Player Matchup

Merlin
Merlin
KiiKiiDeMars
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,677 Elo+
Solo
Bakasura
Bakasura
SandwichGod3857
Bakasura
Level 17
God Stats
19W - 15L
1,586 SR
Queue Stats
69W - 78L
1,542 Elo+
Solo
Tiamat
Tiamat
Solo_Lvl999
Tiamat
Level 29
God Stats
12W - 8L
1,415 SR
Queue Stats
63W - 31L
1,686 Elo+
Solo
King Arthur
King Arthur
iNpR-_-AiFaa
King Arthur
Level 18
God Stats
6W - 4L
1,792 SR
Queue Stats
97W - 58L
1,636 Elo+
Solo
Neith
Neith
keeper3000
Neith
Level 26
God Stats
2W - 1L
1,526 SR
Queue Stats
12W - 15L
1,667 Elo+
Solo
Team Averages
Level 19
1,564 SR
1,642 Elo+

VS

Team Averages
Level 14
1,436 SR
1,591 Elo+
Cthulhu
Cthulhu
Bearnardo7978
Cthulhu
Level 7
God Stats
3W - 5L
1,357 SR
Queue Stats
4W - 6L
1,435 Elo+
Solo
Ao Kuang
Ao Kuang
InfinityCorpPS
Ao Kuang
Level 25
God Stats
1W - 3L
1,259 SR
Queue Stats
83W - 67L
1,631 Elo+
Solo
Ravana
Ravana
Yezzzzzzzzzir19
Ravana
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 70L
1,615 Elo+
Solo
King Arthur
King Arthur
lucassski
King Arthur
Level 17
God Stats
5W - 5L
1,566 SR
Queue Stats
10W - 10L
1,539 Elo+
Solo
Danzaburou
Danzaburou
onvrebellasartes
Danzaburou
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 7L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
1 / 12 / 3
6,619
348
2,715
10,066
6,051
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bakasura
14
4 / 6 / 2
8,980
473
8,159
15,951
5,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
1 / 3 / 4
9,679
509
10,428
9,947
6,562
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
iNpR-_-AiFaa
King Arthur
15
7 / 4 / 1
9,847
518
22,363
23,912
15,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
5
0 / 1 / 0
5,845
308
323
2,190
451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 5 / 1
7,122
375
1,223
7,567
2,435
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes

Shoes

+6%
Movement Speed

Ao Kuang
19
10 / 2 / 1
11,927
628
11,100
22,571
12,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 3 / 6
9,797
516
13,815
13,688
5,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
lucassski
King Arthur
17
8 / 2 / 4
10,405
548
8,750
14,771
13,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
onvrebellasartes
Danzaburou
17
3 / 1 / 3
11,112
585
8,605
13,372
5,160
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
13
Kills
25
26
Deaths
13
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
5
1
0.1
W
Ao Kuang
10
2
1
5.25
L
Merlin
1
12
3
0.21
L
Bakasura
4
6
2
0.83
L
Tiamat
1
3
4
1
W
4
3
6
2.33
L
King Arthur
iNpR-_-AiFaa
King Arthur
7
4
1
1.88
L
Neith
0
1
0
0
W
King Arthur
lucassski
King Arthur
8
2
4
5
W
Danzaburou
onvrebellasartes
Danzaburou
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,988
Damage
43,493
62,066
Taken
71,969
34,969
Mitigated
39,202
14,947
Healing
29,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
1,223
335
0
50
7,567
2,435
0
1,002
6,058
15,185
0
W
Ao Kuang
11,100
3,384
0
16,957
22,571
12,728
1,428
1,518
19,975
90,766
0
L
Merlin
2,715
1,337
0
0
10,066
6,051
0
2,338
7,628
6,326
0
L
Bakasura
8,159
5,598
0
3,160
15,951
5,984
0
4,095
11,620
0
47,512
L
Tiamat
10,428
2,673
0
2,787
9,947
6,562
0
1,264
8,485
61,262
0
W
13,815
3,147
0
3,488
13,688
5,865
345
2,070
10,800
0
73,206
L
King Arthur
iNpR-_-AiFaa
King Arthur
22,363
3,885
0
7,939
23,912
15,921
0
4,577
19,092
0
64,334
L
Neith
323
0
0
1,061
2,190
451
0
0
2,190
0
11,521
W
King Arthur
lucassski
King Arthur
8,750
954
417
4,142
14,771
13,014
419
4,887
8,884
0
47,537
W
Danzaburou
onvrebellasartes
Danzaburou
8,605
3,699
0
4,587
13,372
5,160
2,743
2,981
9,777
0
74,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,970
Gold Earned
50,363
350
Minions Killed
495
0
Camps Cleared
0
1,367,709
Distance Traveled
1,644,574
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,122
375
29
2
0
213,105
3
W
Ao Kuang
11,927
628
136
7
0
336,405
0
L
Merlin
6,619
348
11
1
0
242,431
1
L
Bakasura
8,980
473
92
5
0
362,989
4
L
Tiamat
9,679
509
130
7
0
371,040
1
W
Ravana
9,797
516
107
6
0
396,654
0
L
King Arthur
9,847
518
96
5
0
329,413
2
L
Neith
5,845
308
21
1
0
61,836
0
W
King Arthur
10,405
548
89
5
0
342,726
0
W
Danzaburou
11,112
585
134
7
0
355,684
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role