Player Matchup

Danzaburou
Danzaburou
Ranjithogn
Danzaburou
Level 34
God Stats
8W - 15L
1,573 SR
Queue Stats
84W - 143L
1,298 Elo+
Party 1
Erlang Shen
Erlang Shen
costaricajj
Erlang Shen
Level 45
God Stats
0W - 4L
1,435 SR
Queue Stats
297W - 325L
1,477 Elo+
Party 1
Ao Kuang
Ao Kuang
ťħįçç
Ao Kuang
Level 25
God Stats
1W - 4L
1,307 SR
Queue Stats
171W - 159L
1,675 Elo+
Party 1
Team Averages
Level 35
1,438 SR
1,484 Elo+

VS

Team Averages
Level 31
1,407 SR
1,267 Elo+
Bakasura
Bakasura
Aleix10
Bakasura
Level 25
God Stats
2W - 6L
1,372 SR
Queue Stats
7W - 15L
1,209 Elo+
Solo
Neith
Neith
BrotherNagis
Neith
Level 23
God Stats
10W - 4L
1,482 SR
Queue Stats
47W - 41L
1,276 Elo+
Party 2
Ares
Ares
ILordAndSaviorI
Ares
Level 46
God Stats
6W - 9L
1,366 SR
Queue Stats
423W - 461L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ranjithogn
Danzaburou
13
3 / 9 / 7
10,001
667
10,706
15,094
5,230
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
costaricajj
Erlang Shen
13
4 / 7 / 10
10,410
694
8,302
16,288
9,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
ťħįçç
Ao Kuang
13
7 / 7 / 7
10,613
708
11,041
17,762
6,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aleix10
Bakasura
14
6 / 9 / 11
11,212
747
10,243
14,604
7,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 3 / 9
11,487
766
16,063
11,421
7,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
9 / 3 / 12
12,267
818
13,416
15,779
14,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
55
14
Kills
23
23
Deaths
15
24
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Aleix10
Bakasura
6
9
11
1.28
W
8
3
9
4.17
W
9
3
12
5
L
Danzaburou
Ranjithogn
Danzaburou
3
9
7
0.72
L
Erlang Shen
costaricajj
Erlang Shen
4
7
10
1.29
L
Ao Kuang
ťħįçç
Ao Kuang
7
7
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,049
Damage
39,722
49,144
Taken
41,804
21,109
Mitigated
29,347
11,413
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Aleix10
Bakasura
10,243
7,106
0
1,319
14,604
7,374
203
5,288
9,316
0
31,220
W
16,063
4,700
0
2,828
11,421
7,203
1,130
1,063
10,358
0
54,661
W
13,416
626
818
5,415
15,779
14,770
404
5,102
10,677
26,494
0
L
Danzaburou
Ranjithogn
Danzaburou
10,706
4,681
489
1,593
15,094
5,230
280
3,867
11,147
0
37,973
L
Erlang Shen
costaricajj
Erlang Shen
8,302
2,916
0
3,331
16,288
9,587
971
5,282
10,781
0
25,552
L
Ao Kuang
ťħįçç
Ao Kuang
11,041
3,782
483
5,517
17,762
6,292
233
4,391
12,723
26,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,024
Gold Earned
34,966
121
Minions Killed
158
0
Camps Cleared
0
736,814
Distance Traveled
814,917
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,212
747
57
4
0
291,115
0
W
Neith
11,487
766
85
6
0
255,166
0
W
Ares
12,267
818
16
1
0
268,636
0
L
Danzaburou
10,001
667
51
3
0
212,126
0
L
Erlang Shen
10,410
694
30
2
0
271,652
1
L
Ao Kuang
10,613
708
40
3
0
253,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role