Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
JML_365
Guan Yu
Level 26
God Stats
9W - 4L
1,773 SR
Queue Stats
50W - 57L
1,330 Elo+
Party 1
Hera
Hera
Miniady44
Hera
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 141L
1,457 Elo+
Party 1
Apollo
Apollo
XxMarc02005
Apollo
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 89L
1,419 Elo+
Party 1
Susano
Susano
fieritto55
Susano
Level 24
God Stats
7W - 2L
1,500 SR
Queue Stats
34W - 28L
1,367 Elo+
Party 1
Team Averages
Level 26
1,555 SR
1,414 Elo+

VS

Team Averages
Level 15
1,489 SR
1,373 Elo+
Bakasura
Bakasura
NiRoG
Bakasura
Level 26
God Stats
37W - 34L
1,488 SR
Queue Stats
39W - 44L
1,402 Elo+
Party 3
Guan Yu
Guan Yu
SevoBoss
Guan Yu
Level 22
God Stats
23W - 21L
1,466 SR
Queue Stats
33W - 40L
1,377 Elo+
Party 3
Skadi
Skadi
Shifty-298
Skadi
Level 22
God Stats
21W - 24L
1,490 SR
Queue Stats
38W - 54L
1,413 Elo+
Party 3
Arachne
Arachne
myrtoo_0
Arachne
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
thanos_nikol
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,172 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
6 / 0 / 10
10,230
487
9,837
13,100
17,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
JML_365
Guan Yu
14
6 / 4 / 6
9,212
439
8,327
16,578
14,803
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hera
17
12 / 4 / 5
11,234
535
17,792
10,059
3,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
14
4 / 6 / 6
9,462
451
10,417
14,534
5,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Susano
fieritto55
Susano
17
6 / 2 / 2
10,330
492
9,762
11,389
4,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
NiRoG
Bakasura
17
10 / 5 / 1
11,244
535
17,197
19,813
6,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
SevoBoss
Guan Yu
15
1 / 2 / 6
9,344
445
3,260
11,312
9,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
15
4 / 5 / 4
9,782
466
11,574
14,004
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
myrtoo_0
Arachne
9
0 / 14 / 2
6,754
322
2,214
16,522
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
thanos_nikol
Cthulhu
9
0 / 9 / 2
7,423
353
6,591
18,481
7,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
30
34
Kills
15
16
Deaths
35
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
0
10
11
W
Guan Yu
JML_365
Guan Yu
6
4
6
2.25
W
Hera
12
4
5
3.63
L
Bakasura
NiRoG
Bakasura
10
5
1
2.1
L
Guan Yu
SevoBoss
Guan Yu
1
2
6
2
L
Skadi
4
5
4
1.2
W
Apollo
4
6
6
1.17
W
Susano
fieritto55
Susano
6
2
2
3.5
L
Arachne
myrtoo_0
Arachne
0
14
2
0.07
L
Cthulhu
thanos_nikol
Cthulhu
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,135
Damage
40,836
65,660
Taken
80,132
45,929
Mitigated
32,009
13,580
Healing
13,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,837
836
0
1,741
13,100
17,913
154
2,810
9,545
40,138
0
W
Guan Yu
JML_365
Guan Yu
8,327
2,906
716
2,743
16,578
14,803
579
1,204
13,839
0
24,180
W
Hera
17,792
4,569
0
1,120
10,059
3,731
686
984
8,439
71,447
0
L
Bakasura
NiRoG
Bakasura
17,197
11,633
0
5,430
19,813
6,844
336
6,181
13,463
0
57,209
L
Guan Yu
SevoBoss
Guan Yu
3,260
705
667
4,354
11,312
9,763
145
530
10,582
0
50,713
L
Skadi
11,574
5,341
0
1,808
14,004
4,108
770
8,525
5,157
0
59,251
W
Apollo
10,417
7,231
0
4,400
14,534
5,066
1,548
813
12,991
0
50,126
W
Susano
fieritto55
Susano
9,762
2,932
0
2,860
11,389
4,416
920
780
10,137
0
64,449
L
Arachne
myrtoo_0
Arachne
2,214
1,719
0
612
16,522
4,137
110
6,433
9,787
0
14,190
L
Cthulhu
thanos_nikol
Cthulhu
6,591
1,228
0
447
18,481
7,157
24
5,199
13,089
21,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,468
Gold Earned
44,547
449
Minions Killed
332
0
Camps Cleared
0
1,947,980
Distance Traveled
1,988,115
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,230
487
96
5
0
397,459
1
W
Guan Yu
9,212
439
35
2
0
432,190
2
W
Hera
11,234
535
127
6
0
359,431
3
L
Bakasura
11,244
535
117
6
0
436,858
0
L
Guan Yu
9,344
445
86
4
0
437,956
1
L
Skadi
9,782
466
81
4
0
347,837
1
W
Apollo
9,462
451
63
3
0
339,993
2
W
Susano
10,330
492
128
6
0
418,907
0
L
Arachne
6,754
322
17
1
0
369,087
4
L
Cthulhu
7,423
353
31
1
0
396,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role