Player Matchup

Guan Yu
Guan Yu
EsuNoBaka
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 104L
1,477 Elo+
Party 2
Tiamat
Tiamat
KR-9955
Tiamat
Level 27
God Stats
1W - 2L
1,711 SR
Queue Stats
32W - 30L
1,418 Elo+
Solo
Nu Wa
Nu Wa
MAXIMOFF_kek
Nu Wa
Level 26
God Stats
1W - 1L
1,700 SR
Queue Stats
7W - 14L
1,325 Elo+
Solo
Jing Wei
Jing Wei
Reinsolide
Jing Wei
Level 19
God Stats
38W - 48L
1,605 SR
Queue Stats
158W - 181L
1,343 Elo+
Solo
Fenrir
Fenrir
anzelm1992
Fenrir
Level 29
God Stats
4W - 4L
1,662 SR
Queue Stats
98W - 114L
1,442 Elo+
Party 2
Team Averages
Level 26
1,635 SR
1,401 Elo+

VS

Team Averages
Level 32
1,514 SR
1,441 Elo+
Vulcan
Vulcan
Randalicho
Vulcan
Level 9
God Stats
1W - 0L
1,477 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
johhny rico
Yemoja
Level 33
God Stats
4W - 3L
1,619 SR
Queue Stats
6W - 8L
1,376 Elo+
Party 3
Medusa
Medusa
mR Worthings
Medusa
Level 28
God Stats
9W - 8L
1,542 SR
Queue Stats
9W - 8L
1,473 Elo+
Party 3
Kukulkan
Kukulkan
shmitar
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,418 Elo+
Party 1
Apollo
Apollo
vlagibouch
Apollo
Level 87
God Stats
6W - 4L
1,432 SR
Queue Stats
56W - 52L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
EsuNoBaka
Guan Yu
11
0 / 4 / 1
6,304
420
4,368
10,976
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
KR-9955
Tiamat
10
0 / 3 / 1
6,296
420
5,222
7,011
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 9 / 0
5,767
384
4,701
9,483
3,309
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Reinsolide
Jing Wei
13
2 / 5 / 1
7,914
528
5,272
14,082
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
anzelm1992
Fenrir
12
3 / 4 / 0
7,511
501
3,736
10,536
3,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Randalicho
Vulcan
14
9 / 1 / 0
8,008
534
8,872
8,033
2,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
13
3 / 1 / 4
8,280
552
2,845
7,525
4,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
12
5 / 0 / 3
7,861
524
5,978
5,662
1,855
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
shmitar
Kukulkan
16
7 / 1 / 6
9,376
625
11,947
9,789
3,517
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
vlagibouch
Apollo
13
1 / 2 / 3
7,898
527
7,816
10,649
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
25
25
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
EsuNoBaka
Guan Yu
0
4
1
0.13
L
Tiamat
KR-9955
Tiamat
0
3
1
0.17
L
0
9
0
0
W
Vulcan
Randalicho
Vulcan
9
1
0
9
L
Jing Wei
Reinsolide
Jing Wei
2
5
1
0.5
L
Fenrir
anzelm1992
Fenrir
3
4
0
0.75
W
Yemoja
3
1
4
5
W
Medusa
5
0
3
6.5
W
Kukulkan
shmitar
Kukulkan
7
1
6
10
W
Apollo
vlagibouch
Apollo
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,299
Damage
37,458
52,088
Taken
41,658
23,687
Mitigated
15,801
13,296
Healing
14,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
EsuNoBaka
Guan Yu
4,368
696
405
2,270
10,976
7,975
647
4,791
6,185
0
24,307
L
Tiamat
KR-9955
Tiamat
5,222
638
0
1,356
7,011
3,889
33
4,414
2,597
29,964
0
L
4,701
1,229
111
692
9,483
3,309
859
7,150
2,333
22,166
0
W
Vulcan
Randalicho
Vulcan
8,872
904
0
1,867
8,033
2,652
336
4,485
3,280
44,263
0
L
Jing Wei
Reinsolide
Jing Wei
5,272
4,123
0
4,747
14,082
4,933
0
3,669
10,413
0
44,908
L
Fenrir
anzelm1992
Fenrir
3,736
669
0
3,715
10,536
3,581
0
3,640
6,896
0
33,405
W
Yemoja
2,845
955
442
1,036
7,525
4,608
681
656
6,869
27,626
0
W
Medusa
5,978
2,833
0
0
5,662
1,855
1,940
1,169
4,493
0
32,622
W
Kukulkan
shmitar
Kukulkan
11,947
1,454
231
5,083
9,789
3,517
1,011
1,198
8,393
69,982
0
W
Apollo
vlagibouch
Apollo
7,816
4,158
0
6,188
10,649
3,169
1,223
1,879
8,350
0
39,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,792
Gold Earned
41,423
271
Minions Killed
390
0
Camps Cleared
0
1,353,417
Distance Traveled
1,370,144
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,304
420
44
3
0
281,953
0
L
Tiamat
6,296
420
60
4
0
288,721
4
L
Nu Wa
5,767
384
38
3
0
218,598
2
W
Vulcan
8,008
534
68
5
0
296,914
2
L
Jing Wei
7,914
528
79
5
0
267,283
2
L
Fenrir
7,511
501
50
3
0
296,862
0
W
Yemoja
8,280
552
59
4
0
246,905
3
W
Medusa
7,861
524
60
4
0
264,614
0
W
Kukulkan
9,376
625
127
8
0
307,461
0
W
Apollo
7,898
527
76
5
0
254,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role