Player Matchup

Fenrir
Fenrir
JeeNoox
Fenrir
Level 128
God Stats
23W - 33L
1,565 SR
Queue Stats
585W - 592L
1,532 Elo+
Party 1
Osiris
Osiris
TheBigSeyf7941
Osiris
Level 106
God Stats
10W - 23L
1,373 SR
Queue Stats
398W - 482L
1,497 Elo+
Party 1
Tiamat
Tiamat
WHlSPRR
Tiamat
Level 69
God Stats
4W - 6L
1,493 SR
Queue Stats
244W - 252L
1,469 Elo+
Solo
Team Averages
Level 101
1,477 SR
1,499 Elo+

VS

Team Averages
Level 58
1,598 SR
1,483 Elo+
Pele
Pele
Sawetiee
Pele
Level 85
God Stats
10W - 5L
1,702 SR
Queue Stats
607W - 624L
1,536 Elo+
Solo
Ah Puch
Ah Puch
SpeedGamer92
Ah Puch
Level 43
God Stats
12W - 11L
1,591 SR
Queue Stats
37W - 47L
1,417 Elo+
Solo
Cu Chulainn
Cu Chulainn
oleguriel
Cu Chulainn
Level 46
God Stats
5W - 4L
1,500 SR
Queue Stats
232W - 171L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JeeNoox
Fenrir
18
7 / 5 / 4
14,534
692
17,959
20,240
9,633
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 4 / 3
11,893
566
7,119
19,826
14,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
WHlSPRR
Tiamat
16
2 / 5 / 5
12,559
598
17,338
16,761
22,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
18
7 / 2 / 7
14,670
699
15,153
20,050
7,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
SpeedGamer92
Ah Puch
17
1 / 6 / 10
12,885
614
17,137
13,647
5,400
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
oleguriel
Cu Chulainn
18
6 / 3 / 7
14,132
673
15,691
19,414
15,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
11
Kills
14
14
Deaths
11
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JeeNoox
Fenrir
7
5
4
1.8
W
Pele
7
2
7
5.25
W
Ah Puch
SpeedGamer92
Ah Puch
1
6
10
1
L
2
4
3
0.88
L
Tiamat
WHlSPRR
Tiamat
2
5
5
0.9
W
Cu Chulainn
oleguriel
Cu Chulainn
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,416
Damage
47,981
56,827
Taken
53,111
47,214
Mitigated
28,534
11,234
Healing
17,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JeeNoox
Fenrir
17,959
6,312
717
2,725
20,240
9,633
520
4,466
15,774
0
86,448
W
Pele
15,153
4,539
939
7,168
20,050
7,910
868
7,039
13,011
0
88,472
W
Ah Puch
SpeedGamer92
Ah Puch
17,137
562
1,418
3,442
13,647
5,400
913
2,669
10,978
62,422
0
L
7,119
1,662
528
1,429
19,826
14,933
707
8,940
10,886
0
40,505
L
Tiamat
WHlSPRR
Tiamat
17,338
1,693
1,280
4,555
16,761
22,648
278
6,340
10,421
64,733
789
W
Cu Chulainn
oleguriel
Cu Chulainn
15,691
5,048
1,219
3,771
19,414
15,224
1,319
8,513
10,901
8,314
51,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,986
Gold Earned
41,687
259
Minions Killed
257
0
Camps Cleared
0
1,159,931
Distance Traveled
1,188,092
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,534
692
84
4
0
383,183
2
W
Pele
14,670
699
88
4
0
416,246
7
W
Ah Puch
12,885
614
93
4
0
351,490
6
L
Osiris
11,893
566
54
3
0
397,922
5
L
Tiamat
12,559
598
121
6
0
378,826
4
W
Cu Chulainn
14,132
673
76
4
0
420,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role