Player Matchup

Aphrodite
Aphrodite
RadicalPotato
Aphrodite
Level 156
God Stats
5W - 3L
1,770 SR
Queue Stats
7W - 7L
1,393 Elo+
Party 1
Nike
Nike
TokyoGhoulish
Nike
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ciaroVit
Neith
Level 131
God Stats
3W - 2L
1,498 SR
Queue Stats
12W - 15L
1,374 Elo+
Party 1
Mercury
Mercury
sandhos
Mercury
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,311 Elo+
Party 1
Vulcan
Vulcan
sannesmitergirl
Vulcan
Level 144
God Stats
2W - 0L
1,341 SR
Queue Stats
16W - 16L
1,546 Elo+
Party 1
Team Averages
Level 125
1,522 SR
1,425 Elo+

VS

Team Averages
Level 92
1,516 SR
1,531 Elo+
Rama
Rama
Deathnoob
Rama
Level 99
God Stats
1W - 3L
1,362 SR
Queue Stats
235W - 215L
1,526 Elo+
Party 2
Ymir
Ymir
Evanz98
Ymir
Level 122
God Stats
4W - 7L
1,635 SR
Queue Stats
162W - 158L
1,521 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Priz0neR
Tsukuyomi
Level 8
God Stats
0W - 2L
1,281 SR
Queue Stats
15W - 18L
1,521 Elo+
Party 2
Tiamat
Tiamat
Quzahh
Tiamat
Level 104
God Stats
10W - 7L
1,797 SR
Queue Stats
201W - 182L
1,592 Elo+
Party 3
Sobek
Sobek
XxXStyxXxX
Sobek
Level 125
God Stats
9W - 9L
1,506 SR
Queue Stats
57W - 59L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
RadicalPotato
Aphrodite
16
0 / 5 / 17
10,786
449
9,972
17,119
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 3 / 8
12,286
512
10,408
17,651
15,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
ciaroVit
Neith
19
10 / 3 / 13
13,439
560
22,254
20,318
7,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
sandhos
Mercury
20
19 / 2 / 9
15,090
629
23,296
20,060
11,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 3 / 18
12,596
525
19,544
15,913
6,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
3 / 8 / 8
11,218
467
15,707
20,873
8,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Evanz98
Ymir
13
2 / 9 / 6
9,096
379
9,156
23,317
20,138
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Priz0neR
Tsukuyomi
17
3 / 8 / 3
10,484
437
6,854
21,654
9,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
Quzahh
Tiamat
18
3 / 6 / 1
11,771
490
11,403
17,979
13,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
17
5 / 6 / 2
11,857
494
16,396
27,589
34,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
36
37
Kills
16
16
Deaths
37
65
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
3
8
8
0.88
L
Ymir
Evanz98
Ymir
2
9
6
0.56
L
Tsukuyomi
Priz0neR
Tsukuyomi
3
8
3
0.56
L
Tiamat
Quzahh
Tiamat
3
6
1
0.58
W
Aphrodite
RadicalPotato
Aphrodite
0
5
17
1.7
W
3
3
8
2.33
L
Sobek
5
6
2
1
W
Neith
ciaroVit
Neith
10
3
13
5.5
W
Mercury
sandhos
Mercury
19
2
9
11.75
W
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,474
Damage
59,516
91,061
Taken
111,412
48,035
Mitigated
85,748
48,821
Healing
32,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
15,707
9,201
0
7,919
20,873
8,068
0
7,023
13,825
0
75,546
L
Ymir
Evanz98
Ymir
9,156
693
262
2,958
23,317
20,138
0
8,315
15,002
26,867
0
L
Tsukuyomi
Priz0neR
Tsukuyomi
6,854
1,782
0
7,375
21,654
9,516
0
3,787
17,867
0
75,660
L
Tiamat
Quzahh
Tiamat
11,403
1,908
154
4,936
17,979
13,382
186
3,558
14,411
80,500
0
W
Aphrodite
RadicalPotato
Aphrodite
9,972
1,046
14,008
9,939
17,119
7,016
2,002
5,626
11,451
39,223
0
W
10,408
1,348
0
4,781
17,651
15,073
1,469
8,602
8,724
9,528
50,204
L
Sobek
16,396
1,691
0
9,323
27,589
34,644
256
8,701
18,188
60,520
0
W
Neith
ciaroVit
Neith
22,254
12,199
0
11,388
20,318
7,905
7,584
8,207
11,933
0
86,533
W
Mercury
sandhos
Mercury
23,296
10,153
0
4,428
20,060
11,824
2,709
6,364
13,474
0
107,068
W
19,544
6,817
0
4,277
15,913
6,217
1,167
7,437
8,138
89,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,197
Gold Earned
54,426
566
Minions Killed
519
0
Camps Cleared
0
2,363,172
Distance Traveled
1,950,537
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,218
467
111
5
0
373,976
4
L
Ymir
9,096
379
25
1
0
393,345
8
L
Tsukuyomi
10,484
437
100
4
0
396,417
0
L
Tiamat
11,771
490
173
7
0
402,624
3
W
Aphrodite
10,786
449
64
3
0
464,870
2
W
Nike
12,286
512
103
4
0
472,545
4
L
Sobek
11,857
494
110
5
0
384,175
7
W
Neith
13,439
560
127
5
0
407,819
7
W
Mercury
15,090
629
147
6
0
547,851
5
W
Vulcan
12,596
525
125
5
0
470,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role