Player Matchup

Artemis
Artemis
LemonDiesel8305
Artemis
Level 29
God Stats
109W - 72L
1,656 SR
Queue Stats
738W - 693L
1,666 Elo+
Solo
Bakasura
Bakasura
SandwichGod3857
Bakasura
Level 17
God Stats
19W - 15L
1,611 SR
Queue Stats
69W - 78L
1,573 Elo+
Solo
Ymir
Ymir
SrOrejas
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,477 Elo+
Solo
Janus
Janus
ToxicBansheeee
Janus
Level 28
God Stats
1W - 6L
1,453 SR
Queue Stats
42W - 52L
1,642 Elo+
Solo
Ra
Ra
TravonConley96
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,646 Elo+
Solo
Team Averages
Level 17
1,544 SR
1,601 Elo+

VS

Team Averages
Level 21
1,624 SR
1,598 Elo+
Apollo
Apollo
A4MEG0_0
Apollo
Level 24
God Stats
3W - 1L
1,469 SR
Queue Stats
101W - 95L
1,515 Elo+
Solo
Nu Wa
Nu Wa
Anjo1981Brasil
Nu Wa
Level 5
God Stats
9W - 2L
1,784 SR
Queue Stats
14W - 4L
1,834 Elo+
Solo
Ne Zha
Ne Zha
Flow_Jam
Ne Zha
Level 20
God Stats
1W - 1L
1,349 SR
Queue Stats
104W - 88L
1,653 Elo+
Solo
Cthulhu
Cthulhu
halo777X3
Cthulhu
Level 28
God Stats
16W - 7L
1,719 SR
Queue Stats
76W - 85L
1,491 Elo+
Solo
Freya
Freya
marin18tichem
Freya
Level 27
God Stats
7W - 3L
1,801 SR
Queue Stats
119W - 104L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 2
5,547
504
6,181
8,338
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
8
1 / 3 / 0
5,369
488
3,113
7,416
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
0 / 4 / 0
4,505
410
1,055
6,325
2,621
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

5
1 / 4 / 0
4,327
393
1,247
3,535
725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 2 / 0
5,851
532
3,151
5,993
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
A4MEG0_0
Apollo
10
6 / 2 / 3
6,954
632
4,450
5,496
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 0 / 2
7,274
661
4,751
4,634
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Flow_Jam
Ne Zha
11
3 / 0 / 2
6,543
595
3,584
4,633
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
halo777X3
Cthulhu
9
2 / 2 / 3
5,790
526
2,839
7,535
3,893
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
4 / 0 / 3
6,790
617
6,327
8,011
3,414
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
18
19
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
A4MEG0_0
Apollo
6
2
3
3.75
W
3
0
2
4
W
Ne Zha
Flow_Jam
Ne Zha
3
0
2
4
L
1
6
2
0.33
L
Bakasura
1
3
0
0.33
L
Ymir
0
4
0
0
L
1
4
0
0.25
L
0
2
0
0
W
Cthulhu
halo777X3
Cthulhu
2
2
3
1.75
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,747
Damage
21,951
31,607
Taken
30,309
10,043
Mitigated
12,656
5,524
Healing
7,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
A4MEG0_0
Apollo
4,450
2,572
441
523
5,496
2,566
542
0
5,496
0
27,373
W
4,751
1,545
0
868
4,634
1,428
283
2,648
1,788
37,420
0
W
Ne Zha
Flow_Jam
Ne Zha
3,584
1,058
0
1,078
4,633
1,355
0
414
4,107
0
36,884
L
6,181
2,437
0
1,780
8,338
2,167
0
2,080
6,204
0
24,245
L
Bakasura
3,113
2,058
0
1,220
7,416
2,436
0
2,624
4,720
0
23,382
L
Ymir
1,055
588
0
250
6,325
2,621
0
4,828
1,441
6,977
0
L
1,247
287
0
90
3,535
725
0
1,459
2,006
10,674
0
L
3,151
442
12
2,172
5,993
2,094
0
2,476
3,319
42,598
0
W
Cthulhu
halo777X3
Cthulhu
2,839
92
91
1,132
7,535
3,893
0
733
6,718
24,155
0
W
6,327
2,863
0
3,688
8,011
3,414
33
1,262
5,992
36,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,599
Gold Earned
33,351
215
Minions Killed
314
0
Camps Cleared
0
834,206
Distance Traveled
1,107,240
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,954
632
63
6
0
217,789
0
W
Nu Wa
7,274
661
94
9
0
208,691
1
W
Ne Zha
6,543
595
71
6
0
264,205
2
L
Artemis
5,547
504
39
4
0
177,428
2
L
Bakasura
5,369
488
63
6
0
228,869
2
L
Ymir
4,505
410
12
1
0
140,836
0
L
Janus
4,327
393
14
1
0
108,703
1
L
Ra
5,851
532
87
8
0
178,370
3
W
Cthulhu
5,790
526
32
3
0
231,298
1
W
Freya
6,790
617
54
5
0
185,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role