Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Blackaniez
Odin
Level 25
God Stats
11W - 10L
1,472 SR
Queue Stats
119W - 121L
1,418 Elo+
Solo
Hel
Hel
Ebers213
Hel
Level 29
God Stats
2W - 0L
1,717 SR
Queue Stats
29W - 32L
1,505 Elo+
Solo
Ra
Ra
Family_gaming1
Ra
Level 22
God Stats
1W - 1L
1,289 SR
Queue Stats
23W - 38L
1,555 Elo+
Solo
Team Averages
Level 19
1,496 SR
1,496 Elo+

VS

Team Averages
Level 13
1,510 SR
1,508 Elo+
Tyr
Tyr
Ehoff12
Tyr
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 49L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
OasisLynx
Zhong Kui
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,357 Elo+
Party 1
Kukulkan
Kukulkan
OasisStag
Kukulkan
Level 2
God Stats
2W - 2L
1,715 SR
Queue Stats
6W - 6L
1,649 Elo+
Party 1
Ares
Ares
Spitfire6341
Ares
Level 18
God Stats
1W - 3L
1,334 SR
Queue Stats
17W - 17L
1,322 Elo+
Party 1
Cerberus
Cerberus
TAÏSSY
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
14 / 0 / 13
12,038
1,505
24,244
5,745
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
 
Fenrir
13
2 / 4 / 8
7,939
992
3,565
5,730
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
4 / 0 / 15
9,163
1,145
4,534
4,855
1,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 0 / 20
10,469
1,309
9,177
7,293
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 3 / 21
10,966
1,371
11,724
7,992
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

420

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
5 / 13 / 1
8,895
1,112
7,257
22,272
21,406
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
OasisLynx
Zhong Kui
12
0 / 4 / 1
7,136
892
1,998
4,546
2,187
Kukulkan
OasisStag
Kukulkan
12
0 / 3 / 0
7,076
885
3,134
3,160
1,009
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
1 / 5 / 3
7,820
978
3,840
10,436
6,877
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cerberus
TAÏSSY
Cerberus
13
0 / 9 / 3
8,036
1,005
6,799
19,118
16,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
14
34
Kills
6
7
Deaths
34
77
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
14
0
13
20.5
W
Fenrir
 
Fenrir
2
4
8
1.5
W
4
0
15
11.5
W
5
0
20
15
L
Tyr
5
13
1
0.42
W
9
3
21
6.5
L
Zhong Kui
OasisLynx
Zhong Kui
0
4
1
0.13
L
Kukulkan
OasisStag
Kukulkan
0
3
0
0
L
1
5
3
0.5
L
Cerberus
TAÏSSY
Cerberus
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,244
Damage
23,028
31,615
Taken
59,532
12,473
Mitigated
48,237
12,296
Healing
2,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
24,244
17,543
0
2,253
5,745
2,132
0
2,418
2,613
0
35,950
W
Fenrir
 
Fenrir
3,565
780
0
211
5,730
2,031
0
2,849
2,881
0
5,891
W
4,534
2,024
0
0
4,855
1,879
0
2,668
2,187
0
14,956
W
9,177
1,757
3,860
3,520
7,293
2,902
0
4,514
2,779
27,142
0
L
Tyr
7,257
3,594
0
713
22,272
21,406
0
6,515
15,757
0
11,701
W
11,724
2,770
438
2,014
7,992
3,529
0
3,322
4,670
31,198
0
L
Zhong Kui
OasisLynx
Zhong Kui
1,998
632
0
35
4,546
2,187
0
1,919
2,627
4,026
0
L
Kukulkan
OasisStag
Kukulkan
3,134
816
0
0
3,160
1,009
0
1,328
1,832
8,670
0
L
3,840
254
0
0
10,436
6,877
0
4,469
5,967
8,007
0
L
Cerberus
TAÏSSY
Cerberus
6,799
567
0
1,691
19,118
16,758
0
6,670
12,448
18,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,575
Gold Earned
38,963
148
Minions Killed
59
4
Camps Cleared
1
762,319
Distance Traveled
543,166
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,038
1,505
31
4
1
164,338
0
W
Fenrir
7,939
992
6
1
0
93,781
0
W
Odin
9,163
1,145
19
2
2
167,275
1
W
Hel
10,469
1,309
45
6
1
178,574
1
L
Tyr
8,895
1,112
7
1
0
150,450
0
W
Ra
10,966
1,371
47
6
0
158,351
0
L
Zhong Kui
7,136
892
7
1
0
61,365
0
L
Kukulkan
7,076
885
9
1
0
72,235
0
L
Ares
7,820
978
4
1
0
113,144
0
L
Cerberus
8,036
1,005
32
4
1
145,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role