Player Matchup

Anubis
Anubis
Eenzel
Anubis
Level 21
God Stats
10W - 11L
1,578 SR
Queue Stats
17W - 14L
1,598 Elo+
Solo
King Arthur
King Arthur
Jupitris
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,650 Elo+
Solo
Izanami
Izanami
Kingpoza
Izanami
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,610 Elo+
Party 1
Horus
Horus
brunitoxitpo
Horus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,636 Elo+
Party 1
Nemesis
Nemesis
owotheweeb
Nemesis
Level 4
God Stats
2W - 1L
1,537 SR
Queue Stats
5W - 1L
1,686 Elo+
Party 1
Team Averages
Level 35
1,523 SR
1,636 Elo+

VS

Team Averages
Level 17
1,556 SR
1,570 Elo+
Bellona
Bellona
Nicocchi
Bellona
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ares
Ares
Poppyruleto
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Da Ji
Da Ji
Zukahh
Da Ji
Level 7
God Stats
1W - 4L
1,410 SR
Queue Stats
5W - 4L
1,626 Elo+
Solo
He Bo
He Bo
laughingman2020
He Bo
Level 26
God Stats
27W - 19L
1,710 SR
Queue Stats
101W - 91L
1,648 Elo+
Solo
Danzaburou
Danzaburou
libertariansnake
Danzaburou
Level 28
God Stats
143W - 123L
1,660 SR
Queue Stats
233W - 232L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Eenzel
Anubis
20
10 / 4 / 8
12,755
580
19,880
15,706
8,838
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Jupitris
King Arthur
17
5 / 4 / 3
11,365
517
8,182
15,967
15,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
Kingpoza
Izanami
19
17 / 3 / 12
13,568
617
35,365
22,560
10,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 8 / 22
12,280
558
7,483
23,607
29,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
owotheweeb
Nemesis
16
4 / 7 / 10
11,074
503
7,980
15,967
8,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Nicocchi
Bellona
15
5 / 9 / 9
10,193
463
12,795
20,674
18,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 9 / 2
9,138
415
6,051
22,326
17,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
Zukahh
Da Ji
17
8 / 6 / 10
11,292
513
13,279
17,843
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
6 / 6 / 10
11,082
504
15,637
15,056
5,012
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
libertariansnake
Danzaburou
14
4 / 11 / 7
9,726
442
13,020
21,824
7,087
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
62
41
Kills
24
26
Deaths
41
55
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Anubis
Eenzel
Anubis
10
4
8
3.5
W
King Arthur
Jupitris
King Arthur
5
4
3
1.63
W
Izanami
Kingpoza
Izanami
17
3
12
7.67
L
Bellona
Nicocchi
Bellona
5
9
9
1.06
L
1
9
2
0.22
L
Da Ji
Zukahh
Da Ji
8
6
10
2.17
W
5
8
22
2
L
6
6
10
1.83
L
Danzaburou
libertariansnake
Danzaburou
4
11
7
0.68
W
Nemesis
owotheweeb
Nemesis
4
7
10
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,890
Damage
60,782
93,807
Taken
97,723
72,209
Mitigated
54,441
36,406
Healing
9,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Eenzel
Anubis
19,880
672
499
8,067
15,706
8,838
1,826
6,069
9,612
85,498
0
W
King Arthur
Jupitris
King Arthur
8,182
1,611
0
4,014
15,967
15,897
1,461
2,735
12,888
184
54,445
W
Izanami
Kingpoza
Izanami
35,365
28,030
0
11,606
22,560
10,301
4,410
6,845
15,590
0
114,184
L
Bellona
Nicocchi
Bellona
12,795
2,621
0
806
20,674
18,120
429
5,086
15,292
5,918
29,722
L
6,051
601
0
635
22,326
17,056
1,215
3,745
18,456
32,042
0
L
Da Ji
Zukahh
Da Ji
13,279
1,872
0
3,418
17,843
7,166
0
2,353
15,340
0
62,007
W
7,483
4,119
3,375
5,132
23,607
29,044
459
4,667
18,840
0
17,646
L
15,637
562
0
1,648
15,056
5,012
0
4,211
10,795
61,289
0
L
Danzaburou
libertariansnake
Danzaburou
13,020
4,629
0
3,433
21,824
7,087
571
4,669
17,130
0
58,780
W
Nemesis
owotheweeb
Nemesis
7,980
2,697
0
3,713
15,967
8,129
101
3,671
12,246
0
52,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,042
Gold Earned
51,431
500
Minions Killed
386
0
Camps Cleared
0
1,882,891
Distance Traveled
1,789,408
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,755
580
134
6
0
353,055
3
W
King Arthur
11,365
517
99
5
0
397,236
3
W
Izanami
13,568
617
163
7
0
346,348
1
L
Bellona
10,193
463
59
3
0
355,976
1
L
Ares
9,138
415
45
2
0
376,641
2
L
Da Ji
11,292
513
100
5
0
393,210
4
W
Horus
12,280
558
27
1
0
378,523
2
L
He Bo
11,082
504
99
5
0
352,729
2
L
Danzaburou
9,726
442
83
4
0
310,852
0
W
Nemesis
11,074
503
77
4
0
407,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role