Player Matchup

Apollo
Apollo
 
Apollo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
RowsertheDragon
Tiamat
Level 83
God Stats
31W - 30L
1,459 SR
Queue Stats
276W - 310L
1,357 Elo+
Solo
Hercules
Hercules
Supreme_sky19
Hercules
Level 80
God Stats
1W - 0L
1,609 SR
Queue Stats
18W - 23L
1,333 Elo+
Solo
Bastet
Bastet
ThatWolfGuardian
Bastet
Level 85
God Stats
2W - 1L
1,231 SR
Queue Stats
3W - 3L
1,127 Elo+
Solo
Sobek
Sobek
ochenta_interino
Sobek
Level 63
God Stats
6W - 6L
1,500 SR
Queue Stats
115W - 124L
1,348 Elo+
Solo
Team Averages
Level 90
1,460 SR
1,333 Elo+

VS

Team Averages
Level 82
1,527 SR
1,432 Elo+
Tiamat
Tiamat
Div3Deep
Tiamat
Level 93
God Stats
3W - 2L
1,500 SR
Queue Stats
27W - 44L
1,373 Elo+
Solo
Merlin
Merlin
EarlWetSocks
Merlin
Level 63
God Stats
60W - 57L
1,439 SR
Queue Stats
559W - 552L
1,432 Elo+
Solo
Odin
Odin
KwSKamito
Odin
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 117L
1,499 Elo+
Solo
Da Ji
Da Ji
plantbearman
Da Ji
Level 88
God Stats
6W - 6L
1,585 SR
Queue Stats
51W - 60L
1,476 Elo+
Solo
Chaac
Chaac
sgt hammers
Chaac
Level 50
God Stats
2W - 2L
1,612 SR
Queue Stats
44W - 54L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 2 / 2
7,641
509
7,184
9,398
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 1 / 4
9,155
610
7,429
6,642
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Supreme_sky19
Hercules
13
0 / 0 / 2
7,523
502
3,934
7,326
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
6 / 2 / 1
7,918
528
5,212
9,239
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 7
7,324
488
4,134
16,489
9,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Div3Deep
Tiamat
10
2 / 7 / 1
6,611
441
4,982
9,011
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Merlin
10
2 / 4 / 1
6,430
429
6,860
6,992
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
11
2 / 2 / 1
7,113
474
4,310
11,091
5,406
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
0 / 6 / 1
6,127
408
2,021
9,376
2,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 1
6,725
448
5,604
9,841
9,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
19
Kills
6
6
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
2
2
2.5
L
Tiamat
Div3Deep
Tiamat
2
7
1
0.36
L
Merlin
2
4
1
0.63
L
Odin
2
2
1
1.25
W
8
1
4
10
W
Hercules
Supreme_sky19
Hercules
0
0
2
1
W
6
2
1
3.25
W
1
1
7
4.5
L
0
6
1
0.08
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,893
Damage
23,777
49,094
Taken
46,311
22,752
Mitigated
23,347
22,300
Healing
9,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,184
3,786
441
5,206
9,398
3,112
1,276
2,894
6,210
0
40,795
L
Tiamat
Div3Deep
Tiamat
4,982
800
0
1,158
9,011
3,857
0
3,097
5,678
24,756
0
L
Merlin
6,860
725
323
1,574
6,992
2,009
0
1,942
4,910
32,312
0
L
Odin
4,310
620
0
2,546
11,091
5,406
0
3,183
7,818
0
21,206
W
7,429
589
0
2,478
6,642
4,956
402
2,467
3,818
48,259
0
W
Hercules
Supreme_sky19
Hercules
3,934
1,088
0
1,528
7,326
2,691
578
291
6,664
0
34,383
W
5,212
1,796
366
4,881
9,239
2,951
624
904
8,238
0
36,944
W
4,134
590
0
7,400
16,489
9,042
0
4,010
11,872
15,292
0
L
2,021
1,104
0
500
9,376
2,804
585
805
8,531
0
38,142
L
5,604
1,150
0
3,331
9,841
9,271
504
1,962
7,811
0
33,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,561
Gold Earned
33,006
361
Minions Killed
267
0
Camps Cleared
0
1,414,977
Distance Traveled
1,324,561
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,641
509
78
5
0
257,455
5
L
Tiamat
6,611
441
47
3
0
226,817
2
L
Merlin
6,430
429
54
4
0
274,963
2
L
Odin
7,113
474
39
3
0
289,420
2
W
Tiamat
9,155
610
113
8
0
280,206
3
W
Hercules
7,523
502
81
5
0
331,426
0
W
Bastet
7,918
528
70
5
0
256,015
0
W
Sobek
7,324
488
19
1
0
289,875
3
L
Da Ji
6,127
408
67
4
0
246,924
3
L
Chaac
6,725
448
60
4
0
286,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role