Player Matchup

Bellona
Bellona
Allie_Quinn92
Bellona
Level 22
God Stats
23W - 25L
1,408 SR
Queue Stats
161W - 228L
1,429 Elo+
Solo
Fenrir
Fenrir
GingerJesus58
Fenrir
Level 18
God Stats
20W - 15L
1,557 SR
Queue Stats
98W - 86L
1,538 Elo+
Solo
Khepri
Khepri
Jormungandr1320
Khepri
Level 5
God Stats
1W - 4L
1,396 SR
Queue Stats
5W - 11L
1,371 Elo+
Solo
Tiamat
Tiamat
Marty Riggs
Tiamat
Level 5
God Stats
3W - 3L
1,719 SR
Queue Stats
5W - 5L
1,535 Elo+
Solo
Discordia
Discordia
The_1stWizard
Discordia
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
166W - 152L
1,761 Elo+
Solo
Team Averages
Level 14
1,516 SR
1,527 Elo+

VS

Team Averages
Level 17
1,528 SR
1,578 Elo+
Olorun
Olorun
CoinBucket68150
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,723 Elo+
Solo
Thoth
Thoth
NicoProGamer556
Thoth
Level 7
God Stats
2W - 1L
1,490 SR
Queue Stats
8W - 18L
1,324 Elo+
Solo
Terra
Terra
PacifisticX
Terra
Level 26
God Stats
11W - 7L
1,529 SR
Queue Stats
352W - 217L
1,595 Elo+
Solo
Susano
Susano
SlappySquiwwel
Susano
Level 17
God Stats
160W - 78L
1,668 SR
Queue Stats
307W - 170L
1,752 Elo+
Solo
Danzaburou
Danzaburou
Tolkiens Hunter
Danzaburou
Level 28
God Stats
10W - 6L
1,456 SR
Queue Stats
28W - 35L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
19
3 / 4 / 7
13,389
893
10,006
15,832
10,095
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
17 / 14 / 5
17,902
1,193
28,356
36,148
25,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
0 / 13 / 12
13,028
869
8,109
23,214
25,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
19
0 / 8 / 5
12,181
812
4,629
15,731
9,383
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
The_1stWizard
Discordia
20
2 / 4 / 14
14,480
965
25,830
14,467
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
10,655
710
654
1,807
452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
3 / 8 / 13
12,962
864
6,044
16,539
6,514
20
9 / 3 / 18
16,477
1,098
20,130
22,728
39,450
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
25 / 3 / 13
20,318
1,355
50,281
21,971
10,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Tolkiens Hunter
Danzaburou
20
6 / 6 / 15
15,212
1,014
18,616
21,884
9,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
102
22
Kills
43
43
Deaths
22
43
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Bellona
3
4
7
1.63
W
0
2
0
0
L
17
14
5
1.39
L
0
13
12
0.46
L
Tiamat
0
8
5
0.31
W
3
8
13
1.19
W
9
3
18
6
W
25
3
13
10.5
L
Discordia
The_1stWizard
Discordia
2
4
14
2.25
W
Danzaburou
Tolkiens Hunter
Danzaburou
6
6
15
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,930
Damage
95,725
105,392
Taken
84,929
75,176
Mitigated
66,162
7,848
Healing
11,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
10,006
5,550
0
132
15,832
10,095
0
4,529
11,303
0
24,402
W
654
351
0
232
1,807
452
0
266
1,501
752
0
L
28,356
9,230
905
3,761
36,148
25,156
0
6,194
29,954
0
48,253
L
8,109
1,994
0
0
23,214
25,688
0
8,226
14,988
29,816
0
L
Tiamat
4,629
1,059
0
1,208
15,731
9,383
0
4,190
11,541
18,429
0
W
6,044
468
0
0
16,539
6,514
0
7,256
8,859
16,020
0
W
20,130
3,546
1,263
3,194
22,728
39,450
0
8,116
13,937
36,405
0
W
50,281
17,071
0
1,832
21,971
10,293
0
7,871
13,814
0
83,139
L
Discordia
The_1stWizard
Discordia
25,830
1,381
296
1,546
14,467
4,854
0
3,689
10,778
61,301
0
W
Danzaburou
Tolkiens Hunter
Danzaburou
18,616
11,971
0
5,288
21,884
9,453
0
13,019
7,625
0
58,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,980
Gold Earned
75,624
218
Minions Killed
241
5
Camps Cleared
10
1,180,123
Distance Traveled
1,034,329
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,389
893
38
3
0
229,503
0
W
Olorun
10,655
710
1
0
1
18,774
0
L
Fenrir
17,902
1,193
41
3
2
290,197
1
L
Khepri
13,028
869
37
2
0
194,415
3
L
Tiamat
12,181
812
18
1
2
214,535
0
W
Thoth
12,962
864
22
1
0
217,218
0
W
Terra
16,477
1,098
31
2
2
289,071
0
W
Susano
20,318
1,355
65
4
5
295,640
2
L
Discordia
14,480
965
84
6
1
251,473
0
W
Danzaburou
15,212
1,014
122
8
2
213,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role