Player Matchup

Bellona
Bellona
Mikazuki Isamu
Bellona
Level 129
God Stats
3W - 0L
1,548 SR
Queue Stats
25W - 30L
1,709 Elo+
Party 1
Ares
Ares
S117 Is A Boss
Ares
Level 77
God Stats
5W - 3L
1,699 SR
Queue Stats
18W - 21L
1,582 Elo+
Party 1
Tiamat
Tiamat
Springier-_-
Tiamat
Level 86
God Stats
6W - 3L
1,500 SR
Queue Stats
219W - 184L
1,550 Elo+
Party 3
Ravana
Ravana
UPG DeathTheKid
Ravana
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 32L
1,501 Elo+
Party 1
Medusa
Medusa
camellito845
Medusa
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
212W - 184L
1,496 Elo+
Party 3
Team Averages
Level 110
1,549 SR
1,568 Elo+

VS

Team Averages
Level 116
1,505 SR
1,536 Elo+
Tiamat
Tiamat
CaLLMeMrPony
Tiamat
Level 148
God Stats
35W - 29L
1,428 SR
Queue Stats
385W - 330L
1,568 Elo+
Party 2
Guan Yu
Guan Yu
Mike_2_smooth
Guan Yu
Level 138
God Stats
0W - 4L
1,388 SR
Queue Stats
342W - 298L
1,525 Elo+
Party 2
Neith
Neith
RazberryTea
Neith
Level 107
God Stats
7W - 3L
1,606 SR
Queue Stats
65W - 58L
1,515 Elo+
Solo
Thor
Thor
Ryan2hill
Thor
Level 63
God Stats
9W - 10L
1,264 SR
Queue Stats
306W - 293L
1,511 Elo+
Solo
Anhur
Anhur
jayeCAPlucid
Anhur
Level 122
God Stats
6W - 5L
1,839 SR
Queue Stats
100W - 83L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
7,318
610
4,835
6,764
5,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 6
6,928
577
3,517
4,679
2,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
11
0 / 2 / 2
6,085
507
2,380
4,448
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 1 / 2
6,480
540
1,906
4,696
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
11
5 / 1 / 5
6,807
567
8,609
7,937
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
4 / 2 / 0
6,599
550
6,311
5,702
5,247
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
11
0 / 2 / 1
5,872
489
2,742
7,723
5,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 3 / 0
5,548
462
3,997
5,701
1,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thor
11
0 / 2 / 2
5,909
492
1,785
7,013
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 4 / 0
4,852
404
2,091
8,118
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
5
5
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
2
0
2
W
3
1
0
3
L
Guan Yu
0
2
1
0.25
L
1
3
0
0.33
L
Thor
0
2
2
0.5
W
3
0
6
6
W
Tiamat
0
2
2
0.5
W
2
1
2
3
W
Medusa
5
1
5
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,247
Damage
16,926
28,524
Taken
34,257
14,164
Mitigated
16,296
10,969
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,311
973
0
1,702
5,702
5,247
168
836
4,789
32,023
0
W
4,835
2,019
0
1,682
6,764
5,550
0
896
5,648
0
39,238
L
Guan Yu
2,742
630
328
2,926
7,723
5,446
25
0
7,723
0
25,822
L
3,997
763
0
1,789
5,701
1,539
0
1,671
3,944
0
29,506
L
Thor
1,785
370
0
2,267
7,013
2,248
0
1,674
5,197
0
30,947
W
3,517
133
600
2,035
4,679
2,215
160
0
4,679
12,728
0
W
Tiamat
2,380
240
0
1,582
4,448
2,682
147
2,030
2,418
31,277
0
W
1,906
465
0
1,836
4,696
1,675
0
2,256
2,440
0
30,870
W
Medusa
8,609
4,548
0
3,234
7,937
2,042
792
1,129
6,808
0
37,180
L
2,091
1,696
0
1,402
8,118
1,816
0
1,411
6,707
0
17,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,618
Gold Earned
28,780
314
Minions Killed
285
0
Camps Cleared
0
1,138,686
Distance Traveled
1,052,851
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,599
550
70
6
0
221,321
2
W
Bellona
7,318
610
87
7
0
231,572
3
L
Guan Yu
5,872
489
59
5
0
188,560
4
L
Neith
5,548
462
59
5
0
199,046
1
L
Thor
5,909
492
64
5
0
241,890
0
W
Ares
6,928
577
27
2
0
222,068
0
W
Tiamat
6,085
507
70
6
0
228,208
2
W
Ravana
6,480
540
74
6
0
257,417
3
W
Medusa
6,807
567
56
5
0
199,421
1
L
Anhur
4,852
404
33
3
0
202,034
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role