Player Matchup

Danzaburou
Danzaburou
EurekaLord
Danzaburou
Level 17
God Stats
35W - 57L
1,534 SR
Queue Stats
59W - 89L
1,402 Elo+
Party 2
Ra
Ra
GODZEIRA07
Ra
Level 4
God Stats
2W - 0L
1,699 SR
Queue Stats
9W - 12L
1,687 Elo+
Party 3
Fafnir
Fafnir
HoHoXavo
Fafnir
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,687 Elo+
Party 3
Thanatos
Thanatos
Kriwpi
Thanatos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,674 Elo+
Solo
King Arthur
King Arthur
RONALDOCIENI
King Arthur
Level 28
God Stats
10W - 19L
1,376 SR
Queue Stats
58W - 82L
1,420 Elo+
Party 2
Team Averages
Level 17
1,522 SR
1,574 Elo+

VS

Team Averages
Level 21
1,398 SR
1,431 Elo+
Neith
Neith
Abl0n
Neith
Level 11
God Stats
0W - 2L
1,242 SR
Queue Stats
29W - 37L
1,325 Elo+
Solo
Vulcan
Vulcan
BondeDosCareca
Vulcan
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 76L
1,556 Elo+
Party 1
Yemoja
Yemoja
FantasmaCeds
Yemoja
Level 7
God Stats
1W - 3L
1,314 SR
Queue Stats
26W - 24L
1,530 Elo+
Party 1
Vamana
Vamana
KLEBIM222222
Vamana
Level 43
God Stats
8W - 11L
1,432 SR
Queue Stats
83W - 78L
1,540 Elo+
Party 1
Fenrir
Fenrir
robleisRPG
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EurekaLord
Danzaburou
20
5 / 4 / 19
16,789
1,049
30,327
22,863
9,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
4 / 7 / 17
14,786
924
20,841
22,211
12,536
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
HoHoXavo
Fafnir
20
5 / 4 / 16
15,482
968
13,804
30,312
43,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Thanatos
Kriwpi
Thanatos
20
7 / 14 / 10
14,959
935
20,113
27,549
11,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
RONALDOCIENI
King Arthur
20
9 / 4 / 17
16,533
1,033
26,656
34,489
42,229
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

9

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Abl0n
Neith
20
5 / 6 / 19
15,576
974
20,460
19,324
9,524
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
9 / 1 / 18
17,147
1,072
51,615
13,878
7,742
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
20
4 / 2 / 22
17,849
1,116
17,820
15,868
23,970
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vamana
20
12 / 6 / 13
17,006
1,063
31,236
44,735
49,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
robleisRPG
Fenrir
19
3 / 15 / 9
13,795
862
7,679
27,550
13,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
114
30
Kills
33
33
Deaths
30
79
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Neith
Abl0n
Neith
5
6
19
2.42
L
9
1
18
18
W
Danzaburou
EurekaLord
Danzaburou
5
4
19
3.63
L
Yemoja
4
2
22
7.5
W
4
7
17
1.79
W
Fafnir
HoHoXavo
Fafnir
5
4
16
3.25
L
Vamana
12
6
13
3.08
W
Thanatos
Kriwpi
Thanatos
7
14
10
0.86
W
King Arthur
RONALDOCIENI
King Arthur
9
4
17
4.38
L
Fenrir
robleisRPG
Fenrir
3
15
9
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,741
Damage
128,810
137,424
Taken
121,355
120,323
Mitigated
104,235
24,152
Healing
22,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Abl0n
Neith
20,460
9,111
0
2,210
19,324
9,524
0
7,244
12,080
0
33,938
L
51,615
15,936
0
0
13,878
7,742
0
3,461
10,417
97,112
0
W
Danzaburou
EurekaLord
Danzaburou
30,327
19,984
0
2,524
22,863
9,845
0
12,936
9,492
0
74,080
L
Yemoja
17,820
2,502
5,898
5,567
15,868
23,970
0
4,555
11,313
41,371
0
W
20,841
3,445
2,858
2,326
22,211
12,536
0
8,697
13,120
51,269
0
W
Fafnir
HoHoXavo
Fafnir
13,804
6,251
1,042
5,735
30,312
43,942
0
15,699
14,032
22,586
0
L
Vamana
31,236
15,604
0
8,118
44,735
49,086
0
11,789
32,946
750
51,587
W
Thanatos
Kriwpi
Thanatos
20,113
7,331
0
8,723
27,549
11,771
0
12,164
14,839
0
34,392
W
King Arthur
RONALDOCIENI
King Arthur
26,656
2,194
0
944
34,489
42,229
0
19,165
14,794
276
67,252
L
Fenrir
robleisRPG
Fenrir
7,679
1,844
0
378
27,550
13,913
0
7,709
19,841
0
16,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,549
Gold Earned
81,373
305
Minions Killed
246
9
Camps Cleared
3
1,418,119
Distance Traveled
1,494,065
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
15,576
974
23
1
3
315,468
0
L
Vulcan
17,147
1,072
125
8
0
345,060
0
W
Danzaburou
16,789
1,049
100
6
3
274,505
0
L
Yemoja
17,849
1,116
45
3
0
271,873
0
W
Ra
14,786
924
73
5
0
286,716
2
W
Fafnir
15,482
968
12
1
0
258,688
0
L
Vamana
17,006
1,063
41
3
0
318,981
0
W
Thanatos
14,959
935
33
2
3
282,732
0
W
King Arthur
16,533
1,033
87
5
3
315,478
0
L
Fenrir
13,795
862
12
1
0
242,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role