Player Matchup

Sun Wukong
Sun Wukong
jajaking
Sun Wukong
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 13L
1,582 Elo+
Party 1
Artemis
Artemis
legter85
Artemis
Level 5
God Stats
1W - 3L
1,310 SR
Queue Stats
18W - 29L
1,515 Elo+
Solo
Cthulhu
Cthulhu
platypriest5
Cthulhu
Level 29
God Stats
0W - 1L
1,730 SR
Queue Stats
38W - 29L
1,607 Elo+
Solo
Ares
Ares
prodefault
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,592 Elo+
Party 1
Ra
Ra
ricethefirst
Ra
Level 8
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 3L
1,512 Elo+
Party 1
Team Averages
Level 12
1,465 SR
1,561 Elo+

VS

Team Averages
Level 22
1,611 SR
1,550 Elo+
Ares
Ares
Magnati69
Ares
Level 28
God Stats
51W - 49L
1,741 SR
Queue Stats
560W - 498L
1,595 Elo+
Solo
Nemesis
Nemesis
MordekainDark
Nemesis
Level 16
God Stats
4W - 4L
1,333 SR
Queue Stats
22W - 19L
1,583 Elo+
Solo
Merlin
Merlin
OdinsBeard69
Merlin
Level 25
God Stats
7W - 5L
1,311 SR
Queue Stats
72W - 61L
1,473 Elo+
Solo
Medusa
Medusa
monster444
Medusa
Level 25
God Stats
2W - 0L
1,708 SR
Queue Stats
43W - 40L
1,518 Elo+
Solo
Kukulkan
Kukulkan
uknownforever
Kukulkan
Level 17
God Stats
9W - 8L
1,964 SR
Queue Stats
15W - 18L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
jajaking
Sun Wukong
13
4 / 5 / 5
8,912
524
5,911
14,324
7,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
legter85
Artemis
11
0 / 5 / 2
6,710
395
7,382
12,977
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
platypriest5
Cthulhu
12
1 / 6 / 1
7,643
450
6,250
13,439
15,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 6 / 1
8,390
494
4,649
15,690
7,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 8 / 3
8,638
508
7,730
12,279
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
3 / 1 / 10
9,089
535
9,401
13,572
9,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
17
6 / 1 / 8
10,026
590
10,776
12,952
6,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
14
5 / 1 / 2
8,510
501
8,354
8,488
2,740
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Medusa
monster444
Medusa
14
11 / 7 / 2
9,435
555
14,380
13,585
5,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
uknownforever
Kukulkan
17
5 / 2 / 1
10,280
605
7,623
6,718
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
53
12
Kills
30
30
Deaths
12
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ares
3
1
10
8
W
Nemesis
6
1
8
10
W
Merlin
5
1
2
6
L
Sun Wukong
jajaking
Sun Wukong
4
5
5
1.3
L
Artemis
legter85
Artemis
0
5
2
0.2
W
Medusa
monster444
Medusa
11
7
2
1.71
L
Cthulhu
platypriest5
Cthulhu
1
6
1
0.25
L
3
6
1
0.58
L
4
8
3
0.69
W
Kukulkan
uknownforever
Kukulkan
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,922
Damage
50,534
68,709
Taken
55,315
38,927
Mitigated
26,897
12,844
Healing
15,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
9,401
168
0
4,477
13,572
9,397
0
4,128
9,444
32,758
0
W
Nemesis
10,776
5,689
0
5,266
12,952
6,697
0
2,149
10,803
0
86,588
W
Merlin
8,354
1,324
0
2,763
8,488
2,740
1,753
981
7,507
47,081
0
L
Sun Wukong
jajaking
Sun Wukong
5,911
1,578
0
3,301
14,324
7,201
110
3,462
10,862
0
37,438
L
Artemis
legter85
Artemis
7,382
2,019
0
4,692
12,977
4,206
0
6,344
6,609
0
34,695
W
Medusa
monster444
Medusa
14,380
8,833
0
1,937
13,585
5,375
623
6,604
6,981
0
45,470
L
Cthulhu
platypriest5
Cthulhu
6,250
1,360
73
0
13,439
15,751
0
7,851
5,588
33,348
0
L
4,649
493
0
1,012
15,690
7,586
223
5,255
9,929
14,621
0
L
7,730
1,384
578
3,188
12,279
4,183
595
1,936
10,343
39,712
0
W
Kukulkan
uknownforever
Kukulkan
7,623
1,151
0
1,271
6,718
2,688
1,425
4,767
1,951
60,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
47,340
258
Minions Killed
456
0
Camps Cleared
0
1,486,173
Distance Traveled
1,634,755
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,089
535
53
3
0
338,367
1
W
Nemesis
10,026
590
121
7
0
392,007
2
W
Merlin
8,510
501
78
5
0
271,892
0
L
Sun Wukong
8,912
524
58
3
0
303,326
0
L
Artemis
6,710
395
40
2
0
269,098
4
W
Medusa
9,435
555
61
4
0
313,081
0
L
Cthulhu
7,643
450
55
3
0
311,306
1
L
Ares
8,390
494
22
1
0
318,104
1
L
Ra
8,638
508
83
5
0
284,339
3
W
Kukulkan
10,280
605
143
8
0
319,408
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role