Player Matchup

Loki
Loki
Joshua-025
Loki
Level 59
God Stats
4W - 3L
1,660 SR
Queue Stats
78W - 86L
1,435 Elo+
Solo
Khepri
Khepri
fuzzball2003
Khepri
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 35L
1,434 Elo+
Solo
Baron Samedi
Baron Samedi
popmopmoon
Baron Samedi
Level 69
God Stats
4W - 2L
1,692 SR
Queue Stats
34W - 32L
1,492 Elo+
Solo
Team Averages
Level 64
1,617 SR
1,454 Elo+

VS

Team Averages
Level 93
1,651 SR
1,368 Elo+
Hel
Hel
VirdiSaab
Hel
Level 69
God Stats
0W - 1L
1,674 SR
Queue Stats
8W - 8L
1,375 Elo+
Solo
Chaac
Chaac
pizzamann22
Chaac
Level 120
God Stats
11W - 12L
1,751 SR
Queue Stats
683W - 746L
1,432 Elo+
Solo
Sol
Sol
sanagu2
Sol
Level 89
God Stats
8W - 9L
1,528 SR
Queue Stats
72W - 67L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 2
8,831
736
7,719
7,739
2,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
11
2 / 2 / 11
8,143
679
6,678
8,098
6,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
popmopmoon
Baron Samedi
13
5 / 1 / 8
8,620
718
13,292
9,637
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
7,585
632
4,777
10,823
4,419
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
1 / 4 / 3
7,497
625
8,285
14,325
8,737
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
10
1 / 5 / 2
7,646
637
6,068
9,239
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
4
5
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
2
4
3
0.88
W
Khepri
2
2
11
3.75
L
1
4
3
0.63
W
Baron Samedi
popmopmoon
Baron Samedi
5
1
8
9
L
Sol
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,689
Damage
19,130
25,474
Taken
34,387
14,338
Mitigated
16,430
12,064
Healing
14,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,719
1,938
0
960
7,739
2,794
179
3,277
4,462
0
39,529
L
4,777
629
3,985
5,297
10,823
4,419
421
6,579
4,244
11,960
0
W
Khepri
6,678
1,204
0
1,420
8,098
6,367
0
3,918
4,180
16,187
0
L
8,285
1,611
0
2,838
14,325
8,737
316
8,556
5,769
0
22,507
W
Baron Samedi
popmopmoon
Baron Samedi
13,292
1,035
3,350
6,334
9,637
5,177
155
3,673
5,964
37,883
0
L
Sol
6,068
1,923
622
1,774
9,239
3,274
688
4,867
4,372
24,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,594
Gold Earned
22,728
118
Minions Killed
82
0
Camps Cleared
0
670,324
Distance Traveled
580,507
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,831
736
56
5
0
244,922
2
L
Hel
7,585
632
19
2
0
200,456
0
W
Khepri
8,143
679
28
2
0
207,618
1
L
Chaac
7,497
625
32
3
0
195,907
1
W
Baron Samedi
8,620
718
34
3
0
217,784
1
L
Sol
7,646
637
31
3
0
184,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role