Player Matchup

King Arthur
King Arthur
AGaryPickle
King Arthur
Level 12
God Stats
0W - 4L
1,280 SR
Queue Stats
23W - 20L
1,689 Elo+
Solo
Skadi
Skadi
PapaCheeto
Skadi
Level 29
God Stats
0W - 1L
1,413 SR
Queue Stats
106W - 93L
1,587 Elo+
Solo
Erlang Shen
Erlang Shen
Shamanistiç
Erlang Shen
Level 23
God Stats
6W - 4L
1,752 SR
Queue Stats
123W - 118L
1,669 Elo+
Solo
Kuzenbo
Kuzenbo
SucroseDivinity
Kuzenbo
Level 11
God Stats
1W - 2L
1,476 SR
Queue Stats
7W - 9L
1,503 Elo+
Solo
Thoth
Thoth
juliax
Thoth
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 19
1,484 SR
1,589 Elo+

VS

Team Averages
Level 25
1,435 SR
1,597 Elo+
Kuzenbo
Kuzenbo
Deebs40
Kuzenbo
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 50L
1,602 Elo+
Solo
Heimdallr
Heimdallr
Mimzé
Heimdallr
Level 29
God Stats
37W - 30L
1,586 SR
Queue Stats
179W - 173L
1,611 Elo+
Solo
Sylvanus
Sylvanus
NeverBoring
Sylvanus
Level 17
God Stats
1W - 2L
1,280 SR
Queue Stats
80W - 74L
1,602 Elo+
Solo
Set
Set
monster444
Set
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,531 Elo+
Solo
Thoth
Thoth
nerfmyexistence
Thoth
Level 28
God Stats
10W - 7L
1,309 SR
Queue Stats
496W - 445L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AGaryPickle
King Arthur
11
1 / 3 / 0
6,329
487
4,632
12,812
7,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
11
1 / 4 / 1
6,049
465
3,918
6,997
1,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
Shamanistiç
Erlang Shen
10
5 / 5 / 2
6,828
525
5,697
8,829
3,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 2 / 1
6,332
487
2,160
6,477
3,740
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
juliax
Thoth
3
0 / 2 / 1
4,283
329
723
1,196
269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Deebs40
Kuzenbo
9
1 / 1 / 1
6,110
470
2,134
4,440
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Mimzé
Heimdallr
13
1 / 0 / 2
7,055
543
3,608
5,655
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
NeverBoring
Sylvanus
13
4 / 1 / 2
7,690
592
7,802
8,761
6,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 5 / 1
7,126
548
5,172
8,163
2,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
5 / 2 / 3
7,945
611
4,307
6,328
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
9
Kills
16
16
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AGaryPickle
King Arthur
1
3
0
0.33
W
Kuzenbo
Deebs40
Kuzenbo
1
1
1
1.5
W
Heimdallr
Mimzé
Heimdallr
1
0
2
2
W
Sylvanus
NeverBoring
Sylvanus
4
1
2
5
L
Skadi
1
4
1
0.38
L
Erlang Shen
Shamanistiç
Erlang Shen
5
5
2
1.2
L
2
2
1
1.25
L
Thoth
juliax
Thoth
0
2
1
0.25
W
5
5
1
1.1
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,130
Damage
23,023
36,311
Taken
33,347
16,560
Mitigated
17,309
8,633
Healing
12,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AGaryPickle
King Arthur
4,632
338
0
5,955
12,812
7,451
0
6,630
6,140
0
33,973
W
Kuzenbo
Deebs40
Kuzenbo
2,134
733
0
1,164
4,440
3,822
126
277
4,163
11,985
0
W
Heimdallr
Mimzé
Heimdallr
3,608
1,357
0
3,271
5,655
2,179
0
285
5,370
0
50,417
W
Sylvanus
NeverBoring
Sylvanus
7,802
2,627
447
4,158
8,761
6,566
108
95
8,270
37,466
7,181
L
Skadi
3,918
1,585
0
542
6,997
1,788
0
1,289
5,708
0
42,067
L
Erlang Shen
Shamanistiç
Erlang Shen
5,697
2,954
0
1,028
8,829
3,312
22
2,798
5,917
0
35,433
L
2,160
876
0
1,028
6,477
3,740
20
2,058
4,367
9,963
0
L
Thoth
juliax
Thoth
723
36
0
80
1,196
269
0
592
516
5,962
0
W
5,172
2,115
0
2,072
8,163
2,969
120
469
7,669
0
38,816
W
4,307
408
0
940
6,328
1,773
94
1,757
4,546
33,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,821
Gold Earned
35,926
247
Minions Killed
372
0
Camps Cleared
0
1,018,776
Distance Traveled
1,183,189
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,329
487
76
6
0
257,424
3
W
Kuzenbo
6,110
470
23
2
0
253,549
3
W
Heimdallr
7,055
543
103
8
0
197,403
2
W
Sylvanus
7,690
592
89
7
0
219,234
2
L
Skadi
6,049
465
83
6
0
229,517
3
L
Erlang Shen
6,828
525
66
5
0
237,251
3
L
Kuzenbo
6,332
487
14
1
0
248,826
1
L
Thoth
4,283
329
8
1
0
45,758
0
W
Set
7,126
548
75
6
0
259,782
0
W
Thoth
7,945
611
82
6
0
253,221
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role