Player Matchup

Chaac
Chaac
EliTwang
Chaac
Level 18
God Stats
3W - 0L
1,867 SR
Queue Stats
28W - 31L
1,575 Elo+
Solo
Ao Kuang
Ao Kuang
ReDragon3691
Ao Kuang
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 16L
1,616 Elo+
Solo
Ganesha
Ganesha
Yurisan115
Ganesha
Level 25
God Stats
1W - 4L
1,772 SR
Queue Stats
141W - 144L
1,559 Elo+
Solo
Ra
Ra
typena61617
Ra
Level 16
God Stats
11W - 5L
1,554 SR
Queue Stats
125W - 117L
1,599 Elo+
Solo
Danzaburou
Danzaburou
vezuma
Danzaburou
Level 23
God Stats
1W - 3L
1,704 SR
Queue Stats
16W - 13L
1,540 Elo+
Solo
Team Averages
Level 21
1,679 SR
1,578 Elo+

VS

Team Averages
Level 34
1,544 SR
1,568 Elo+
Discordia
Discordia
Ivanboy 95
Discordia
Level 24
God Stats
19W - 28L
1,764 SR
Queue Stats
584W - 551L
1,516 Elo+
Solo
Sylvanus
Sylvanus
PlyingCord1243
Sylvanus
Level 9
God Stats
1W - 4L
1,441 SR
Queue Stats
2W - 6L
1,468 Elo+
Solo
Fenrir
Fenrir
PootyChungus
Fenrir
Level 108
God Stats
23W - 33L
1,513 SR
Queue Stats
141W - 142L
1,476 Elo+
Party 1
Medusa
Medusa
TheDeadliestHoot
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,768 Elo+
Party 1
Achilles
Achilles
zCheepy
Achilles
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 43L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EliTwang
Chaac
20
6 / 3 / 3
13,751
598
15,930
20,110
24,257
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
ReDragon3691
Ao Kuang
20
15 / 5 / 3
14,719
640
19,987
31,920
14,418
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ganesha
Yurisan115
Ganesha
18
1 / 5 / 17
12,835
558
7,229
18,056
15,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
3 / 4 / 6
13,038
567
9,479
14,649
5,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
vezuma
Danzaburou
19
17 / 4 / 1
14,599
635
24,886
16,988
7,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ivanboy 95
Discordia
16
0 / 8 / 4
10,011
435
11,994
13,219
5,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
11
0 / 6 / 0
6,857
298
3,904
13,764
9,869
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
20
14 / 7 / 2
13,295
578
21,597
25,322
12,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
0 / 14 / 3
8,028
349
6,089
19,839
6,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
zCheepy
Achilles
19
6 / 7 / 5
12,910
561
10,575
26,363
25,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
34
42
Kills
20
21
Deaths
42
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
EliTwang
Chaac
6
3
3
2.5
L
Discordia
Ivanboy 95
Discordia
0
8
4
0.25
L
Sylvanus
0
6
0
0
L
Fenrir
14
7
2
2.14
W
Ao Kuang
ReDragon3691
Ao Kuang
15
5
3
3.3
L
0
14
3
0.11
W
Ganesha
Yurisan115
Ganesha
1
5
17
1.9
W
3
4
6
1.5
W
Danzaburou
vezuma
Danzaburou
17
4
1
4.38
L
Achilles
zCheepy
Achilles
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,511
Damage
54,159
101,723
Taken
98,507
67,594
Mitigated
59,648
45,158
Healing
18,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
EliTwang
Chaac
15,930
4,696
155
8,716
20,110
24,257
2,354
386
19,722
0
104,076
L
Discordia
Ivanboy 95
Discordia
11,994
1,110
0
1,827
13,219
5,498
108
6,746
6,111
61,329
0
L
Sylvanus
3,904
1,328
337
2,278
13,764
9,869
0
4,926
8,818
14,865
0
L
Fenrir
21,597
4,338
777
9,293
25,322
12,149
0
11,861
12,783
0
85,458
W
Ao Kuang
ReDragon3691
Ao Kuang
19,987
8,403
0
20,396
31,920
14,418
3,307
3,008
28,728
102,725
0
L
6,089
3,309
0
2,249
19,839
6,346
0
6,170
13,581
0
31,038
W
Ganesha
Yurisan115
Ganesha
7,229
816
0
1,870
18,056
15,702
2,307
3,313
14,565
39,143
0
W
9,479
811
1,639
5,563
14,649
5,860
1,394
3,895
10,298
84,980
0
W
Danzaburou
vezuma
Danzaburou
24,886
10,252
0
6,819
16,988
7,357
4,035
4,370
12,512
0
84,269
L
Achilles
zCheepy
Achilles
10,575
3,933
0
1,974
26,363
25,786
288
6,092
19,238
0
51,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,942
Gold Earned
51,101
661
Minions Killed
394
0
Camps Cleared
0
2,039,019
Distance Traveled
1,760,583
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,751
598
161
7
0
455,650
1
L
Discordia
10,011
435
106
5
0
389,866
6
L
Sylvanus
6,857
298
32
1
0
271,859
0
L
Fenrir
13,295
578
123
5
0
383,536
4
W
Ao Kuang
14,719
640
146
6
0
399,395
0
L
Medusa
8,028
349
53
2
0
298,047
0
W
Ganesha
12,835
558
40
2
0
396,126
3
W
Ra
13,038
567
153
7
0
435,979
5
W
Danzaburou
14,599
635
161
7
0
351,869
0
L
Achilles
12,910
561
80
3
0
417,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role