Player Matchup

Hercules
Hercules
JAC0B1 R4MP4G3
Hercules
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
83W - 32L
1,648 Elo+
Party 1
Ullr
Ullr
Smit3Nit3
Ullr
Level 143
God Stats
7W - 5L
1,488 SR
Queue Stats
109W - 58L
1,609 Elo+
Party 1
Baron Samedi
Baron Samedi
TacTic KiD
Baron Samedi
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,640 Elo+
Party 1
Team Averages
Level 115
1,496 SR
1,632 Elo+

VS

Team Averages
Level 63
1,547 SR
1,565 Elo+
Fenrir
Fenrir
Do_levinski06
Fenrir
Level 5
God Stats
0W - 3L
1,323 SR
Queue Stats
1W - 11L
1,398 Elo+
Solo
Ganesha
Ganesha
Nic_A_Licious69
Ganesha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 204L
1,608 Elo+
Solo
Tiamat
Tiamat
Sky Ferguson
Tiamat
Level 100
God Stats
14W - 3L
1,819 SR
Queue Stats
69W - 60L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
4 / 2 / 9
11,323
708
7,794
12,059
8,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
16
9 / 1 / 6
12,470
779
15,382
11,967
4,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
TacTic KiD
Baron Samedi
12
2 / 6 / 7
9,868
617
6,342
12,456
4,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
7,777
486
1,288
4,095
1,173
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
0 / 7 / 9
10,801
675
8,887
17,803
15,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Tiamat
16
9 / 4 / 0
11,258
704
14,466
14,481
12,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
15
Kills
9
9
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Hercules
4
2
9
4.25
L
0
7
9
0.64
L
Tiamat
9
4
0
2.25
W
Ullr
9
1
6
12
W
Baron Samedi
TacTic KiD
Baron Samedi
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,518
Damage
24,641
36,482
Taken
36,379
18,056
Mitigated
29,103
8,295
Healing
2,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,288
223
0
86
4,095
1,173
25
216
3,779
75
4,834
W
Hercules
7,794
1,944
0
3,077
12,059
8,953
1,000
7,839
4,220
0
25,325
L
8,887
410
0
0
17,803
15,298
461
3,304
14,226
30,065
0
L
Tiamat
14,466
1,584
0
2,475
14,481
12,632
663
2,870
11,440
55,872
0
W
Ullr
15,382
7,439
0
233
11,967
4,276
1,929
6,865
5,102
0
56,364
W
Baron Samedi
TacTic KiD
Baron Samedi
6,342
232
1,172
3,813
12,456
4,827
62
8,891
3,565
42,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,661
Gold Earned
29,836
180
Minions Killed
108
0
Camps Cleared
0
750,533
Distance Traveled
603,804
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,777
486
12
1
0
98,047
1
W
Hercules
11,323
708
53
3
0
294,431
1
L
Ganesha
10,801
675
9
1
0
256,536
1
L
Tiamat
11,258
704
87
5
0
249,221
1
W
Ullr
12,470
779
71
4
0
246,487
1
W
Baron Samedi
9,868
617
56
4
0
209,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role