Player Matchup

Thoth
Thoth
Dylank120
Thoth
Level 88
God Stats
15W - 5L
1,470 SR
Queue Stats
262W - 145L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
Grython121
Danzaburou
Level 73
God Stats
15W - 7L
1,714 SR
Queue Stats
254W - 175L
1,462 Elo+
Party 1
Yemoja
Yemoja
NightRaid12
Yemoja
Level 89
God Stats
1W - 1L
1,306 SR
Queue Stats
331W - 204L
1,537 Elo+
Party 1
Team Averages
Level 83
1,497 SR
1,513 Elo+

VS

Team Averages
Level 36
1,310 SR
1,489 Elo+
Mulan
Mulan
C4RedDemon
Mulan
Level 4
God Stats
0W - 1L
1,309 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Manskime
Cthulhu
Level 3
God Stats
0W - 1L
1,309 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
mastterchief
Tiamat
Level 102
God Stats
4W - 10L
1,312 SR
Queue Stats
87W - 88L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dylank120
Thoth
13
5 / 1 / 10
9,857
758
12,690
7,235
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Grython121
Danzaburou
13
6 / 0 / 8
10,024
771
7,727
6,728
3,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
13
5 / 0 / 11
10,394
800
6,522
5,289
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
0 / 5 / 0
7,345
565
4,353
12,337
7,386
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
Manskime
Cthulhu
9
1 / 6 / 0
7,356
566
4,052
11,889
8,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
10
0 / 5 / 1
7,580
583
5,510
9,372
5,361
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
16
Kills
1
1
Deaths
16
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mulan
0
5
0
0
W
Thoth
Dylank120
Thoth
5
1
10
10
W
Danzaburou
Grython121
Danzaburou
6
0
8
10
L
Cthulhu
Manskime
Cthulhu
1
6
0
0.17
W
Yemoja
5
0
11
10.5
L
Tiamat
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,939
Damage
13,915
19,252
Taken
33,598
9,526
Mitigated
21,454
7,783
Healing
6,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
4,353
459
0
2,478
12,337
7,386
0
7,017
5,076
0
23,598
W
Thoth
Dylank120
Thoth
12,690
780
0
1,147
7,235
2,473
1,160
4,082
3,028
61,889
0
W
Danzaburou
Grython121
Danzaburou
7,727
4,272
0
1,575
6,728
3,300
483
3,094
3,502
0
27,133
L
Cthulhu
Manskime
Cthulhu
4,052
103
63
1,645
11,889
8,707
0
5,677
5,953
13,086
0
W
Yemoja
6,522
1,450
1,977
3,084
5,289
3,753
624
2,066
3,098
22,000
0
L
Tiamat
5,510
373
0
2,094
9,372
5,361
0
5,927
3,191
39,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,275
Gold Earned
22,281
189
Minions Killed
120
0
Camps Cleared
0
721,546
Distance Traveled
604,047
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,345
565
38
3
0
210,754
0
W
Thoth
9,857
758
103
8
0
233,746
3
W
Danzaburou
10,024
771
49
4
0
250,569
1
L
Cthulhu
7,356
566
17
1
0
200,608
0
W
Yemoja
10,394
800
37
3
0
237,231
3
L
Tiamat
7,580
583
65
5
0
192,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role