Player Matchup

Tiamat
Tiamat
Its Clayface
Tiamat
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
250W - 217L
1,701 Elo+
Party 3
Anhur
Anhur
atookman
Anhur
Level 72
God Stats
42W - 33L
1,708 SR
Queue Stats
487W - 459L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
bojasoome
Cthulhu
Level 89
God Stats
53W - 36L
1,560 SR
Queue Stats
647W - 599L
1,516 Elo+
Party 2
Fenrir
Fenrir
ltsFrosty
Fenrir
Level 32
God Stats
4W - 0L
1,500 SR
Queue Stats
92W - 48L
1,655 Elo+
Party 3
Horus
Horus
nbo123
Horus
Level 28
God Stats
4W - 7L
1,376 SR
Queue Stats
569W - 563L
1,522 Elo+
Party 2
Team Averages
Level 69
1,529 SR
1,584 Elo+

VS

Team Averages
Level 90
1,512 SR
1,318 Elo+
Medusa
Medusa
KayakBeasty74
Medusa
Level 102
God Stats
5W - 9L
1,554 SR
Queue Stats
285W - 284L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Kazookdu58
Cthulhu
Level 100
God Stats
2W - 6L
1,625 SR
Queue Stats
41W - 38L
1,390 Elo+
Party 1
Mercury
Mercury
Warriouf
Mercury
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 58L
1,390 Elo+
Party 1
Sun Wukong
Sun Wukong
bobsolitaire
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 1
Hades
Hades
supersaiyen99
Hades
Level 106
God Stats
4W - 7L
1,381 SR
Queue Stats
71W - 73L
1,068 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 4 / 0
6,876
573
5,745
6,873
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
atookman
Anhur
10
4 / 0 / 1
5,994
500
3,839
5,497
2,026
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
bojasoome
Cthulhu
10
1 / 0 / 0
6,139
512
2,735
4,830
3,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fenrir
ltsFrosty
Fenrir
12
6 / 1 / 1
7,334
611
5,291
6,815
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
nbo123
Horus
10
0 / 0 / 5
6,338
528
1,895
8,432
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,993
416
1,655
5,414
803
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Kazookdu58
Cthulhu
8
0 / 3 / 0
5,362
447
5,471
5,651
1,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Warriouf
Mercury
9
0 / 3 / 1
5,491
458
1,480
7,816
1,957
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
bobsolitaire
Sun Wukong
10
0 / 1 / 0
5,397
450
2,763
5,192
1,925
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 4 / 1
6,777
565
5,443
10,889
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
13
Kills
4
5
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
4
0
0.5
L
0
2
0
0
L
Cthulhu
Kazookdu58
Cthulhu
0
3
0
0
L
Mercury
Warriouf
Mercury
0
3
1
0.17
W
Anhur
atookman
Anhur
4
0
1
4.5
L
Sun Wukong
bobsolitaire
Sun Wukong
0
1
0
0
W
Cthulhu
bojasoome
Cthulhu
1
0
0
1
W
Fenrir
ltsFrosty
Fenrir
6
1
1
6.5
W
Horus
nbo123
Horus
0
0
5
2.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,505
Damage
16,812
32,447
Taken
34,962
15,977
Mitigated
10,201
13,592
Healing
10,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
5,745
863
0
1,570
6,873
4,461
502
4,437
2,436
34,646
0
L
1,655
450
0
763
5,414
803
185
0
5,414
0
22,953
L
Cthulhu
Kazookdu58
Cthulhu
5,471
73
123
833
5,651
1,907
0
0
5,651
21,186
0
L
Mercury
Warriouf
Mercury
1,480
229
0
3,999
7,816
1,957
0
620
7,116
0
23,611
W
Anhur
atookman
Anhur
3,839
1,885
0
2,020
5,497
2,026
0
2,383
3,114
0
32,171
L
Sun Wukong
bobsolitaire
Sun Wukong
2,763
501
0
116
5,192
1,925
91
2,238
2,679
0
23,313
W
Cthulhu
bojasoome
Cthulhu
2,735
228
0
1,892
4,830
3,278
0
0
4,830
27,363
0
W
Fenrir
ltsFrosty
Fenrir
5,291
2,662
0
1,870
6,815
2,448
0
1,006
5,809
0
34,436
W
Horus
nbo123
Horus
1,895
1,227
1,041
5,199
8,432
3,764
0
3,088
5,344
0
18,868
L
5,443
550
0
4,212
10,889
3,609
0
4,829
5,622
30,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,681
Gold Earned
28,020
298
Minions Killed
242
0
Camps Cleared
0
1,037,196
Distance Traveled
1,012,811
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,876
573
73
6
0
211,406
2
L
Medusa
4,993
416
38
3
0
187,465
2
L
Cthulhu
5,362
447
34
3
0
268,340
5
L
Mercury
5,491
458
57
5
0
157,459
0
W
Anhur
5,994
500
61
5
0
189,351
4
L
Sun Wukong
5,397
450
44
4
0
204,315
2
W
Cthulhu
6,139
512
56
5
0
203,028
2
W
Fenrir
7,334
611
72
6
0
206,782
2
W
Horus
6,338
528
36
3
0
226,629
2
L
Hades
6,777
565
69
6
0
195,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role