Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Blauet2004
Danzaburou
Level 69
God Stats
1W - 1L
1,307 SR
Queue Stats
127W - 117L
1,461 Elo+
Party 3
Hun Batz
Hun Batz
get-rekt-BaG
Hun Batz
Level 67
God Stats
1W - 1L
1,492 SR
Queue Stats
15W - 14L
1,416 Elo+
Solo
Merlin
Merlin
zKattL2R2
Merlin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,241 Elo+
Solo
Team Averages
Level 83
1,460 SR
1,424 Elo+

VS

Team Averages
Level 95
1,551 SR
1,467 Elo+
Danzaburou
Danzaburou
Bokser174
Danzaburou
Level 86
God Stats
49W - 58L
1,460 SR
Queue Stats
49W - 61L
1,429 Elo+
Party 2
Tiamat
Tiamat
IKommamannI
Tiamat
Level 58
God Stats
1W - 4L
1,757 SR
Queue Stats
18W - 29L
1,500 Elo+
Solo
Merlin
Merlin
KaitenWindrunner
Merlin
Level 129
God Stats
2W - 4L
1,312 SR
Queue Stats
370W - 398L
1,453 Elo+
Party 1
Skadi
Skadi
TheLittleOne2711
Skadi
Level 103
God Stats
11W - 4L
1,712 SR
Queue Stats
333W - 369L
1,462 Elo+
Party 1
Anubis
Anubis
tsarevartem
Anubis
Level 98
God Stats
259W - 280L
1,514 SR
Queue Stats
483W - 524L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
1 / 0 / 0
3,897
779
531
1,438
632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cthulhu
 
Cthulhu
5
0 / 0 / 0
3,444
689
533
2,669
745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Blauet2004
Danzaburou
5
0 / 0 / 0
3,341
668
858
2,164
296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Hun Batz
get-rekt-BaG
Hun Batz
5
0 / 0 / 1
3,334
667
471
2,302
488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
zKattL2R2
Merlin
7
1 / 0 / 0
4,084
817
1,297
1,284
342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bokser174
Danzaburou
1
0 / 0 / 0
2,512
502
0
35
25
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tiamat
2
0 / 1 / 0
2,700
540
220
1,636
494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 1 / 0
3,136
627
616
2,093
504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 0
3,082
616
959
1,184
227
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
5
0 / 0 / 0
3,146
629
2,161
2,138
748
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
0
1
W
Cthulhu
 
Cthulhu
0
0
0
0
W
Danzaburou
Blauet2004
Danzaburou
0
0
0
0
L
Danzaburou
Bokser174
Danzaburou
0
0
0
0
L
Tiamat
0
1
0
0
L
0
1
0
0
L
0
0
0
0
W
Hun Batz
get-rekt-BaG
Hun Batz
0
0
1
0.5
L
Anubis
0
0
0
0
W
Merlin
zKattL2R2
Merlin
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,690
Damage
3,956
9,857
Taken
7,086
2,503
Mitigated
1,998
3,672
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
531
261
0
514
1,438
632
0
220
1,218
0
15,028
W
Cthulhu
 
Cthulhu
533
0
0
646
2,669
745
0
926
1,743
9,387
0
W
Danzaburou
Blauet2004
Danzaburou
858
423
0
719
2,164
296
0
1,020
1,144
0
10,487
L
Danzaburou
Bokser174
Danzaburou
0
0
0
0
35
25
0
0
35
0
1,017
L
Tiamat
220
170
0
941
1,636
494
0
0
1,611
2,611
0
L
616
36
0
721
2,093
504
0
1,055
796
10,965
0
L
959
228
0
592
1,184
227
0
273
911
0
9,611
W
Hun Batz
get-rekt-BaG
Hun Batz
471
114
0
1,293
2,302
488
0
269
2,033
0
9,090
L
Anubis
2,161
36
111
992
2,138
748
0
260
1,878
13,353
0
W
Merlin
zKattL2R2
Merlin
1,297
117
0
500
1,284
342
120
562
722
13,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,100
Gold Earned
14,576
133
Minions Killed
84
0
Camps Cleared
0
486,094
Distance Traveled
303,531
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
3,897
779
31
6
0
97,255
0
W
Cthulhu
3,444
689
18
4
0
102,959
1
W
Danzaburou
3,341
668
23
5
0
86,468
1
L
Danzaburou
2,512
502
3
1
0
12,434
0
L
Tiamat
2,700
540
9
2
0
41,715
0
L
Merlin
3,136
627
20
4
0
83,436
0
L
Skadi
3,082
616
31
6
0
87,262
2
W
Hun Batz
3,334
667
27
5
0
107,448
1
L
Anubis
3,146
629
21
4
0
78,684
0
W
Merlin
4,084
817
34
7
0
91,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role