Player Matchup

Cernunnos
Cernunnos
Bronze III
Goutti
Cernunnos
Bronze III
Level 128
God Stats
1W - 1L
1,288 SR
Queue Stats
2W - 5L
1,470 MMR
Solo
Mulan
Mulan
Gold V
SeaPandas16
Mulan
Gold V
Level 145
God Stats
6W - 7L
1,727 SR
Queue Stats
383W - 369L
1,465 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
breyner2126
Erlang Shen
Gold III
Level 66
God Stats
43W - 36L
1,522 SR
Queue Stats
176W - 173L
1,453 MMR
Party 1
Ra
Ra
Gold II
jimmer21
Ra
Gold II
Level 144
God Stats
2W - 5L
1,812 SR
Queue Stats
182W - 181L
1,474 MMR
Party 1
Bacchus
Bacchus
Gold III
whatthefaq
Bacchus
Gold III
Level 141
God Stats
3W - 0L
1,500 SR
Queue Stats
259W - 243L
1,468 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,570 SR
1,466 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,529 SR
1,474 MMR
Hercules
Hercules
Bronze III
AllResolve7
Hercules
Bronze III
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,463 MMR
Solo
Mercury
Mercury
Gold V
BearRiky
Mercury
Gold V
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
114W - 112L
1,473 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Bslitz1
Sylvanus
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Imightbeg0000d
Nu Wa
Gold IV
Level 84
God Stats
34W - 35L
1,603 SR
Queue Stats
657W - 659L
1,473 MMR
Solo
Ullr
Ullr
Silver I
Síegfríed
Ullr
Silver I
Level 128
God Stats
0W - 1L
1,543 SR
Queue Stats
19W - 23L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Goutti
Cernunnos
15
1 / 5 / 6
10,681
509
7,900
14,651
5,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
6 / 3 / 9
13,047
621
9,529
18,270
20,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
breyner2126
Erlang Shen
17
12 / 2 / 8
12,874
613
18,259
15,289
11,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 1 / 10
12,802
610
13,076
10,414
5,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
whatthefaq
Bacchus
15
3 / 1 / 17
11,589
552
10,591
20,117
21,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetApolloScyllaJanusCu Chulainn

VS

Bans
AnhurKuzenboDanzaburouSobekKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AllResolve7
Hercules
15
5 / 6 / 5
9,623
458
9,378
16,185
15,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mercury
BearRiky
Mercury
16
5 / 6 / 2
10,187
485
9,803
18,702
6,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Bslitz1
Sylvanus
12
0 / 6 / 6
8,235
392
6,001
18,971
14,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
0 / 8 / 3
7,652
364
7,706
9,966
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
2 / 4 / 1
9,270
441
6,244
12,450
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
29
Kills
12
12
Deaths
30
50
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
AllResolve7
Hercules
5
6
5
1.25
L
Mercury
BearRiky
Mercury
5
6
2
1
L
Sylvanus
Bslitz1
Sylvanus
0
6
6
0.5
W
Cernunnos
Goutti
Cernunnos
1
5
6
0.8
L
0
8
3
0.19
W
6
3
9
3.5
L
2
4
1
0.63
W
Erlang Shen
breyner2126
Erlang Shen
12
2
8
8
W
7
1
10
12
W
Bacchus
whatthefaq
Bacchus
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,355
Damage
39,132
78,741
Taken
76,274
64,360
Mitigated
45,334
38,105
Healing
16,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AllResolve7
Hercules
9,378
2,402
0
4,592
16,185
15,933
0
5,214
10,771
0
41,231
L
Mercury
BearRiky
Mercury
9,803
4,777
0
450
18,702
6,998
0
4,725
13,861
0
73,626
L
Sylvanus
Bslitz1
Sylvanus
6,001
967
2,661
4,927
18,971
14,814
0
7,674
11,061
21,115
0
W
Cernunnos
Goutti
Cernunnos
7,900
2,862
1,074
4,953
14,651
5,674
3,860
2,276
12,205
0
59,271
L
7,706
853
0
902
9,966
2,986
0
1,727
8,197
39,924
0
W
9,529
2,219
0
8,417
18,270
20,908
2,203
1,902
15,877
0
78,818
L
6,244
3,089
0
2,879
12,450
4,603
0
3,679
8,717
0
62,359
W
Erlang Shen
breyner2126
Erlang Shen
18,259
11,065
0
3,704
15,289
11,441
830
4,509
10,157
0
85,615
W
13,076
1,149
7,287
6,201
10,414
5,135
1,986
4,041
6,022
98,426
0
W
Bacchus
whatthefaq
Bacchus
10,591
1,257
0
6,469
20,117
21,202
353
5,792
13,437
37,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,993
Gold Earned
44,967
545
Minions Killed
382
0
Camps Cleared
0
2,071,993
Distance Traveled
1,902,685
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,623
458
75
4
0
375,577
4
L
Mercury
10,187
485
112
5
0
453,892
5
L
Sylvanus
8,235
392
18
1
0
372,813
7
W
Cernunnos
10,681
509
94
4
0
313,451
0
L
Nu Wa
7,652
364
69
3
0
322,557
4
W
Mulan
13,047
621
147
7
0
389,671
3
L
Ullr
9,270
441
108
5
0
377,846
10
W
Erlang Shen
12,874
613
94
4
0
470,388
3
W
Ra
12,802
610
163
8
0
450,411
0
W
Bacchus
11,589
552
47
2
0
448,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role