Player Matchup

Mercury
Mercury
Dagerl
Mercury
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 73L
1,368 Elo+
Party 1
Da Ji
Da Ji
VicisGod
Da Ji
Level 7
God Stats
3W - 6L
1,500 SR
Queue Stats
102W - 108L
1,402 Elo+
Solo
Ymir
Ymir
monster444
Ymir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 40L
1,529 Elo+
Solo
Neith
Neith
plusleft
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
unskuddo
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,668 Elo+
Solo
Team Averages
Level 16
1,500 SR
1,493 Elo+

VS

Team Averages
Level 20
1,497 SR
1,540 Elo+
Heimdallr
Heimdallr
DefNotPillik
Heimdallr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 33L
1,609 Elo+
Party 2
Bellona
Bellona
Jafas
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 25L
1,606 Elo+
Solo
Eset
Eset
MKRdante
Eset
Level 28
God Stats
15W - 13L
1,436 SR
Queue Stats
226W - 187L
1,545 Elo+
Solo
Cthulhu
Cthulhu
McRub
Cthulhu
Level 18
God Stats
127W - 99L
1,587 SR
Queue Stats
494W - 481L
1,501 Elo+
Party 2
Hel
Hel
brisonedwards
Hel
Level 10
God Stats
71W - 69L
1,461 SR
Queue Stats
71W - 69L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dagerl
Mercury
7
1 / 4 / 1
4,488
449
2,743
6,567
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
VicisGod
Da Ji
9
2 / 4 / 0
5,398
540
3,311
8,542
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 3
4,579
458
4,204
8,172
2,795
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
plusleft
Neith
7
2 / 2 / 0
4,576
458
3,814
4,913
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 4 / 0
4,606
461
779
5,103
3,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DefNotPillik
Heimdallr
8
0 / 1 / 5
4,980
498
2,268
5,008
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Jafas
Bellona
11
9 / 0 / 3
6,753
675
6,932
5,445
4,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eset
11
3 / 0 / 3
6,267
627
3,275
4,557
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
McRub
Cthulhu
8
3 / 2 / 2
5,788
579
4,960
5,495
2,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 2 / 1
5,949
595
2,375
5,875
1,596
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
17
18
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
Dagerl
Mercury
1
4
1
0.38
W
Heimdallr
DefNotPillik
Heimdallr
0
1
5
2.5
W
Bellona
Jafas
Bellona
9
0
3
10.5
W
Eset
3
0
3
4.5
W
Cthulhu
McRub
Cthulhu
3
2
2
2
L
Da Ji
VicisGod
Da Ji
2
4
0
0.5
W
2
2
1
1.25
L
0
4
3
0.38
L
Neith
plusleft
Neith
2
2
0
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,851
Damage
19,810
33,297
Taken
26,380
11,864
Mitigated
10,989
6,507
Healing
8,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Dagerl
Mercury
2,743
925
0
634
6,567
1,974
26
3,803
2,739
0
9,815
W
Heimdallr
DefNotPillik
Heimdallr
2,268
624
0
2,392
5,008
1,497
0
1,163
3,845
0
15,137
W
Bellona
Jafas
Bellona
6,932
2,061
0
986
5,445
4,248
107
1,023
4,222
1,345
24,910
W
Eset
3,275
91
0
2,220
4,557
1,367
265
652
3,905
31,788
0
W
Cthulhu
McRub
Cthulhu
4,960
324
139
1,222
5,495
2,281
493
1,420
4,075
19,613
0
L
Da Ji
VicisGod
Da Ji
3,311
872
0
2,834
8,542
2,505
0
1,810
6,682
0
30,406
W
2,375
86
26
1,970
5,875
1,596
779
0
5,875
25,566
0
L
4,204
1,365
102
585
8,172
2,795
0
3,239
4,866
17,441
0
L
Neith
plusleft
Neith
3,814
2,096
0
1,650
4,913
1,383
0
2,400
2,488
0
10,927
L
779
100
0
702
5,103
3,207
120
255
4,623
86
13,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,647
Gold Earned
29,737
167
Minions Killed
220
0
Camps Cleared
0
886,544
Distance Traveled
948,021
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,488
449
16
2
0
189,451
0
W
Heimdallr
4,980
498
29
3
0
179,843
3
W
Bellona
6,753
675
55
6
0
201,199
1
W
Eset
6,267
627
67
7
0
212,453
4
W
Cthulhu
5,788
579
21
2
0
212,166
3
L
Da Ji
5,398
540
69
7
0
173,976
0
W
Hel
5,949
595
48
5
0
142,360
1
L
Ymir
4,579
458
36
4
0
177,654
1
L
Neith
4,576
458
14
1
0
167,509
3
L
Tyr
4,606
461
32
3
0
177,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role