Player Matchup

Janus
Janus
EdwardSarmento
Janus
Level 160
God Stats
13W - 16L
1,545 SR
Queue Stats
312W - 285L
1,426 Elo+
Solo
Bellona
Bellona
From51Area
Bellona
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 163L
1,431 Elo+
Solo
Chernobog
Chernobog
Maxiimaxii
Chernobog
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Smürfie
Athena
Level 105
God Stats
6W - 10L
1,719 SR
Queue Stats
791W - 776L
1,502 Elo+
Solo
Kali
Kali
UnhealthyCola
Kali
Level 69
God Stats
7W - 1L
1,500 SR
Queue Stats
862W - 847L
1,476 Elo+
Solo
Team Averages
Level 99
1,553 SR
1,467 Elo+

VS

Team Averages
Level 81
1,514 SR
1,378 Elo+
Ymir
Ymir
Bharg1002
Ymir
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,221 Elo+
Party 1
Mercury
Mercury
BloodyVizard
Mercury
Level 102
God Stats
13W - 10L
1,704 SR
Queue Stats
295W - 286L
1,525 Elo+
Party 2
Cupid
Cupid
Crispinus
Cupid
Level 68
God Stats
0W - 11L
1,250 SR
Queue Stats
6W - 16L
1,221 Elo+
Party 1
Cerberus
Cerberus
Tinyqt
Cerberus
Level 80
God Stats
4W - 2L
1,617 SR
Queue Stats
6W - 8L
1,425 Elo+
Solo
Chronos
Chronos
kookooelda5lawy
Chronos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 6
10,927
575
5,272
9,506
3,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
From51Area
Bellona
16
4 / 1 / 4
10,178
536
11,845
13,150
10,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Maxiimaxii
Chernobog
18
5 / 1 / 3
11,088
584
8,780
7,734
3,677
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
Smürfie
Athena
13
4 / 3 / 7
9,689
510
7,592
16,233
15,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 2 / 5
9,710
511
5,122
13,848
5,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 2 / 3
6,923
364
2,050
9,514
6,797
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
BloodyVizard
Mercury
16
5 / 6 / 1
10,011
527
5,532
13,399
5,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cupid
Crispinus
Cupid
13
1 / 2 / 3
7,864
414
5,520
11,443
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Tinyqt
Cerberus
12
0 / 4 / 2
7,631
402
7,999
14,298
12,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 2 / 4
10,132
533
11,045
10,322
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
16
Kills
11
11
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
2
3
1.25
L
Mercury
BloodyVizard
Mercury
5
6
1
0.92
L
Cupid
Crispinus
Cupid
1
2
3
1.25
W
2
4
6
1.25
W
Bellona
From51Area
Bellona
4
1
4
6
W
Chernobog
Maxiimaxii
Chernobog
5
1
3
6.5
W
Athena
Smürfie
Athena
4
3
7
2.5
L
Cerberus
Tinyqt
Cerberus
0
4
2
0.25
W
1
2
5
1.75
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,611
Damage
32,146
60,471
Taken
58,976
38,321
Mitigated
32,282
18,239
Healing
15,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,050
428
246
2,250
9,514
6,797
0
1,982
7,482
14,233
0
L
Mercury
BloodyVizard
Mercury
5,532
2,373
0
1,146
13,399
5,001
0
3,416
9,908
0
69,749
L
Cupid
Crispinus
Cupid
5,520
2,889
54
3,715
11,443
4,136
198
3,220
8,223
0
42,757
W
5,272
125
0
2,220
9,506
3,384
996
4,635
4,871
82,347
0
W
Bellona
From51Area
Bellona
11,845
3,267
0
2,354
13,150
10,293
1,195
5,292
7,358
249
57,546
W
Chernobog
Maxiimaxii
Chernobog
8,780
5,266
0
4,283
7,734
3,677
285
569
7,165
0
74,777
W
Athena
Smürfie
Athena
7,592
3,517
0
2,591
16,233
15,246
247
5,012
11,121
21,447
0
L
Cerberus
Tinyqt
Cerberus
7,999
632
0
3,777
14,298
12,368
0
3,450
10,298
37,429
0
W
5,122
2,940
0
6,791
13,848
5,721
0
4,936
8,862
0
57,951
L
11,045
2,543
0
4,000
10,322
3,980
0
1,045
9,252
74,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,592
Gold Earned
42,561
550
Minions Killed
429
0
Camps Cleared
0
1,974,812
Distance Traveled
1,704,016
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,923
364
18
1
0
357,946
5
L
Mercury
10,011
527
122
6
0
370,379
6
L
Cupid
7,864
414
71
4
0
300,755
2
W
Janus
10,927
575
171
9
0
392,110
5
W
Bellona
10,178
536
116
6
0
393,352
10
W
Chernobog
11,088
584
135
7
0
387,740
5
W
Athena
9,689
510
24
1
0
426,377
8
L
Cerberus
7,631
402
80
4
0
314,247
6
W
Kali
9,710
511
104
5
0
375,233
0
L
Chronos
10,132
533
138
7
0
360,689
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role