Player Matchup

Merlin
Merlin
Apeiron07
Merlin
Level 109
God Stats
2W - 2L
1,766 SR
Queue Stats
125W - 96L
1,617 Elo+
Party 1
Anhur
Anhur
Dysura
Anhur
Level 126
God Stats
8W - 7L
1,500 SR
Queue Stats
80W - 66L
1,633 Elo+
Party 1
Tiamat
Tiamat
Gollum2142
Tiamat
Level 141
God Stats
14W - 20L
1,299 SR
Queue Stats
194W - 192L
1,510 Elo+
Solo
Thor
Thor
Sandindian
Thor
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 71L
1,725 Elo+
Party 1
Cthulhu
Cthulhu
santisdead
Cthulhu
Level 86
God Stats
7W - 5L
1,942 SR
Queue Stats
79W - 51L
1,709 Elo+
Party 1
Team Averages
Level 118
1,601 SR
1,639 Elo+

VS

Team Averages
Level 141
1,655 SR
1,587 Elo+
Tiamat
Tiamat
Ayzex
Tiamat
Level 127
God Stats
59W - 55L
1,611 SR
Queue Stats
168W - 167L
1,591 Elo+
Solo
Chiron
Chiron
Messyatt
Chiron
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 46L
1,592 Elo+
Solo
Khepri
Khepri
Nedheram
Khepri
Level 128
God Stats
2W - 0L
1,845 SR
Queue Stats
49W - 41L
1,590 Elo+
Solo
Loki
Loki
Volcasar
Loki
Level 146
God Stats
4W - 4L
1,821 SR
Queue Stats
382W - 385L
1,663 Elo+
Solo
Aphrodite
Aphrodite
sisterd0t
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Apeiron07
Merlin
15
3 / 5 / 4
9,236
513
11,332
9,412
3,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Dysura
Anhur
18
7 / 2 / 1
11,122
618
9,238
9,663
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
Gollum2142
Tiamat
15
2 / 7 / 1
9,363
520
11,967
16,848
12,693
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
5 / 3 / 3
8,932
496
7,163
11,739
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
santisdead
Cthulhu
13
2 / 3 / 8
8,662
481
8,434
16,596
16,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ayzex
Tiamat
18
5 / 4 / 6
11,160
620
13,434
16,773
12,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chiron
Messyatt
Chiron
15
0 / 6 / 2
9,008
500
3,300
9,744
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Nedheram
Khepri
15
1 / 2 / 9
9,504
528
4,668
11,744
8,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
19
12 / 3 / 2
11,179
621
13,478
12,704
4,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
sisterd0t
Aphrodite
16
2 / 4 / 5
9,507
528
5,877
12,388
5,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
44
19
Kills
20
20
Deaths
19
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
Apeiron07
Merlin
3
5
4
1
W
Tiamat
Ayzex
Tiamat
5
4
6
2
L
Anhur
Dysura
Anhur
7
2
1
3.75
L
Tiamat
Gollum2142
Tiamat
2
7
1
0.36
W
Chiron
Messyatt
Chiron
0
6
2
0.17
W
Khepri
Nedheram
Khepri
1
2
9
2.75
L
5
3
3
2.17
W
Loki
12
3
2
4.33
L
Cthulhu
santisdead
Cthulhu
2
3
8
2
W
Aphrodite
sisterd0t
Aphrodite
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,134
Damage
40,757
64,258
Taken
63,353
41,499
Mitigated
33,417
15,586
Healing
22,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Apeiron07
Merlin
11,332
881
0
671
9,412
3,858
0
2,576
6,650
62,707
0
W
Tiamat
Ayzex
Tiamat
13,434
3,991
0
9,232
16,773
12,715
2,459
11,852
4,911
64,704
0
L
Anhur
Dysura
Anhur
9,238
3,654
0
2,969
9,663
3,762
0
2,853
6,755
0
83,020
L
Tiamat
Gollum2142
Tiamat
11,967
2,439
0
6,948
16,848
12,693
84
8,675
7,610
60,854
0
W
Chiron
Messyatt
Chiron
3,300
1,320
627
2,023
9,744
2,192
0
1,850
7,813
0
60,829
W
Khepri
Nedheram
Khepri
4,668
607
0
1,545
11,744
8,677
275
4,686
6,955
29,853
0
L
7,163
1,644
0
2,960
11,739
4,958
78
4,609
6,884
0
45,104
W
Loki
13,478
5,162
0
500
12,704
4,812
0
5,373
7,217
0
73,751
L
Cthulhu
santisdead
Cthulhu
8,434
772
265
1,773
16,596
16,228
19
4,005
12,380
30,361
0
W
Aphrodite
sisterd0t
Aphrodite
5,877
453
2,030
6,084
12,388
5,021
0
7,253
4,697
56,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,315
Gold Earned
50,358
594
Minions Killed
537
0
Camps Cleared
0
1,557,652
Distance Traveled
1,732,925
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,236
513
137
8
0
317,477
7
W
Tiamat
11,160
620
131
7
0
308,511
4
L
Anhur
11,122
618
167
9
0
326,232
11
L
Tiamat
9,363
520
163
9
0
275,347
3
W
Chiron
9,008
500
126
7
0
314,966
3
W
Khepri
9,504
528
41
2
0
377,252
7
L
Thor
8,932
496
82
5
0
283,443
4
W
Loki
11,179
621
100
6
0
388,551
0
L
Cthulhu
8,662
481
45
3
0
355,153
3
W
Aphrodite
9,507
528
139
8
0
343,645
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role