Player Matchup

Rama
Rama
Deathnoob
Rama
Level 99
God Stats
1W - 3L
1,480 SR
Queue Stats
235W - 215L
1,540 Elo+
Party 4
Merlin
Merlin
Manskutin
Merlin
Level 20
God Stats
0W - 1L
1,288 SR
Queue Stats
48W - 67L
1,482 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Neonheart
Tsukuyomi
Level 64
God Stats
4W - 1L
1,841 SR
Queue Stats
157W - 159L
1,477 Elo+
Party 1
Sun Wukong
Sun Wukong
Priz0neR
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,556 Elo+
Party 4
Sobek
Sobek
XxXStyxXxX
Sobek
Level 125
God Stats
9W - 9L
1,536 SR
Queue Stats
57W - 59L
1,514 Elo+
Party 4
Team Averages
Level 63
1,529 SR
1,514 Elo+

VS

Team Averages
Level 59
1,486 SR
1,508 Elo+
Bellona
Bellona
Kadxx
Bellona
Level 156
God Stats
10W - 12L
1,150 SR
Queue Stats
247W - 213L
1,505 Elo+
Party 3
Neith
Neith
LaCharo952
Neith
Level 29
God Stats
70W - 38L
1,698 SR
Queue Stats
468W - 391L
1,569 Elo+
Party 3
Ra
Ra
ShayKray33
Ra
Level 65
God Stats
7W - 12L
1,361 SR
Queue Stats
494W - 478L
1,450 Elo+
Party 2
Cthulhu
Cthulhu
ShayKrayy
Cthulhu
Level 16
God Stats
5W - 2L
1,720 SR
Queue Stats
69W - 67L
1,480 Elo+
Party 2
Serqet
Serqet
SushiFlash
Serqet
Level 29
God Stats
11W - 5L
1,500 SR
Queue Stats
361W - 304L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
4 / 7 / 6
8,968
427
10,685
18,252
6,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Manskutin
Merlin
13
1 / 8 / 6
8,735
416
4,707
11,999
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
Neonheart
Tsukuyomi
15
6 / 8 / 5
10,032
478
14,357
20,213
8,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Priz0neR
Sun Wukong
13
1 / 8 / 1
8,373
399
5,876
21,936
14,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
12
5 / 7 / 4
9,178
437
11,520
25,956
26,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Kadxx
Bellona
18
10 / 0 / 11
11,425
544
20,288
14,803
15,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
16
6 / 5 / 15
10,327
492
19,464
16,109
7,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
7 / 3 / 9
10,726
511
15,533
9,547
5,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
ShayKrayy
Cthulhu
13
3 / 5 / 12
9,135
435
10,538
17,140
16,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
SushiFlash
Serqet
17
12 / 4 / 9
10,861
517
11,687
17,192
8,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
94
17
Kills
38
38
Deaths
17
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Rama
4
7
6
1
W
Bellona
Kadxx
Bellona
10
0
11
15.5
W
Neith
6
5
15
2.7
L
Merlin
Manskutin
Merlin
1
8
6
0.5
L
Tsukuyomi
Neonheart
Tsukuyomi
6
8
5
1.06
L
Sun Wukong
Priz0neR
Sun Wukong
1
8
1
0.19
W
7
3
9
3.83
W
Cthulhu
ShayKrayy
Cthulhu
3
5
12
1.8
W
Serqet
SushiFlash
Serqet
12
4
9
4.13
L
Sobek
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,145
Damage
77,510
98,356
Taken
74,791
60,720
Mitigated
52,520
20,365
Healing
30,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
10,685
7,583
0
5,991
18,252
6,773
0
3,761
14,199
0
47,599
W
Bellona
Kadxx
Bellona
20,288
7,744
0
4,146
14,803
15,087
0
1,842
12,961
322
69,718
W
Neith
19,464
9,655
0
8,337
16,109
7,016
1,470
4,038
12,071
0
74,782
L
Merlin
Manskutin
Merlin
4,707
960
0
358
11,999
3,754
708
3,022
8,406
40,129
0
L
Tsukuyomi
Neonheart
Tsukuyomi
14,357
3,863
0
5,289
20,213
8,860
360
4,876
15,138
0
56,819
L
Sun Wukong
Priz0neR
Sun Wukong
5,876
1,037
0
2,899
21,936
14,440
0
4,667
16,758
0
40,262
W
15,533
1,093
4,264
3,073
9,547
5,919
185
3,752
5,795
72,830
0
W
Cthulhu
ShayKrayy
Cthulhu
10,538
802
892
2,704
17,140
16,152
108
4,222
12,918
27,886
0
W
Serqet
SushiFlash
Serqet
11,687
2,786
0
6,624
17,192
8,346
0
2,373
14,819
0
62,464
L
Sobek
11,520
1,473
0
5,828
25,956
26,893
0
9,120
16,498
23,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,286
Gold Earned
52,474
338
Minions Killed
473
0
Camps Cleared
0
1,718,705
Distance Traveled
2,066,536
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,968
427
79
4
0
327,408
2
W
Bellona
11,425
544
109
5
0
457,551
2
W
Neith
10,327
492
111
5
0
335,059
8
L
Merlin
8,735
416
81
4
0
332,154
6
L
Tsukuyomi
10,032
478
87
4
0
349,742
1
L
Sun Wukong
8,373
399
75
4
0
317,913
0
W
Ra
10,726
511
136
6
0
438,484
4
W
Cthulhu
9,135
435
23
1
0
409,453
3
W
Serqet
10,861
517
94
4
0
425,989
0
L
Sobek
9,178
437
16
1
0
391,488
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role