Player Matchup

Cthulhu
Cthulhu
JktheDARKSKIN
Cthulhu
Level 17
God Stats
8W - 3L
1,654 SR
Queue Stats
8W - 4L
1,703 Elo+
Party 1
Cupid
Cupid
POOHYEESTY
Cupid
Level 9
God Stats
5W - 1L
1,908 SR
Queue Stats
30W - 19L
1,467 Elo+
Party 1
Tiamat
Tiamat
Zombie Knive
Tiamat
Level 64
God Stats
2W - 0L
1,720 SR
Queue Stats
65W - 60L
1,336 Elo+
Party 1
Team Averages
Level 30
1,761 SR
1,502 Elo+

VS

Team Averages
Level 18
1,540 SR
1,549 Elo+
Ra
Ra
RealKlob
Ra
Level 10
God Stats
4W - 8L
1,580 SR
Queue Stats
88W - 81L
1,536 Elo+
Solo
Apollo
Apollo
leonidas_19rx
Apollo
Level 27
God Stats
4W - 12L
1,316 SR
Queue Stats
53W - 76L
1,398 Elo+
Solo
Cthulhu
Cthulhu
lesDallaire
Cthulhu
Level 16
God Stats
0W - 1L
1,723 SR
Queue Stats
6W - 13L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 0 / 14
8,769
675
4,939
7,407
7,828
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
15
17 / 3 / 4
11,802
908
18,906
11,103
4,190
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
14
5 / 0 / 13
10,235
787
9,865
9,907
5,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
8,994
692
8,824
9,217
3,995
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 2
8,504
654
6,887
14,829
5,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
lesDallaire
Cthulhu
9
0 / 12 / 1
7,288
561
2,585
15,236
8,132
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
22
Kills
3
3
Deaths
23
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
0
14
7
W
Cupid
17
3
4
6.33
L
2
5
1
0.5
W
Tiamat
5
0
13
11.5
L
1
6
2
0.33
L
Cthulhu
lesDallaire
Cthulhu
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,710
Damage
18,296
28,417
Taken
39,282
17,472
Mitigated
17,516
10,103
Healing
3,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,939
131
0
300
7,407
7,828
116
3,282
4,125
14,920
0
W
Cupid
18,906
12,699
268
2,809
11,103
4,190
1,266
4,907
6,196
0
46,874
L
8,824
319
871
1,648
9,217
3,995
0
3,626
5,357
49,559
0
W
Tiamat
9,865
684
130
6,596
9,907
5,454
962
3,328
6,579
50,845
0
L
6,887
4,586
0
1,117
14,829
5,389
0
5,158
9,250
0
20,210
L
Cthulhu
lesDallaire
Cthulhu
2,585
500
0
314
15,236
8,132
0
4,916
9,851
7,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,806
Gold Earned
24,786
150
Minions Killed
135
0
Camps Cleared
0
690,986
Distance Traveled
609,658
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,769
675
24
2
0
233,662
0
W
Cupid
11,802
908
49
4
0
219,777
0
L
Ra
8,994
692
92
7
0
224,211
2
W
Tiamat
10,235
787
77
6
0
237,547
4
L
Apollo
8,504
654
30
2
0
221,990
0
L
Cthulhu
7,288
561
13
1
0
163,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role