Player Matchup

Thor
Thor
Arlanter
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 51L
1,440 Elo+
Party 2
Danzaburou
Danzaburou
Cuervo2
Danzaburou
Level 16
God Stats
4W - 6L
1,348 SR
Queue Stats
25W - 46L
1,344 Elo+
Party 2
Ares
Ares
ElColoDios
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,500 Elo+
Party 2
Bacchus
Bacchus
SHACROCK
Bacchus
Level 27
God Stats
8W - 7L
1,685 SR
Queue Stats
47W - 71L
1,373 Elo+
Party 2
Medusa
Medusa
TaberneroLoco
Medusa
Level 36
God Stats
1W - 7L
1,551 SR
Queue Stats
54W - 85L
1,405 Elo+
Party 2
Team Averages
Level 30
1,517 SR
1,412 Elo+

VS

Team Averages
Level 18
1,528 SR
1,453 Elo+
Bellona
Bellona
DarkNess150921
Bellona
Level 10
God Stats
15W - 10L
1,529 SR
Queue Stats
21W - 18L
1,410 Elo+
Solo
Fenrir
Fenrir
Fany丶小弟
Fenrir
Level 28
God Stats
3W - 2L
1,764 SR
Queue Stats
325W - 323L
1,500 Elo+
Solo
Scylla
Scylla
Minguchii
Scylla
Level 18
God Stats
14W - 16L
1,562 SR
Queue Stats
132W - 115L
1,395 Elo+
Party 1
Cernunnos
Cernunnos
erjoni
Cernunnos
Level 29
God Stats
20W - 20L
1,288 SR
Queue Stats
482W - 483L
1,569 Elo+
Solo
Ares
Ares
mechatrump420
Ares
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 10L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 3 / 0
4,900
490
2,258
7,635
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
Cuervo2
Danzaburou
7
0 / 5 / 0
4,776
478
1,603
6,160
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 5 / 0
4,216
422
863
5,247
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
SHACROCK
Bacchus
6
1 / 2 / 1
4,749
475
3,261
6,518
4,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 2 / 1
5,734
573
5,246
5,118
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 3
6,745
675
6,182
5,444
4,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 0 / 1
6,474
647
3,372
5,987
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
Minguchii
Scylla
11
4 / 2 / 1
6,633
663
3,404
3,561
867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
erjoni
Cernunnos
9
3 / 2 / 1
5,539
554
5,248
5,841
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 2 / 3
5,033
503
1,855
5,485
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
17
17
Deaths
6
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
0
3
0
0
L
Danzaburou
Cuervo2
Danzaburou
0
5
0
0
W
5
0
3
6.5
L
0
5
0
0
W
5
0
1
5.5
W
Scylla
Minguchii
Scylla
4
2
1
2.25
L
Bacchus
SHACROCK
Bacchus
1
2
1
0.75
L
3
2
1
1.75
W
Cernunnos
erjoni
Cernunnos
3
2
1
1.75
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,231
Damage
20,061
30,678
Taken
26,318
11,421
Mitigated
12,183
4,664
Healing
6,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
2,258
633
0
1,866
7,635
2,130
0
353
7,117
0
19,600
L
Danzaburou
Cuervo2
Danzaburou
1,603
678
0
355
6,160
1,771
430
1,794
4,092
0
16,996
W
6,182
1,756
0
632
5,444
4,806
1,088
703
4,741
3,670
30,012
L
863
440
0
0
5,247
2,151
0
140
4,907
6,696
0
W
3,372
706
0
3,264
5,987
1,845
0
274
5,713
0
30,520
W
Scylla
Minguchii
Scylla
3,404
382
0
188
3,561
867
34
40
3,521
30,508
0
L
Bacchus
SHACROCK
Bacchus
3,261
1,030
0
849
6,518
4,107
331
1,915
4,583
7,907
0
L
5,246
2,794
0
1,594
5,118
1,262
588
956
4,118
0
25,712
W
Cernunnos
erjoni
Cernunnos
5,248
2,200
0
2,107
5,841
2,081
114
1,700
4,141
0
27,711
W
1,855
622
0
516
5,485
2,584
88
1,407
4,078
6,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,375
Gold Earned
30,424
153
Minions Killed
276
0
Camps Cleared
0
917,203
Distance Traveled
962,339
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,900
490
49
5
0
205,868
3
L
Danzaburou
4,776
478
35
4
0
183,197
1
W
Bellona
6,745
675
79
8
0
205,390
1
L
Ares
4,216
422
8
1
0
170,894
0
W
Fenrir
6,474
647
64
6
0
205,020
0
W
Scylla
6,633
663
74
7
0
187,021
1
L
Bacchus
4,749
475
3
0
0
189,415
2
L
Medusa
5,734
573
58
6
0
167,829
0
W
Cernunnos
5,539
554
43
4
0
176,433
0
W
Ares
5,033
503
16
2
0
188,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role