Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Demonkev_147
Fenrir
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 25L
1,470 Elo+
Solo
Athena
Athena
GHOST333861
Athena
Level 108
God Stats
1W - 2L
1,757 SR
Queue Stats
3W - 5L
1,271 Elo+
Solo
Tiamat
Tiamat
b00seven2016
Tiamat
Level 68
God Stats
6W - 11L
1,274 SR
Queue Stats
143W - 143L
1,404 Elo+
Solo
Nike
Nike
radarayne
Nike
Level 125
God Stats
11W - 11L
1,507 SR
Queue Stats
622W - 649L
1,403 Elo+
Solo
Team Averages
Level 97
1,508 SR
1,410 Elo+

VS

Team Averages
Level 89
1,575 SR
1,553 Elo+
Skadi
Skadi
ItsFrognation
Skadi
Level 85
God Stats
13W - 13L
1,520 SR
Queue Stats
31W - 26L
1,656 Elo+
Solo
Vulcan
Vulcan
XxD3stinyPainxX
Vulcan
Level 127
God Stats
1W - 2L
1,392 SR
Queue Stats
89W - 99L
1,531 Elo+
Solo
Baron Samedi
Baron Samedi
YonkoParadox
Baron Samedi
Level 88
God Stats
5W - 7L
1,620 SR
Queue Stats
84W - 87L
1,434 Elo+
Solo
Chaac
Chaac
headshotcrazy33
Chaac
Level 60
God Stats
7W - 2L
1,873 SR
Queue Stats
53W - 45L
1,615 Elo+
Party 1
Hou Yi
Hou Yi
justinhep12
Hou Yi
Level 84
God Stats
5W - 3L
1,467 SR
Queue Stats
87W - 75L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 3 / 2
5,749
821
2,955
5,834
2,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
11
3 / 5 / 1
6,428
918
1,981
8,013
4,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Athena
12
1 / 2 / 2
5,951
850
2,416
8,618
5,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
10
0 / 2 / 2
5,072
725
4,235
6,023
2,963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
9
0 / 3 / 3
5,059
723
3,532
4,805
1,786
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 7
7,676
1,097
6,852
3,464
1,147
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 8
6,756
965
4,214
3,943
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Baron Samedi
YonkoParadox
Baron Samedi
11
1 / 3 / 9
5,852
836
2,929
3,516
1,516
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 0 / 8
5,381
769
6,407
6,062
4,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
13
5 / 0 / 7
7,560
1,080
6,998
4,206
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
6
Kills
15
15
Deaths
6
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
2
1
L
Fenrir
3
5
1
0.7
L
Athena
1
2
2
1
W
6
0
7
9.5
W
3
3
8
2.33
W
Baron Samedi
YonkoParadox
Baron Samedi
1
3
9
1.83
L
Tiamat
0
2
2
0.5
W
0
0
8
4
W
Hou Yi
5
0
7
8.5
L
Nike
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,119
Damage
27,400
33,293
Taken
21,191
16,489
Mitigated
9,457
4,875
Healing
5,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,955
901
0
635
5,834
2,119
0
1,550
4,140
0
15,927
L
Fenrir
1,981
397
0
1,058
8,013
4,133
0
2,069
5,759
0
14,641
L
Athena
2,416
682
0
1,035
8,618
5,488
0
2,201
6,324
13,927
0
W
6,852
3,165
0
947
3,464
1,147
67
779
2,631
0
23,806
W
4,214
778
0
260
3,943
1,170
0
927
2,927
16,196
0
W
Baron Samedi
YonkoParadox
Baron Samedi
2,929
349
205
119
3,516
1,516
348
1,080
2,357
10,179
0
L
Tiamat
4,235
424
0
2,147
6,023
2,963
0
784
5,109
14,098
0
W
6,407
883
0
1,865
6,062
4,177
0
2,177
3,671
211
15,250
W
Hou Yi
6,998
2,625
0
1,810
4,206
1,447
880
1,210
2,816
0
27,005
L
Nike
3,532
0
0
0
4,805
1,786
0
463
4,285
0
9,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,259
Gold Earned
33,225
144
Minions Killed
196
4
Camps Cleared
6
665,618
Distance Traveled
710,020
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,749
821
36
5
0
131,297
2
L
Fenrir
6,428
918
35
5
3
136,436
0
L
Athena
5,951
850
30
4
0
147,477
1
W
Skadi
7,676
1,097
50
7
2
153,169
1
W
Vulcan
6,756
965
35
5
1
148,348
2
W
Baron Samedi
5,852
836
26
4
0
121,701
0
L
Tiamat
5,072
725
32
5
1
139,689
0
W
Chaac
5,381
769
18
3
0
150,163
1
W
Hou Yi
7,560
1,080
67
10
3
136,639
2
L
Nike
5,059
723
11
2
0
110,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role