Player Matchup

Sun Wukong
Sun Wukong
Cachitas
Sun Wukong
Level 26
God Stats
11W - 13L
1,368 SR
Queue Stats
68W - 91L
1,271 Elo+
Party 1
Fenrir
Fenrir
Elbanned27
Fenrir
Level 21
God Stats
5W - 4L
1,511 SR
Queue Stats
75W - 106L
1,314 Elo+
Party 1
Hachiman
Hachiman
JohnPorrison
Hachiman
Level 23
God Stats
13W - 21L
1,406 SR
Queue Stats
73W - 103L
1,303 Elo+
Party 1
Ra
Ra
Vitroceramica
Ra
Level 24
God Stats
8W - 8L
1,494 SR
Queue Stats
80W - 101L
1,354 Elo+
Party 1
Ares
Ares
kinjusticia27
Ares
Level 27
God Stats
9W - 16L
1,672 SR
Queue Stats
86W - 125L
1,318 Elo+
Party 1
Team Averages
Level 24
1,490 SR
1,312 Elo+

VS

Team Averages
Level 9
1,495 SR
1,564 Elo+
Olorun
Olorun
DANYA971
Olorun
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
LorisLeBarbus
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
MasterMRA
Bakasura
Level 6
God Stats
0W - 1L
1,268 SR
Queue Stats
2W - 2L
1,680 Elo+
Party 2
Cupid
Cupid
RickyBigPlays
Cupid
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,680 Elo+
Party 2
Sobek
Sobek
Twinas
Sobek
Level 27
God Stats
13W - 5L
1,705 SR
Queue Stats
85W - 90L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cachitas
Sun Wukong
10
0 / 0 / 1
5,271
586
581
2,467
1,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Elbanned27
Fenrir
9
2 / 1 / 3
5,372
597
1,818
4,301
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
JohnPorrison
Hachiman
7
0 / 0 / 1
4,318
480
1,349
1,347
308
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
6 / 1 / 1
5,718
635
4,565
3,004
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 1 / 3
4,432
492
633
4,315
1,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DANYA971
Olorun
5
0 / 4 / 0
3,850
428
1,202
6,048
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
3
0 / 1 / 0
3,442
382
222
938
507
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bakasura
MasterMRA
Bakasura
7
2 / 3 / 0
5,048
561
1,146
6,288
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 2
4,153
461
946
2,753
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Twinas
Sobek
6
1 / 1 / 1
4,009
445
1,643
4,588
1,758
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
3
3
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cachitas
Sun Wukong
0
0
1
0.5
L
Olorun
DANYA971
Olorun
0
4
0
0
W
Fenrir
Elbanned27
Fenrir
2
1
3
3.5
W
Hachiman
JohnPorrison
Hachiman
0
0
1
0.5
L
Guan Yu
0
1
0
0
L
Bakasura
MasterMRA
Bakasura
2
3
0
0.67
L
0
1
2
1
L
Sobek
Twinas
Sobek
1
1
1
1.5
W
6
1
1
6.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,946
Damage
5,159
15,434
Taken
20,615
5,754
Mitigated
6,192
4,080
Healing
6,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cachitas
Sun Wukong
581
78
0
290
2,467
1,175
773
0
2,467
0
24,478
L
Olorun
DANYA971
Olorun
1,202
727
0
1,507
6,048
1,624
0
2,165
3,883
11,096
0
W
Fenrir
Elbanned27
Fenrir
1,818
360
0
2,097
4,301
1,466
0
541
3,760
0
22,191
W
Hachiman
JohnPorrison
Hachiman
1,349
552
0
386
1,347
308
29
274
1,073
0
15,587
L
Guan Yu
222
112
0
170
938
507
0
0
838
0
1,832
L
Bakasura
MasterMRA
Bakasura
1,146
905
0
1,394
6,288
1,573
0
900
5,388
0
11,127
L
946
397
141
983
2,753
730
22
1,051
1,702
0
14,374
L
Sobek
Twinas
Sobek
1,643
139
209
2,457
4,588
1,758
13
1,082
3,506
8,654
0
W
4,565
384
55
706
3,004
936
170
777
2,197
24,946
0
W
633
0
0
546
4,315
1,869
0
1,253
3,062
9,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,111
Gold Earned
20,502
212
Minions Killed
108
0
Camps Cleared
0
870,859
Distance Traveled
742,617
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,271
586
55
6
0
174,695
0
L
Olorun
3,850
428
23
3
0
149,544
3
W
Fenrir
5,372
597
52
6
0
187,683
0
W
Hachiman
4,318
480
37
4
0
153,749
1
L
Guan Yu
3,442
382
6
1
0
39,665
0
L
Bakasura
5,048
561
35
4
0
201,804
1
L
Cupid
4,153
461
33
4
0
166,286
0
L
Sobek
4,009
445
11
1
0
185,318
2
W
Ra
5,718
635
54
6
0
176,183
0
W
Ares
4,432
492
14
2
0
178,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role