Player Matchup

Susano
Susano
AntarooAdun
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,187 Elo+
Solo
Artemis
Artemis
GreleK331
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
Kareeless
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NoluCorp
Danzaburou
Level 29
God Stats
3W - 2L
1,745 SR
Queue Stats
58W - 64L
1,498 Elo+
Solo
Scylla
Scylla
itsMercury01
Scylla
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 7
1,549 SR
1,437 Elo+

VS

Team Averages
Level 18
1,618 SR
1,375 Elo+
Tsukuyomi
Tsukuyomi
Djadzia
Tsukuyomi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,624 Elo+
Solo
Jormungandr
Jormungandr
FoSMounT
Jormungandr
Level 6
God Stats
7W - 3L
1,795 SR
Queue Stats
15W - 16L
1,246 Elo+
Party 1
Neith
Neith
Trinity61665
Neith
Level 30
God Stats
4W - 4L
1,500 SR
Queue Stats
21W - 20L
1,474 Elo+
Solo
Tyr
Tyr
bonny_bine4
Tyr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 359L
1,284 Elo+
Solo
Fenrir
Fenrir
daynSdcp
Fenrir
Level 9
God Stats
4W - 2L
1,795 SR
Queue Stats
15W - 17L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
1 / 7 / 0
6,659
416
3,129
9,482
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
GreleK331
Artemis
5
0 / 3 / 3
5,303
331
2,265
3,753
912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
11
3 / 6 / 3
7,358
460
3,535
11,225
7,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
NoluCorp
Danzaburou
10
3 / 6 / 4
7,173
448
8,276
11,735
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
10
2 / 8 / 0
6,375
398
2,462
8,780
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Djadzia
Tsukuyomi
15
13 / 0 / 1
9,831
614
7,186
10,332
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
FoSMounT
Jormungandr
12
5 / 1 / 9
7,892
493
11,568
10,978
6,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 2 / 5
8,145
509
6,612
8,415
2,819
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 5
6,950
434
1,509
9,216
8,480
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
daynSdcp
Fenrir
13
7 / 1 / 7
8,946
559
7,372
8,835
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
9
Kills
30
30
Deaths
9
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Susano
1
7
0
0.14
W
Tsukuyomi
Djadzia
Tsukuyomi
13
0
1
13.5
W
Jormungandr
FoSMounT
Jormungandr
5
1
9
9.5
L
Artemis
GreleK331
Artemis
0
3
3
0.5
L
Ares
3
6
3
0.75
L
Danzaburou
NoluCorp
Danzaburou
3
6
4
0.83
W
4
2
5
3.25
W
1
5
5
0.7
W
Fenrir
daynSdcp
Fenrir
7
1
7
10.5
L
Scylla
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,667
Damage
34,247
44,975
Taken
47,776
16,989
Mitigated
28,934
5,549
Healing
9,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
3,129
1,075
0
556
9,482
3,048
133
1,774
7,633
0
24,047
W
Tsukuyomi
Djadzia
Tsukuyomi
7,186
1,800
0
3,890
10,332
3,903
0
1,194
9,138
0
68,319
W
Jormungandr
FoSMounT
Jormungandr
11,568
2,109
0
1,194
10,978
6,423
419
1,533
9,445
37,524
0
L
Artemis
GreleK331
Artemis
2,265
1,530
0
979
3,753
912
63
1,303
2,350
0
9,373
L
Ares
3,535
445
0
550
11,225
7,144
0
2,677
8,373
15,798
0
L
Danzaburou
NoluCorp
Danzaburou
8,276
3,256
0
3,145
11,735
3,636
207
3,409
8,101
0
32,135
W
6,612
3,043
171
2,641
8,415
2,819
2,840
1,257
7,158
0
41,793
W
1,509
559
0
114
9,216
8,480
481
1,758
7,458
0
14,482
W
Fenrir
daynSdcp
Fenrir
7,372
2,203
0
1,761
8,835
7,309
819
255
8,580
0
24,405
L
Scylla
2,462
652
0
319
8,780
2,249
311
1,755
6,950
18,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,868
Gold Earned
41,764
192
Minions Killed
294
0
Camps Cleared
0
1,157,377
Distance Traveled
1,514,280
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,659
416
58
4
0
293,316
5
W
Tsukuyomi
9,831
614
109
7
0
354,475
1
W
Jormungandr
7,892
493
44
3
0
325,120
0
L
Artemis
5,303
331
17
1
0
122,642
1
L
Ares
7,358
460
27
2
0
315,589
2
L
Danzaburou
7,173
448
47
3
0
244,551
3
W
Neith
8,145
509
79
5
0
258,909
4
W
Tyr
6,950
434
21
1
0
234,176
5
W
Fenrir
8,946
559
41
3
0
341,600
4
L
Scylla
6,375
398
43
3
0
181,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role