Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Sirtopla
Ymir
Level 69
God Stats
9W - 8L
1,267 SR
Queue Stats
157W - 238L
1,057 Elo+
Party 1
Chang'e
Chang'e
WeeeDFORLiive
Chang'e
Level 129
God Stats
1W - 6L
1,140 SR
Queue Stats
230W - 331L
1,163 Elo+
Party 1
Team Averages
Level 97
1,303 SR
1,240 Elo+

VS

Team Averages
Level 107
1,651 SR
1,499 Elo+
Chaac
Chaac
AlexWdFr
Chaac
Level 114
God Stats
11W - 8L
1,679 SR
Queue Stats
26W - 24L
1,541 Elo+
Party 2
Zhong Kui
Zhong Kui
Madjik974
Zhong Kui
Level 133
God Stats
28W - 47L
1,502 SR
Queue Stats
249W - 283L
1,485 Elo+
Party 2
Pele
Pele
shadowdream06
Pele
Level 74
God Stats
9W - 7L
1,774 SR
Queue Stats
81W - 106L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
7 / 4 / 10
11,103
793
13,726
9,786
2,852
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
14
4 / 0 / 13
9,830
702
6,025
11,331
10,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
15
8 / 3 / 10
10,966
783
10,642
10,620
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AlexWdFr
Chaac
12
1 / 7 / 5
8,727
623
9,507
15,595
8,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Madjik974
Zhong Kui
13
5 / 4 / 1
9,427
673
9,402
12,122
7,797
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 8 / 4
8,280
591
3,472
11,889
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
19
Kills
7
7
Deaths
19
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
4
10
3
L
Chaac
AlexWdFr
Chaac
1
7
5
0.5
L
Zhong Kui
Madjik974
Zhong Kui
5
4
1
1.38
W
Ymir
4
0
13
10.5
W
Chang'e
8
3
10
4.33
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,393
Damage
22,381
31,737
Taken
39,606
16,158
Mitigated
20,632
12,727
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,726
5,717
0
1,587
9,786
2,852
2,057
3,788
5,998
0
60,544
L
Chaac
AlexWdFr
Chaac
9,507
1,064
0
2,852
15,595
8,848
0
4,834
10,611
0
35,370
L
Zhong Kui
Madjik974
Zhong Kui
9,402
345
434
4,113
12,122
7,797
0
6,327
5,670
30,393
0
W
Ymir
6,025
510
792
2,887
11,331
10,248
544
3,568
7,763
14,590
0
W
Chang'e
10,642
542
2,954
4,507
10,620
3,058
1,107
2,467
8,153
38,941
0
L
3,472
423
214
1,966
11,889
3,987
539
5,252
6,587
0
28,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,899
Gold Earned
26,434
153
Minions Killed
128
0
Camps Cleared
0
715,641
Distance Traveled
714,763
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,103
793
76
5
0
235,909
1
L
Chaac
8,727
623
32
2
0
245,290
1
L
Zhong Kui
9,427
673
56
4
0
229,002
3
W
Ymir
9,830
702
16
1
0
243,760
2
W
Chang'e
10,966
783
61
4
0
235,972
2
L
Pele
8,280
591
40
3
0
240,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role