Player Matchup

Yemoja
Yemoja
Astermat
Yemoja
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MOGUUU
Chaac
Level 48
God Stats
12W - 14L
1,691 SR
Queue Stats
115W - 121L
1,506 Elo+
Party 1
Arachne
Arachne
Syldin
Arachne
Level 100
God Stats
12W - 8L
1,633 SR
Queue Stats
93W - 90L
1,523 Elo+
Solo
Kukulkan
Kukulkan
Vrelmar
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
paardunfan
Danzaburou
Level 45
God Stats
0W - 3L
1,306 SR
Queue Stats
57W - 58L
1,508 Elo+
Party 1
Team Averages
Level 89
1,526 SR
1,507 Elo+

VS

Team Averages
Level 110
1,480 SR
1,496 Elo+
Susano
Susano
Dragon12s
Susano
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Flaír
Osiris
Level 84
God Stats
6W - 1L
1,557 SR
Queue Stats
15W - 10L
1,601 Elo+
Solo
Tiamat
Tiamat
Jnec13
Tiamat
Level 118
God Stats
9W - 11L
1,506 SR
Queue Stats
268W - 253L
1,538 Elo+
Solo
Apollo
Apollo
Zursa93
Apollo
Level 83
God Stats
14W - 6L
1,500 SR
Queue Stats
385W - 390L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
darjeen
Danzaburou
Level 107
God Stats
12W - 13L
1,336 SR
Queue Stats
839W - 847L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Astermat
Yemoja
8
1 / 2 / 1
5,126
513
1,790
6,366
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
MOGUUU
Chaac
10
0 / 2 / 0
5,426
543
4,112
8,720
4,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Syldin
Arachne
8
2 / 3 / 0
5,157
516
2,658
6,070
3,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Vrelmar
Kukulkan
8
0 / 2 / 0
4,723
472
3,164
3,759
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
paardunfan
Danzaburou
9
3 / 5 / 3
5,814
581
4,676
7,713
1,848
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Dragon12s
Susano
10
5 / 1 / 2
6,169
617
5,352
5,871
1,760
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Flaír
Osiris
11
2 / 1 / 0
6,033
603
6,634
6,963
4,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Jnec13
Tiamat
9
0 / 0 / 2
5,039
504
3,513
4,429
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Zursa93
Apollo
10
5 / 1 / 3
5,873
587
4,474
7,321
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
darjeen
Danzaburou
8
2 / 4 / 6
5,299
530
3,697
6,116
1,458
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
14
14
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Astermat
Yemoja
1
2
1
0.75
W
Susano
Dragon12s
Susano
5
1
2
6
W
Osiris
Flaír
Osiris
2
1
0
2
W
Tiamat
Jnec13
Tiamat
0
0
2
1
L
Chaac
MOGUUU
Chaac
0
2
0
0
L
Arachne
Syldin
Arachne
2
3
0
0.67
L
Kukulkan
Vrelmar
Kukulkan
0
2
0
0
W
Apollo
Zursa93
Apollo
5
1
3
6.5
W
Danzaburou
darjeen
Danzaburou
2
4
6
1.25
L
Danzaburou
paardunfan
Danzaburou
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,400
Damage
23,670
32,628
Taken
30,700
13,012
Mitigated
12,309
9,638
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Astermat
Yemoja
1,790
724
388
1,297
6,366
3,087
0
924
5,328
13,577
0
W
Susano
Dragon12s
Susano
5,352
1,215
0
0
5,871
1,760
0
1,156
4,641
0
25,482
W
Osiris
Flaír
Osiris
6,634
3,096
0
3,906
6,963
4,713
172
94
6,869
0
36,195
W
Tiamat
Jnec13
Tiamat
3,513
307
0
2,418
4,429
2,248
0
1,867
2,409
25,996
0
L
Chaac
MOGUUU
Chaac
4,112
1,145
0
4,617
8,720
4,001
0
0
8,720
0
32,275
L
Arachne
Syldin
Arachne
2,658
1,921
0
438
6,070
3,050
0
774
5,240
0
22,482
L
Kukulkan
Vrelmar
Kukulkan
3,164
350
0
743
3,759
1,026
94
1,014
2,613
22,860
0
W
Apollo
Zursa93
Apollo
4,474
2,172
0
3,796
7,321
2,130
628
1,018
6,277
0
24,689
W
Danzaburou
darjeen
Danzaburou
3,697
1,067
207
1,980
6,116
1,458
0
544
5,550
0
16,755
L
Danzaburou
paardunfan
Danzaburou
4,676
1,508
0
2,155
7,713
1,848
0
453
7,214
0
24,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,246
Gold Earned
28,413
215
Minions Killed
248
0
Camps Cleared
0
890,394
Distance Traveled
1,000,847
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,126
513
18
2
0
186,908
2
W
Susano
6,169
617
44
4
0
207,905
2
W
Osiris
6,033
603
79
8
0
196,016
0
W
Tiamat
5,039
504
53
5
0
201,811
3
L
Chaac
5,426
543
64
6
0
191,487
3
L
Arachne
5,157
516
45
5
0
198,665
2
L
Kukulkan
4,723
472
51
5
0
149,289
1
W
Apollo
5,873
587
44
4
0
193,452
0
W
Danzaburou
5,299
530
28
3
0
201,663
0
L
Danzaburou
5,814
581
37
4
0
164,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role