Player Matchup

Medusa
Medusa
COMANDO-10-10
Medusa
Level 123
God Stats
4W - 2L
1,433 SR
Queue Stats
418W - 374L
1,506 Elo+
Solo
Kali
Kali
Emperor041y
Kali
Level 117
God Stats
9W - 3L
1,554 SR
Queue Stats
241W - 256L
1,512 Elo+
Party 1
Zhong Kui
Zhong Kui
ProfessorX42501
Zhong Kui
Level 87
God Stats
24W - 14L
1,590 SR
Queue Stats
858W - 749L
1,495 Elo+
Party 1
Aphrodite
Aphrodite
YaBoiJT06
Aphrodite
Level 58
God Stats
3W - 4L
1,293 SR
Queue Stats
241W - 236L
1,474 Elo+
Solo
Tyr
Tyr
chiatolatt_uwu
Tyr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 34L
1,437 Elo+
Solo
Team Averages
Level 91
1,474 SR
1,485 Elo+

VS

Team Averages
Level 93
1,506 SR
1,482 Elo+
Cthulhu
Cthulhu
Chris_wonderless
Cthulhu
Level 107
God Stats
67W - 78L
1,588 SR
Queue Stats
191W - 199L
1,508 Elo+
Party 2
Da Ji
Da Ji
FateHyper89
Da Ji
Level 109
God Stats
1W - 6L
1,285 SR
Queue Stats
109W - 106L
1,355 Elo+
Solo
Tyr
Tyr
Insom-XV
Tyr
Level 57
God Stats
7W - 17L
1,337 SR
Queue Stats
217W - 207L
1,537 Elo+
Solo
Merlin
Merlin
chicharitowin100
Merlin
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
336W - 321L
1,505 Elo+
Party 2
Artemis
Artemis
rubensvc7
Artemis
Level 94
God Stats
3W - 3L
1,818 SR
Queue Stats
74W - 73L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 5
18,402
613
36,583
36,265
17,999
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 5 / 5
14,994
500
9,126
21,650
16,248
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
ProfessorX42501
Zhong Kui
20
11 / 6 / 6
16,183
539
31,907
35,429
24,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
YaBoiJT06
Aphrodite
19
1 / 4 / 15
13,325
444
9,434
23,114
19,946
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
2 / 4 / 6
13,762
459
10,738
31,266
35,898
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 10
13,091
436
20,610
32,395
38,650
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
0 / 2 / 2
8,213
274
217
3,256
746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
6 / 6 / 5
13,575
453
25,448
29,995
33,576
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
5 / 12 / 5
13,625
454
19,678
26,094
9,692
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
rubensvc7
Artemis
20
7 / 6 / 6
14,534
484
23,245
25,322
10,788
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
49
30
Kills
21
21
Deaths
31
37
Assists
28
Player
Kills
Deaths
Assists
KDA
W
13
2
5
7.75
L
3
5
10
1.6
W
3
5
5
1.1
L
0
2
2
0.5
L
6
6
5
1.42
W
Zhong Kui
ProfessorX42501
Zhong Kui
11
6
6
2.33
W
Aphrodite
YaBoiJT06
Aphrodite
1
4
15
2.13
W
2
4
6
1.25
L
5
12
5
0.63
L
Artemis
rubensvc7
Artemis
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,788
Damage
89,198
147,724
Taken
117,062
114,474
Mitigated
93,452
80,471
Healing
17,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,583
22,280
0
20,617
36,265
17,999
10,786
9,550
26,715
0
176,527
L
20,610
749
1,064
3,957
32,395
38,650
99
7,851
24,544
71,360
0
W
9,126
3,857
0
4,323
21,650
16,248
1,147
3,422
18,228
0
122,625
L
217
0
198
526
3,256
746
0
1,020
2,236
0
5,283
L
25,448
2,846
0
3,462
29,995
33,576
296
8,129
21,866
0
99,176
W
Zhong Kui
ProfessorX42501
Zhong Kui
31,907
2,624
0
18,077
35,429
24,383
1,991
11,455
23,370
110,018
0
W
Aphrodite
YaBoiJT06
Aphrodite
9,434
2,928
14,196
14,608
23,114
19,946
694
8,658
14,456
54,852
0
W
10,738
944
0
8,650
31,266
35,898
1,688
7,203
24,063
0
79,432
L
19,678
1,204
0
1,303
26,094
9,692
73
17,396
8,698
76,521
0
L
Artemis
rubensvc7
Artemis
23,245
14,037
0
7,320
25,322
10,788
2,776
6,945
18,377
0
108,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,666
Gold Earned
63,038
722
Minions Killed
568
0
Camps Cleared
0
2,635,338
Distance Traveled
2,092,969
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
18,402
613
216
7
0
563,977
3
L
Cthulhu
13,091
436
96
3
0
500,890
2
W
Kali
14,994
500
174
6
0
500,531
0
L
Da Ji
8,213
274
15
1
0
67,951
1
L
Tyr
13,575
453
134
4
0
549,945
5
W
Zhong Kui
16,183
539
135
5
0
482,978
3
W
Aphrodite
13,325
444
84
3
0
540,150
0
W
Tyr
13,762
459
113
4
0
547,702
0
L
Merlin
13,625
454
137
5
0
430,911
1
L
Artemis
14,534
484
186
6
0
543,272
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role