Player Matchup

Artemis
Artemis
Didek420
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,280 Elo+
Solo
Olorun
Olorun
P1nkDevil
Olorun
Level 11
God Stats
1W - 0L
1,197 SR
Queue Stats
6W - 5L
1,394 Elo+
Solo
Cthulhu
Cthulhu
Quilden
Cthulhu
Level 7
God Stats
1W - 1L
1,129 SR
Queue Stats
11W - 11L
1,430 Elo+
Solo
Neith
Neith
Wladn
Neith
Level 26
God Stats
8W - 6L
1,569 SR
Queue Stats
14W - 11L
1,593 Elo+
Solo
Kali
Kali
smoothslash11
Kali
Level 29
God Stats
27W - 21L
1,509 SR
Queue Stats
33W - 30L
1,424 Elo+
Solo
Team Averages
Level 16
1,381 SR
1,424 Elo+

VS

Team Averages
Level 15
1,470 SR
1,418 Elo+
Nike
Nike
Dynamel
Nike
Level 24
God Stats
1W - 2L
1,488 SR
Queue Stats
72W - 65L
1,451 Elo+
Solo
Merlin
Merlin
Fernfist
Merlin
Level 12
God Stats
0W - 2L
1,258 SR
Queue Stats
24W - 31L
1,434 Elo+
Solo
Cthulhu
Cthulhu
Mrdudeguyman
Cthulhu
Level 6
God Stats
71W - 60L
1,629 SR
Queue Stats
284W - 301L
1,501 Elo+
Party 1
Thanatos
Thanatos
Pilfers
Thanatos
Level 29
God Stats
44W - 32L
1,478 SR
Queue Stats
197W - 203L
1,544 Elo+
Solo
Arachne
Arachne
slayorlay
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 98L
1,161 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Didek420
Artemis
19
2 / 12 / 20
12,282
945
17,466
22,977
8,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
P1nkDevil
Olorun
20
8 / 4 / 17
14,037
1,080
21,088
18,503
7,054
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Quilden
Cthulhu
20
2 / 4 / 28
13,630
1,048
13,061
29,329
28,863
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Wladn
Neith
20
3 / 2 / 32
13,842
1,065
17,513
12,396
4,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
31 / 7 / 10
19,836
1,526
40,100
30,395
13,569
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

92

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Dynamel
Nike
20
4 / 8 / 16
13,430
1,033
20,697
23,645
30,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Fernfist
Merlin
19
7 / 5 / 11
13,676
1,052
23,672
14,162
5,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Mrdudeguyman
Cthulhu
20
3 / 7 / 20
13,354
1,027
21,656
21,301
23,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
Pilfers
Thanatos
20
11 / 10 / 11
14,595
1,123
23,934
25,487
12,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
slayorlay
Arachne
19
4 / 16 / 14
12,610
970
17,812
30,845
16,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
101
46
Kills
29
29
Deaths
46
107
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Artemis
Didek420
Artemis
2
12
20
1
L
Nike
Dynamel
Nike
4
8
16
1.5
L
Merlin
Fernfist
Merlin
7
5
11
2.5
L
Cthulhu
Mrdudeguyman
Cthulhu
3
7
20
1.86
W
Olorun
P1nkDevil
Olorun
8
4
17
4.13
L
Thanatos
Pilfers
Thanatos
11
10
11
1.65
W
Cthulhu
Quilden
Cthulhu
2
4
28
4
W
Neith
Wladn
Neith
3
2
32
9.5
L
Arachne
slayorlay
Arachne
4
16
14
0.69
W
31
7
10
5.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,228
Damage
107,771
113,600
Taken
115,440
62,336
Mitigated
89,785
37,632
Healing
20,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Didek420
Artemis
17,466
11,362
0
3,720
22,977
8,526
0
8,550
14,277
0
34,609
L
Nike
Dynamel
Nike
20,697
2,479
0
758
23,645
30,949
0
8,015
15,555
9,986
40,368
L
Merlin
Fernfist
Merlin
23,672
2,956
0
1,371
14,162
5,884
0
5,135
8,977
56,608
0
L
Cthulhu
Mrdudeguyman
Cthulhu
21,656
2,084
747
757
21,301
23,995
0
8,406
12,845
40,828
0
W
Olorun
P1nkDevil
Olorun
21,088
10,924
934
6,333
18,503
7,054
0
7,612
10,766
53,381
0
L
Thanatos
Pilfers
Thanatos
23,934
6,687
840
11,722
25,487
12,804
0
5,454
20,008
0
29,830
W
Cthulhu
Quilden
Cthulhu
13,061
1,243
477
9,864
29,329
28,863
0
14,743
14,396
31,416
0
W
Neith
Wladn
Neith
17,513
11,806
0
3,381
12,396
4,324
0
5,307
7,039
0
33,448
L
Arachne
slayorlay
Arachne
17,812
9,232
0
3,980
30,845
16,153
0
6,889
23,906
0
30,963
W
40,100
27,648
0
12,923
30,395
13,569
0
14,160
15,860
0
50,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,627
Gold Earned
67,665
240
Minions Killed
214
10
Camps Cleared
5
1,081,684
Distance Traveled
1,160,050
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,282
945
28
2
0
168,650
0
L
Nike
13,430
1,033
61
5
0
235,766
0
L
Merlin
13,676
1,052
74
6
0
224,143
1
L
Cthulhu
13,354
1,027
41
3
0
282,827
1
W
Olorun
14,037
1,080
88
7
2
197,056
0
L
Thanatos
14,595
1,123
16
1
4
212,958
2
W
Cthulhu
13,630
1,048
63
5
1
221,323
0
W
Neith
13,842
1,065
44
3
0
224,382
0
L
Arachne
12,610
970
22
2
1
204,356
1
W
Kali
19,836
1,526
17
1
7
270,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role