Player Matchup

Bellona
Bellona
AntimatterMist
Bellona
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 122L
1,483 Elo+
Party 1
Kukulkan
Kukulkan
BaWonkaDonk
Kukulkan
Level 65
God Stats
13W - 13L
1,500 SR
Queue Stats
248W - 231L
1,335 Elo+
Party 1
Mercury
Mercury
Difelt20
Mercury
Level 10
God Stats
1W - 1L
1,249 SR
Queue Stats
10W - 18L
1,280 Elo+
Solo
Team Averages
Level 36
1,416 SR
1,366 Elo+

VS

Team Averages
Level 46
1,584 SR
1,450 Elo+
Tiamat
Tiamat
BubbleStashWilly
Tiamat
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
22W - 35L
1,398 Elo+
Party 2
Nike
Nike
DEAD PAVILION
Nike
Level 108
God Stats
5W - 13L
1,753 SR
Queue Stats
135W - 170L
1,452 Elo+
Party 2
Neith
Neith
nok4014
Neith
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 13
11,375
758
9,867
13,049
10,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
BaWonkaDonk
Kukulkan
15
7 / 0 / 13
11,196
746
14,643
6,656
2,373
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Difelt20
Mercury
15
7 / 1 / 11
11,242
749
6,389
6,522
2,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
8,402
560
6,585
11,593
6,954
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 4 / 1
8,993
600
4,722
13,211
10,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
nok4014
Neith
10
1 / 10 / 0
8,402
560
3,472
12,043
4,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
21
Kills
1
1
Deaths
21
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
13
13.5
W
Kukulkan
BaWonkaDonk
Kukulkan
7
0
13
13.5
L
0
7
1
0.07
L
0
4
1
0.13
W
Mercury
Difelt20
Mercury
7
1
11
12.5
L
Neith
nok4014
Neith
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,899
Damage
14,779
26,227
Taken
36,847
15,366
Mitigated
21,381
11,194
Healing
5,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,867
3,263
0
3,999
13,049
10,813
574
3,179
9,870
0
39,784
W
Kukulkan
BaWonkaDonk
Kukulkan
14,643
917
1,608
5,093
6,656
2,373
798
1,542
5,114
63,266
0
L
6,585
427
0
1,106
11,593
6,954
0
6,163
5,430
33,938
0
L
4,722
135
699
3,259
13,211
10,280
56
5,776
7,435
0
30,193
W
Mercury
Difelt20
Mercury
6,389
2,414
0
494
6,522
2,180
1,287
1,980
4,542
0
49,235
L
Neith
nok4014
Neith
3,472
1,221
0
543
12,043
4,147
140
3,054
8,989
0
16,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,813
Gold Earned
25,797
191
Minions Killed
136
0
Camps Cleared
0
970,081
Distance Traveled
709,555
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,375
758
37
2
0
324,806
3
W
Kukulkan
11,196
746
78
5
0
278,568
3
L
Tiamat
8,402
560
48
3
0
244,749
5
L
Nike
8,993
600
58
4
0
251,857
5
W
Mercury
11,242
749
76
5
0
366,707
2
L
Neith
8,402
560
30
2
0
212,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role