Player Matchup

Guan Yu
Guan Yu
EGGROLL924
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,518 Elo+
Solo
Ymir
Ymir
Luxx-Rixx
Ymir
Level 26
God Stats
10W - 6L
1,676 SR
Queue Stats
86W - 73L
1,667 Elo+
Solo
Heimdallr
Heimdallr
MIAH18
Heimdallr
Level 17
God Stats
7W - 8L
1,318 SR
Queue Stats
105W - 96L
1,587 Elo+
Solo
Olorun
Olorun
SlanyPirate
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,781 Elo+
Solo
Awilix
Awilix
fairlmb17
Awilix
Level 28
God Stats
1W - 5L
1,295 SR
Queue Stats
64W - 70L
1,568 Elo+
Solo
Team Averages
Level 17
1,458 SR
1,624 Elo+

VS

Team Averages
Level 19
1,577 SR
1,579 Elo+
Neith
Neith
Lilkraz3397
Neith
Level 18
God Stats
63W - 66L
1,639 SR
Queue Stats
251W - 297L
1,586 Elo+
Solo
Chang'e
Chang'e
RingRaven
Chang'e
Level 26
God Stats
8W - 7L
1,393 SR
Queue Stats
105W - 116L
1,482 Elo+
Solo
Ra
Ra
Veltrox12
Ra
Level 17
God Stats
8W - 4L
1,712 SR
Queue Stats
77W - 62L
1,695 Elo+
Solo
Ares
Ares
in_thend00
Ares
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 46L
1,551 Elo+
Solo
Danzaburou
Danzaburou
natetherula
Danzaburou
Level 18
God Stats
46W - 35L
1,640 SR
Queue Stats
53W - 49L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
EGGROLL924
Guan Yu
15
1 / 8 / 3
9,135
914
6,713
20,428
18,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
16
2 / 4 / 2
10,632
1,063
11,317
19,982
14,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
MIAH18
Heimdallr
15
1 / 4 / 3
9,527
953
12,754
12,243
5,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
15
0 / 8 / 4
8,775
878
6,493
16,008
6,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Awilix
fairlmb17
Awilix
14
0 / 4 / 1
8,338
834
5,198
8,651
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

106

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 12
10,413
1,041
11,032
5,677
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Chang'e
RingRaven
Chang'e
17
6 / 2 / 16
10,992
1,099
15,841
9,793
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 1 / 17
11,619
1,162
18,041
6,596
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 1 / 20
11,306
1,131
6,377
18,841
15,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
natetherula
Danzaburou
17
6 / 0 / 14
11,262
1,126
18,868
6,597
2,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
107
4
Kills
28
28
Deaths
4
13
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
EGGROLL924
Guan Yu
1
8
3
0.31
W
6
0
12
12
L
Ymir
2
4
2
0.75
L
Heimdallr
MIAH18
Heimdallr
1
4
3
0.63
W
Chang'e
RingRaven
Chang'e
6
2
16
7
L
Olorun
0
8
4
0.25
W
7
1
17
15.5
L
Awilix
fairlmb17
Awilix
0
4
1
0.13
W
3
1
20
13
W
Danzaburou
natetherula
Danzaburou
6
0
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,475
Damage
70,159
77,312
Taken
47,504
47,301
Mitigated
28,773
9,502
Healing
25,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
EGGROLL924
Guan Yu
6,713
938
754
1,370
20,428
18,339
0
9,558
10,492
0
12,212
W
11,032
5,183
0
1,613
5,677
2,419
0
1,085
4,592
0
20,164
L
Ymir
11,317
253
79
1,526
19,982
14,726
0
7,891
11,931
39,365
0
L
Heimdallr
MIAH18
Heimdallr
12,754
4,262
286
2,722
12,243
5,036
0
6,507
5,634
0
47,635
W
Chang'e
RingRaven
Chang'e
15,841
910
4,413
4,062
9,793
4,819
0
3,648
6,020
37,327
0
L
Olorun
6,493
2,297
729
2,036
16,008
6,260
0
9,725
6,041
17,687
0
W
18,041
1,157
3,542
2,291
6,596
3,208
0
2,807
3,764
40,409
0
L
Awilix
fairlmb17
Awilix
5,198
1,688
0
0
8,651
2,940
0
5,475
2,955
0
7,445
W
6,377
659
540
7,098
18,841
15,369
0
7,897
10,769
11,215
0
W
Danzaburou
natetherula
Danzaburou
18,868
5,793
488
1,405
6,597
2,958
0
2,373
4,124
0
39,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,407
Gold Earned
55,592
171
Minions Killed
197
3
Camps Cleared
9
805,309
Distance Traveled
909,880
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,135
914
14
1
1
177,900
0
W
Neith
10,413
1,041
30
3
1
166,503
0
L
Ymir
10,632
1,063
68
7
1
187,375
0
L
Heimdallr
9,527
953
69
7
1
171,366
0
W
Chang'e
10,992
1,099
50
5
3
177,847
1
L
Olorun
8,775
878
19
2
0
157,779
2
W
Ra
11,619
1,162
55
6
2
185,662
0
L
Awilix
8,338
834
1
0
0
110,889
0
W
Ares
11,306
1,131
13
1
2
183,878
0
W
Danzaburou
11,262
1,126
49
5
1
195,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role