Player Matchup

Pele
Pele
Creed_GeNeTiX
Pele
Level 140
God Stats
3W - 3L
1,575 SR
Queue Stats
162W - 182L
1,662 Elo+
Solo
Tiamat
Tiamat
MülloG
Tiamat
Level 154
God Stats
13W - 4L
1,757 SR
Queue Stats
139W - 61L
1,737 Elo+
Party 2
Artemis
Artemis
Shadowmann972
Artemis
Level 109
God Stats
5W - 1L
1,657 SR
Queue Stats
66W - 60L
1,674 Elo+
Party 3
Ares
Ares
Vylhiz
Ares
Level 116
God Stats
4W - 2L
1,500 SR
Queue Stats
72W - 65L
1,691 Elo+
Party 3
Ne Zha
Ne Zha
xZaheer-
Ne Zha
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 17L
1,564 Elo+
Party 2
Team Averages
Level 132
1,598 SR
1,666 Elo+

VS

Team Averages
Level 151
1,726 SR
1,866 Elo+
Mercury
Mercury
Codge-23
Mercury
Level 154
God Stats
4W - 3L
1,820 SR
Queue Stats
250W - 49L
2,025 Elo+
Party 1
Olorun
Olorun
CountryBoyUnique
Olorun
Level 160
God Stats
1W - 2L
1,541 SR
Queue Stats
433W - 90L
1,937 Elo+
Party 1
Neith
Neith
Sumire_Higanbana
Neith
Level 160
God Stats
20W - 7L
1,671 SR
Queue Stats
601W - 194L
1,878 Elo+
Party 1
Ra
Ra
ThunderKracker
Ra
Level 125
God Stats
5W - 1L
1,882 SR
Queue Stats
87W - 100L
1,577 Elo+
Solo
Tiamat
Tiamat
ZireaelXV
Tiamat
Level 156
God Stats
31W - 14L
1,714 SR
Queue Stats
490W - 154L
1,913 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
8,633
576
9,023
9,900
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
MülloG
Tiamat
14
3 / 1 / 8
8,306
554
12,337
9,624
7,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
14
0 / 2 / 4
7,584
506
1,845
4,628
1,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
Vylhiz
Ares
12
3 / 4 / 5
6,919
461
5,104
9,379
5,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
xZaheer-
Ne Zha
15
4 / 0 / 2
8,501
567
8,998
11,003
7,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Codge-23
Mercury
10
1 / 4 / 3
6,474
432
3,134
12,710
3,932
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 2 / 3
9,258
617
7,960
7,258
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 3
6,944
463
5,788
10,010
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
2 / 4 / 2
7,880
525
3,674
10,932
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
ZireaelXV
Tiamat
13
0 / 2 / 0
7,703
514
4,737
9,626
6,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
15
Kills
8
8
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
Codge-23
Mercury
1
4
3
0.63
L
5
2
3
3.25
W
5
1
6
8
W
Tiamat
MülloG
Tiamat
3
1
8
7
W
Artemis
0
2
4
1
L
0
3
3
0.5
L
2
4
2
0.75
W
Ares
Vylhiz
Ares
3
4
5
1.38
L
Tiamat
ZireaelXV
Tiamat
0
2
0
0
W
Ne Zha
xZaheer-
Ne Zha
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,307
Damage
25,293
44,534
Taken
50,536
24,742
Mitigated
20,615
16,937
Healing
18,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Codge-23
Mercury
3,134
1,316
232
1,341
12,710
3,932
0
4,626
7,922
0
22,901
L
7,960
4,323
183
3,019
7,258
2,490
0
1,390
5,824
63,631
0
W
9,023
1,915
0
3,874
9,900
3,341
0
2,893
6,943
0
60,972
W
Tiamat
MülloG
Tiamat
12,337
1,058
0
3,478
9,624
7,432
29
2,405
7,219
55,726
0
W
Artemis
1,845
1,038
0
1,596
4,628
1,458
0
1,696
2,932
0
51,718
L
5,788
2,601
0
3,667
10,010
3,422
0
6,797
2,815
0
41,143
L
3,674
208
667
3,949
10,932
3,796
0
3,798
6,908
53,138
0
W
Ares
Vylhiz
Ares
5,104
0
228
1,245
9,379
5,258
92
4,180
5,199
15,526
0
L
Tiamat
ZireaelXV
Tiamat
4,737
1,049
0
5,011
9,626
6,975
289
0
9,626
42,748
0
W
Ne Zha
xZaheer-
Ne Zha
8,998
3,029
0
6,516
11,003
7,253
0
4,755
5,870
0
59,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,943
Gold Earned
38,259
472
Minions Killed
465
0
Camps Cleared
0
1,508,005
Distance Traveled
1,410,319
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,474
432
35
2
0
315,238
2
L
Olorun
9,258
617
117
8
0
282,043
5
W
Pele
8,633
576
106
7
0
349,514
2
W
Tiamat
8,306
554
109
7
0
292,249
4
W
Artemis
7,584
506
108
7
0
264,334
2
L
Neith
6,944
463
91
6
0
259,307
0
L
Ra
7,880
525
107
7
0
282,272
1
W
Ares
6,919
461
14
1
0
297,198
7
L
Tiamat
7,703
514
115
8
0
271,459
4
W
Ne Zha
8,501
567
135
9
0
304,710
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role