Player Matchup

Izanami
Izanami
Angalar
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,773 Elo+
Party 1
Fafnir
Fafnir
SosiskAaA
Fafnir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,773 Elo+
Party 1
He Bo
He Bo
laughingman2020
He Bo
Level 26
God Stats
27W - 19L
1,682 SR
Queue Stats
101W - 91L
1,635 Elo+
Solo
Chang'e
Chang'e
miltop
Chang'e
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,773 Elo+
Party 1
Ratatoskr
Ratatoskr
ocklaiken
Ratatoskr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,773 Elo+
Party 1
Team Averages
Level 12
1,536 SR
1,745 Elo+

VS

Team Averages
Level 18
1,528 SR
1,564 Elo+
Achilles
Achilles
Florschach
Achilles
Level 24
God Stats
0W - 2L
1,319 SR
Queue Stats
134W - 144L
1,539 Elo+
Solo
Yemoja
Yemoja
Kertadis
Yemoja
Level 28
God Stats
111W - 133L
1,567 SR
Queue Stats
192W - 219L
1,549 Elo+
Solo
Vulcan
Vulcan
LaDrogaEsVida
Vulcan
Level 18
God Stats
10W - 4L
1,755 SR
Queue Stats
83W - 69L
1,376 Elo+
Solo
Thor
Thor
MrSonic23424
Thor
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,670 Elo+
Solo
Bakasura
Bakasura
SrCazuelaUwu
Bakasura
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Angalar
Izanami
20
11 / 5 / 7
14,862
495
22,822
25,250
11,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
SosiskAaA
Fafnir
19
2 / 6 / 13
13,125
438
11,914
32,520
46,808
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
23 / 3 / 7
19,572
652
37,991
22,176
10,024
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
miltop
Chang'e
17
0 / 9 / 16
12,345
412
11,611
24,052
12,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
ocklaiken
Ratatoskr
20
6 / 9 / 9
14,243
475
14,353
23,324
12,107
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Florschach
Achilles
20
5 / 5 / 7
15,125
504
18,009
39,084
34,263
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
Kertadis
Yemoja
16
5 / 5 / 8
12,035
401
10,815
14,674
7,799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

20
15 / 8 / 12
17,384
579
48,777
22,272
10,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 16 / 2
11,058
369
5,252
28,651
12,201
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bakasura
SrCazuelaUwu
Bakasura
20
4 / 8 / 9
13,889
463
10,518
28,892
14,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
69
42
Kills
31
32
Deaths
42
52
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Izanami
Angalar
Izanami
11
5
7
2.9
L
Achilles
Florschach
Achilles
5
5
7
1.7
L
Yemoja
Kertadis
Yemoja
5
5
8
1.8
L
15
8
12
2.63
L
2
16
2
0.19
W
Fafnir
SosiskAaA
Fafnir
2
6
13
1.42
L
Bakasura
SrCazuelaUwu
Bakasura
4
8
9
1.06
W
23
3
7
8.83
W
Chang'e
miltop
Chang'e
0
9
16
0.89
W
Ratatoskr
ocklaiken
Ratatoskr
6
9
9
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,691
Damage
93,371
127,322
Taken
133,573
92,772
Mitigated
78,430
41,432
Healing
38,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Angalar
Izanami
22,822
15,686
0
8,630
25,250
11,007
4,472
13,959
10,556
0
94,777
L
Achilles
Florschach
Achilles
18,009
4,845
0
13,188
39,084
34,263
1,275
20,387
18,697
0
105,627
L
Yemoja
Kertadis
Yemoja
10,815
1,082
1,760
4,326
14,674
7,799
1,132
6,658
8,016
43,964
0
L
48,777
11,845
508
7,085
22,272
10,041
1,347
10,355
11,917
178,254
0
L
5,252
1,103
0
1,917
28,651
12,201
1,030
17,778
10,873
0
39,402
W
Fafnir
SosiskAaA
Fafnir
11,914
4,901
0
3,334
32,520
46,808
937
10,200
21,315
35,688
0
L
Bakasura
SrCazuelaUwu
Bakasura
10,518
6,583
0
9,713
28,892
14,126
1,365
6,338
22,554
0
81,696
W
37,991
1,442
839
7,354
22,176
10,024
4,474
11,076
10,759
157,186
0
W
Chang'e
miltop
Chang'e
11,611
1,779
9,182
7,713
24,052
12,826
1,067
14,283
9,044
34,560
0
W
Ratatoskr
ocklaiken
Ratatoskr
14,353
3,412
0
4,380
23,324
12,107
576
8,764
14,119
0
96,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,147
Gold Earned
69,491
605
Minions Killed
683
0
Camps Cleared
0
2,743,538
Distance Traveled
2,379,578
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,862
495
131
4
0
514,227
1
L
Achilles
15,125
504
187
6
0
476,387
0
L
Yemoja
12,035
401
73
2
0
336,025
3
L
Vulcan
17,384
579
225
8
0
574,487
6
L
Thor
11,058
369
63
2
0
385,366
2
W
Fafnir
13,125
438
49
2
0
542,513
4
L
Bakasura
13,889
463
135
5
0
607,313
2
W
He Bo
19,572
652
233
8
0
558,082
1
W
Chang'e
12,345
412
38
1
0
560,123
5
W
Ratatoskr
14,243
475
154
5
0
568,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role