Player Matchup

King Arthur
King Arthur
Drascuza
King Arthur
Level 29
God Stats
41W - 41L
1,508 SR
Queue Stats
112W - 101L
1,563 Elo+
Solo
Nox
Nox
Nastyloll
Nox
Level 16
God Stats
7W - 3L
1,798 SR
Queue Stats
120W - 91L
1,651 Elo+
Party 1
Arachne
Arachne
Selfbiter
Arachne
Level 29
God Stats
5W - 3L
1,595 SR
Queue Stats
145W - 132L
1,534 Elo+
Solo
Izanami
Izanami
Zikou
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 83L
1,654 Elo+
Party 1
Tiamat
Tiamat
tdlacoquedanlcul
Tiamat
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 6L
1,590 Elo+
Solo
Team Averages
Level 22
1,580 SR
1,598 Elo+

VS

Team Averages
Level 15
1,543 SR
1,521 Elo+
Cupid
Cupid
Chivas5
Cupid
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,604 Elo+
Party 3
Terra
Terra
Faithalis
Terra
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
GaruTheUnwise
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,377 Elo+
Party 2
Merlin
Merlin
Komiky
Merlin
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 17L
1,604 Elo+
Party 3
Pele
Pele
amixrow
Pele
Level 23
God Stats
18W - 18L
1,717 SR
Queue Stats
195W - 226L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Drascuza
King Arthur
10
4 / 1 / 0
5,784
723
3,663
4,693
2,271
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
5 / 0 / 3
5,437
680
3,851
2,064
524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Selfbiter
Arachne
8
0 / 2 / 2
4,973
622
1,601
6,273
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
Zikou
Izanami
8
3 / 1 / 5
5,370
671
4,798
4,483
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 1
5,406
676
4,316
2,284
1,586
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Chivas5
Cupid
6
1 / 5 / 0
3,670
459
1,900
5,614
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Terra
Faithalis
Terra
6
0 / 3 / 1
3,859
482
888
7,341
2,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Bellona
6
1 / 3 / 0
4,042
505
2,452
5,496
3,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Komiky
Merlin
5
0 / 3 / 0
3,725
466
1,746
4,506
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
amixrow
Pele
3
0 / 0 / 0
3,278
410
397
1,544
285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
2
4
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cupid
Chivas5
Cupid
1
5
0
0.2
W
King Arthur
Drascuza
King Arthur
4
1
0
4
L
Terra
Faithalis
Terra
0
3
1
0.17
L
Bellona
1
3
0
0.33
L
Merlin
Komiky
Merlin
0
3
0
0
W
5
0
3
6.5
W
Arachne
Selfbiter
Arachne
0
2
2
0.5
W
Izanami
Zikou
Izanami
3
1
5
5.5
L
Pele
amixrow
Pele
0
0
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,229
Damage
7,383
19,797
Taken
24,501
7,480
Mitigated
8,908
7,119
Healing
4,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Chivas5
Cupid
1,900
1,281
0
980
5,614
1,328
0
2,722
2,892
0
8,830
W
King Arthur
Drascuza
King Arthur
3,663
933
0
800
4,693
2,271
168
525
3,949
0
23,466
L
Terra
Faithalis
Terra
888
502
35
1,759
7,341
2,521
0
2,058
5,283
5,869
0
L
Bellona
2,452
719
0
410
5,496
3,534
0
823
4,673
0
11,181
L
Merlin
Komiky
Merlin
1,746
503
0
549
4,506
1,240
0
2,155
2,351
9,624
0
W
3,851
631
0
843
2,064
524
1,040
547
1,517
17,070
0
W
Arachne
Selfbiter
Arachne
1,601
1,255
0
2,928
6,273
1,956
681
465
5,783
0
20,429
W
Izanami
Zikou
Izanami
4,798
3,372
0
1,486
4,483
1,143
1,117
575
3,908
0
19,486
L
Pele
amixrow
Pele
397
124
0
842
1,544
285
0
409
1,135
0
4,937
W
4,316
555
0
1,062
2,284
1,586
629
522
1,752
18,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,970
Gold Earned
18,574
217
Minions Killed
82
0
Camps Cleared
0
740,802
Distance Traveled
589,222
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
3,670
459
16
2
0
132,813
0
W
King Arthur
5,784
723
59
7
0
151,174
4
L
Terra
3,859
482
9
1
0
133,586
3
L
Bellona
4,042
505
30
4
0
156,813
0
L
Merlin
3,725
466
16
2
0
127,382
0
W
Nox
5,437
680
31
4
0
137,110
1
W
Arachne
4,973
622
52
7
0
154,289
0
W
Izanami
5,370
671
39
5
0
154,623
2
L
Pele
3,278
410
11
1
0
38,628
1
W
Tiamat
5,406
676
36
5
0
143,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role