Player Matchup

Artio
Artio
Black0ctane
Artio
Level 30
God Stats
19W - 7L
1,867 SR
Queue Stats
52W - 50L
1,639 Elo+
Party 1
Merlin
Merlin
Krevet6989
Merlin
Level 24
God Stats
5W - 7L
1,693 SR
Queue Stats
237W - 226L
1,565 Elo+
Solo
Rama
Rama
MoonCrust
Rama
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
SoloCarryNR1
Cupid
Level 28
God Stats
1W - 3L
1,227 SR
Queue Stats
75W - 80L
1,582 Elo+
Solo
Khepri
Khepri
crazyromanian
Khepri
Level 29
God Stats
10W - 6L
1,679 SR
Queue Stats
21W - 20L
1,616 Elo+
Party 1
Team Averages
Level 28
1,593 SR
1,581 Elo+

VS

Team Averages
Level 13
1,473 SR
1,644 Elo+
Kukulkan
Kukulkan
Nastyloll
Kukulkan
Level 16
God Stats
8W - 14L
1,519 SR
Queue Stats
120W - 91L
1,660 Elo+
Solo
Anhur
Anhur
TiddieSmuggler
Anhur
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 19L
1,553 Elo+
Solo
Heimdallr
Heimdallr
xTinyBerth420
Heimdallr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,628 Elo+
Party 2
Olorun
Olorun
xXRick240Xx
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,890 Elo+
Party 2
Thor
Thor
zakky96
Thor
Level 16
God Stats
4W - 5L
1,344 SR
Queue Stats
89W - 84L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 3
9,950
553
11,357
20,009
15,607
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Krevet6989
Merlin
18
5 / 1 / 2
10,861
603
11,504
9,137
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
14
0 / 5 / 8
8,926
496
5,725
20,709
6,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 0 / 2
10,051
558
6,737
10,065
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
1 / 4 / 8
8,624
479
3,418
13,276
9,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Nastyloll
Kukulkan
17
3 / 1 / 0
10,203
567
7,844
8,683
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 4 / 2
9,589
533
16,055
14,477
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
xTinyBerth420
Heimdallr
16
0 / 1 / 1
9,158
509
9,030
13,922
5,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
14
0 / 4 / 6
8,427
468
5,920
9,364
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
zakky96
Thor
13
2 / 3 / 3
8,108
450
6,702
14,712
5,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
13
Kills
12
12
Deaths
13
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
W
Merlin
Krevet6989
Merlin
5
1
2
6
W
Rama
0
5
8
0.8
L
Kukulkan
Nastyloll
Kukulkan
3
1
0
3
W
3
0
2
4
L
7
4
2
2
W
1
4
8
1.25
L
Heimdallr
xTinyBerth420
Heimdallr
0
1
1
0.5
L
Olorun
0
4
6
0.75
L
Thor
zakky96
Thor
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,741
Damage
45,551
73,196
Taken
61,158
39,327
Mitigated
24,264
35,913
Healing
21,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,357
979
541
12,609
20,009
15,607
250
1,529
18,480
53,631
0
W
Merlin
Krevet6989
Merlin
11,504
667
0
2,436
9,137
4,285
296
1,771
7,366
85,280
0
W
Rama
5,725
4,513
0
10,043
20,709
6,128
2,447
3,739
16,970
0
59,680
L
Kukulkan
Nastyloll
Kukulkan
7,844
391
0
1,750
8,683
3,545
242
3,811
4,872
81,461
0
W
6,737
2,288
436
5,615
10,065
3,718
1,080
855
9,210
0
68,900
L
16,055
8,275
0
7,180
14,477
4,933
1,204
6,181
8,296
0
61,756
W
3,418
357
747
3,486
13,276
9,589
42
5,299
7,977
12,726
0
L
Heimdallr
xTinyBerth420
Heimdallr
9,030
5,639
0
7,071
13,922
5,464
278
7,819
6,103
0
71,004
L
Olorun
5,920
2,072
258
2,398
9,364
4,754
539
3,429
5,935
46,022
6,136
L
Thor
zakky96
Thor
6,702
737
0
3,128
14,712
5,568
0
5,039
9,673
0
44,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,412
Gold Earned
45,485
484
Minions Killed
558
0
Camps Cleared
0
1,770,799
Distance Traveled
1,661,711
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,950
553
118
7
0
427,221
0
W
Merlin
10,861
603
143
8
0
350,758
5
W
Rama
8,926
496
104
6
0
278,061
2
L
Kukulkan
10,203
567
173
10
0
368,299
5
W
Cupid
10,051
558
107
6
0
390,325
10
L
Anhur
9,589
533
101
6
0
302,176
7
W
Khepri
8,624
479
12
1
0
324,434
4
L
Heimdallr
9,158
509
129
7
0
316,155
5
L
Olorun
8,427
468
74
4
0
317,077
4
L
Thor
8,108
450
81
5
0
358,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role