Player Matchup

Danzaburou
Danzaburou
Gold III
Chopper131
Danzaburou
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Bronze III
DtMars
Cabrakan
Bronze III
Level 63
God Stats
1W - 0L
1,272 SR
Queue Stats
3W - 2L
1,459 MMR
Solo
Nu Wa
Nu Wa
Gold V
ElPatoLauty
Nu Wa
Gold V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
MicroNuts
Fenrir
Platinum V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
ıRinari
Hercules
Silver II
Level 117
God Stats
1W - 0L
1,330 SR
Queue Stats
21W - 19L
1,446 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,420 SR
1,481 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,527 SR
1,467 MMR
Bellona
Bellona
Gold II
CaptainICasual
Bellona
Gold II
Level 86
God Stats
2W - 5L
1,332 SR
Queue Stats
357W - 348L
1,484 MMR
Solo
Yemoja
Yemoja
Gold V
ElDiosPro
Yemoja
Gold V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 43L
1,412 MMR
Party 1
Agni
Agni
Gold III
TazProXD
Agni
Gold III
Level 148
God Stats
9W - 8L
1,802 SR
Queue Stats
378W - 354L
1,472 MMR
Party 1
Apollo
Apollo
Bronze III
Tsun4de
Apollo
Bronze III
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 106L
1,467 MMR
Solo
Thoth
Thoth
Gold V
alph21
Thoth
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chopper131
Danzaburou
18
6 / 2 / 2
11,509
677
7,604
9,793
3,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
DtMars
Cabrakan
15
3 / 5 / 5
9,403
553
7,565
13,436
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
2 / 5 / 7
10,565
621
11,615
9,844
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
MicroNuts
Fenrir
16
6 / 3 / 3
10,328
608
8,966
13,150
6,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
ıRinari
Hercules
16
3 / 5 / 5
10,115
595
7,546
13,691
15,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
SetCthulhuJanusScyllaErlang Shen

VS

Bans
TsukuyomiCu ChulainnAthenaNemesisGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 2
10,198
600
15,918
17,107
18,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
ElDiosPro
Yemoja
14
2 / 2 / 7
8,305
489
5,088
11,095
5,907
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
17
6 / 6 / 3
10,108
595
7,780
12,155
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Tsun4de
Apollo
16
4 / 4 / 3
9,502
559
7,996
14,869
4,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
alph21
Thoth
12
1 / 4 / 2
8,027
472
3,094
7,177
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
37
20
Kills
20
20
Deaths
21
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
7
5
2
1.6
W
Danzaburou
Chopper131
Danzaburou
6
2
2
3.5
W
Cabrakan
DtMars
Cabrakan
3
5
5
1.1
L
Yemoja
ElDiosPro
Yemoja
2
2
7
2.75
W
2
5
7
1.1
W
Fenrir
MicroNuts
Fenrir
6
3
3
2.5
L
Agni
6
6
3
1.25
L
Apollo
Tsun4de
Apollo
4
4
3
1.38
L
Thoth
alph21
Thoth
1
4
2
0.5
W
Hercules
ıRinari
Hercules
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,296
Damage
39,876
59,914
Taken
62,403
38,218
Mitigated
34,840
20,968
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,918
5,694
0
4,121
17,107
18,410
0
2,301
14,695
6,456
47,393
W
Danzaburou
Chopper131
Danzaburou
7,604
2,707
0
5,643
9,793
3,684
4,562
3,426
6,239
0
90,724
W
Cabrakan
DtMars
Cabrakan
7,565
766
342
3,025
13,436
9,182
0
5,295
7,959
27,328
0
L
Yemoja
ElDiosPro
Yemoja
5,088
1,554
1,167
513
11,095
5,907
0
4,811
6,112
26,641
0
W
11,615
2,243
0
2,370
9,844
3,733
330
4,033
5,553
71,326
0
W
Fenrir
MicroNuts
Fenrir
8,966
2,019
0
4,475
13,150
6,295
0
2,324
10,768
0
59,044
L
Agni
7,780
723
0
1,668
12,155
3,678
0
3,226
8,843
70,226
0
L
Apollo
Tsun4de
Apollo
7,996
3,928
0
4,566
14,869
4,689
1,046
4,913
9,850
0
62,237
L
Thoth
alph21
Thoth
3,094
104
0
1,451
7,177
2,156
0
3,744
3,121
45,775
0
W
Hercules
ıRinari
Hercules
7,546
2,594
0
5,113
13,691
15,324
518
2,891
10,738
1,633
51,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,920
Gold Earned
46,140
521
Minions Killed
503
0
Camps Cleared
0
1,577,232
Distance Traveled
1,483,182
33
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,198
600
100
6
0
328,068
2
W
Danzaburou
11,509
677
156
9
0
301,617
2
W
Cabrakan
9,403
553
29
2
0
319,024
9
L
Yemoja
8,305
489
48
3
0
327,145
5
W
Nu Wa
10,565
621
134
8
0
317,840
9
W
Fenrir
10,328
608
98
6
0
324,563
6
L
Agni
10,108
595
137
8
0
311,151
5
L
Apollo
9,502
559
115
7
0
306,330
4
L
Thoth
8,027
472
103
6
0
210,488
5
W
Hercules
10,115
595
104
6
0
314,188
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role