Player Matchup

Baron Samedi
Baron Samedi
Gharapa
Baron Samedi
Level 14
God Stats
16W - 21L
1,499 SR
Queue Stats
131W - 130L
1,382 Elo+
Solo
Discordia
Discordia
Khiyohi
Discordia
Level 29
God Stats
2W - 4L
1,535 SR
Queue Stats
16W - 9L
1,656 Elo+
Solo
Bastet
Bastet
Link086
Bastet
Level 28
God Stats
11W - 11L
1,455 SR
Queue Stats
24W - 35L
1,310 Elo+
Solo
Arachne
Arachne
Naviii64
Arachne
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,382 Elo+
Party 2
Artio
Artio
Rilkard
Artio
Level 20
God Stats
3W - 1L
1,678 SR
Queue Stats
25W - 25L
1,481 Elo+
Party 2
Team Averages
Level 21
1,533 SR
1,442 Elo+

VS

Team Averages
Level 15
1,441 SR
1,487 Elo+
Artemis
Artemis
ANEEBRA
Artemis
Level 20
God Stats
3W - 10L
1,003 SR
Queue Stats
70W - 84L
1,275 Elo+
Solo
Erlang Shen
Erlang Shen
ELPABLITOR
Erlang Shen
Level 4
God Stats
2W - 2L
1,471 SR
Queue Stats
2W - 6L
1,341 Elo+
Party 1
Horus
Horus
JaundcdMisnthrp
Horus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Matthewpadox
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
tablor
Danzaburou
Level 19
God Stats
5W - 3L
1,732 SR
Queue Stats
35W - 38L
1,906 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gharapa
Baron Samedi
18
5 / 2 / 21
11,438
1,144
9,878
7,883
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Khiyohi
Discordia
20
31 / 1 / 8
15,447
1,545
50,686
6,877
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Link086
Bastet
17
2 / 3 / 15
9,911
991
9,731
8,207
3,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Naviii64
Arachne
15
1 / 3 / 13
9,473
947
5,396
10,366
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
Rilkard
Artio
19
3 / 1 / 27
11,689
1,169
8,315
8,566
8,965
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

314

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ANEEBRA
Artemis
16
2 / 16 / 6
9,649
965
11,868
22,788
7,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
ELPABLITOR
Erlang Shen
15
0 / 11 / 6
9,036
904
2,754
24,565
14,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
1 / 0 / 6
9,602
960
3,945
7,575
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
2 / 9 / 3
9,547
955
3,061
18,156
5,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
tablor
Danzaburou
16
5 / 6 / 4
10,886
1,089
14,243
20,411
6,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
35
42
Kills
10
10
Deaths
42
84
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Artemis
ANEEBRA
Artemis
2
16
6
0.31
L
Erlang Shen
ELPABLITOR
Erlang Shen
0
11
6
0.27
W
Baron Samedi
Gharapa
Baron Samedi
5
2
21
7.75
L
1
0
6
4
W
Discordia
Khiyohi
Discordia
31
1
8
35
W
Bastet
Link086
Bastet
2
3
15
3.17
L
2
9
3
0.39
W
Arachne
Naviii64
Arachne
1
3
13
2.5
W
Artio
Rilkard
Artio
3
1
27
16.5
L
Danzaburou
tablor
Danzaburou
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,006
Damage
35,871
41,899
Taken
93,495
26,391
Mitigated
40,782
15,715
Healing
4,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
ANEEBRA
Artemis
11,868
5,812
0
1,458
22,788
7,539
0
18,974
3,544
0
26,055
L
Erlang Shen
ELPABLITOR
Erlang Shen
2,754
1,968
0
351
24,565
14,314
0
16,664
7,605
134
14,890
W
Baron Samedi
Gharapa
Baron Samedi
9,878
1,763
1,257
2,691
7,883
4,404
0
62
7,746
29,545
0
L
3,945
1,073
258
1,192
7,575
6,448
0
4,339
3,134
0
7,583
W
Discordia
Khiyohi
Discordia
50,686
3,933
812
2,201
6,877
3,435
0
0
6,852
84,623
0
W
Bastet
Link086
Bastet
9,731
2,520
585
1,434
8,207
3,323
0
0
8,207
0
15,540
L
3,061
1,823
0
858
18,156
5,695
0
11,364
6,566
0
15,215
W
Arachne
Naviii64
Arachne
5,396
4,094
0
2,357
10,366
6,264
0
0
10,316
0
19,337
W
Artio
Rilkard
Artio
8,315
500
1,282
3,096
8,566
8,965
0
36
8,330
13,815
0
L
Danzaburou
tablor
Danzaburou
14,243
7,543
0
673
20,411
6,786
0
16,342
3,767
0
36,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,958
Gold Earned
48,720
206
Minions Killed
149
4
Camps Cleared
5
877,901
Distance Traveled
842,151
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,649
965
32
3
1
117,400
0
L
Erlang Shen
9,036
904
30
3
2
156,000
0
W
Baron Samedi
11,438
1,144
56
6
1
145,177
1
L
Horus
9,602
960
5
1
0
216,538
0
W
Discordia
15,447
1,545
87
9
1
205,898
2
W
Bastet
9,911
991
10
1
0
206,862
0
L
Loki
9,547
955
16
2
0
183,024
1
W
Arachne
9,473
947
38
4
1
131,727
0
W
Artio
11,689
1,169
15
2
1
188,237
0
L
Danzaburou
10,886
1,089
66
7
2
169,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role