Player Matchup

Ymir
Ymir
AlokadO92
Ymir
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 29L
1,627 Elo+
Solo
Anubis
Anubis
Eenzel
Anubis
Level 22
God Stats
10W - 11L
1,560 SR
Queue Stats
17W - 14L
1,634 Elo+
Solo
Odin
Odin
Neadekvatos
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,626 Elo+
Solo
Ganesha
Ganesha
Szymusiowski
Ganesha
Level 29
God Stats
1W - 3L
1,574 SR
Queue Stats
415W - 397L
1,566 Elo+
Solo
Cupid
Cupid
mansamoussa
Cupid
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 7L
1,794 Elo+
Solo
Team Averages
Level 18
1,527 SR
1,650 Elo+

VS

Team Averages
Level 22
1,555 SR
1,557 Elo+
Merlin
Merlin
LordDelicaboy
Merlin
Level 25
God Stats
3W - 1L
1,627 SR
Queue Stats
5W - 4L
1,554 Elo+
Solo
Guan Yu
Guan Yu
WhileTRe
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 29L
1,321 Elo+
Solo
Bakasura
Bakasura
ZenMain
Bakasura
Level 18
God Stats
2W - 1L
1,648 SR
Queue Stats
90W - 31L
1,790 Elo+
Party 1
Anhur
Anhur
cromnex
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 44L
1,617 Elo+
Solo
Ares
Ares
nilaelcristi
Ares
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 7 / 9
8,076
475
6,971
17,345
7,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Eenzel
Anubis
14
10 / 5 / 4
9,903
583
12,007
14,353
5,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 3 / 3
8,197
482
7,892
11,027
7,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
Szymusiowski
Ganesha
2
0 / 2 / 0
4,934
290
247
2,603
665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 3 / 3
8,860
521
5,062
13,496
5,116
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 7
8,539
502
6,374
10,418
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
WhileTRe
Guan Yu
15
0 / 3 / 4
8,581
505
2,911
8,558
7,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
ZenMain
Bakasura
18
14 / 4 / 1
11,782
693
18,279
15,516
6,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
cromnex
Anhur
14
2 / 1 / 7
8,436
496
6,728
7,200
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 4 / 14
9,562
562
10,621
16,769
16,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
17
Kills
20
20
Deaths
17
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
7
9
0.93
L
Anubis
Eenzel
Anubis
10
5
4
2.4
W
2
5
7
1.1
L
4
3
3
1.83
L
Ganesha
Szymusiowski
Ganesha
0
2
0
0
W
Guan Yu
WhileTRe
Guan Yu
0
3
4
0.67
W
Bakasura
ZenMain
Bakasura
14
4
1
3.63
W
Anhur
cromnex
Anhur
2
1
7
5.5
L
1
3
3
0.83
W
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,179
Damage
44,913
58,824
Taken
58,461
26,391
Mitigated
36,178
22,579
Healing
19,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,971
1,046
0
4,794
17,345
7,902
117
5,258
11,329
43,625
0
L
Anubis
Eenzel
Anubis
12,007
878
0
6,333
14,353
5,628
441
2,781
9,180
51,669
0
W
6,374
976
450
3,066
10,418
3,746
1,005
4,771
5,597
56,283
0
L
7,892
2,599
0
3,156
11,027
7,080
0
3,573
6,794
0
36,355
L
Ganesha
Szymusiowski
Ganesha
247
32
0
640
2,603
665
0
1,101
1,502
2,579
0
W
Guan Yu
WhileTRe
Guan Yu
2,911
464
269
2,676
8,558
7,459
210
505
7,694
0
39,077
W
Bakasura
ZenMain
Bakasura
18,279
12,604
0
4,654
15,516
6,742
2,139
6,245
9,196
0
60,037
W
Anhur
cromnex
Anhur
6,728
2,699
169
4,554
7,200
2,214
2,253
974
6,226
0
40,781
L
5,062
2,650
0
7,656
13,496
5,116
0
4,282
8,886
0
59,523
W
10,621
566
0
3,778
16,769
16,017
339
6,730
9,939
25,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,970
Gold Earned
46,900
380
Minions Killed
404
0
Camps Cleared
0
1,213,346
Distance Traveled
1,550,003
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,076
475
87
5
0
286,280
1
L
Anubis
9,903
583
98
6
0
279,678
5
W
Merlin
8,539
502
93
5
0
302,328
5
L
Odin
8,197
482
74
4
0
328,749
3
L
Ganesha
4,934
290
0
0
0
49,541
0
W
Guan Yu
8,581
505
83
5
0
288,025
0
W
Bakasura
11,782
693
118
7
0
377,391
6
W
Anhur
8,436
496
84
5
0
279,538
3
L
Cupid
8,860
521
121
7
0
269,098
3
W
Ares
9,562
562
26
2
0
302,721
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role