Player Matchup

Ymir
Ymir
Draaktthar
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,613 Elo+
Solo
Hercules
Hercules
Indien5001
Hercules
Level 10
God Stats
0W - 2L
1,284 SR
Queue Stats
6W - 5L
1,714 Elo+
Solo
Scylla
Scylla
LuNCHAblE1984
Scylla
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
261W - 317L
1,519 Elo+
Solo
The Morrigan
The Morrigan
Tgesinwar
The Morrigan
Level 29
God Stats
25W - 11L
1,722 SR
Queue Stats
29W - 14L
1,602 Elo+
Solo
Skadi
Skadi
xrafaelaxx
Skadi
Level 26
God Stats
17W - 22L
1,524 SR
Queue Stats
93W - 108L
1,620 Elo+
Solo
Team Averages
Level 24
1,506 SR
1,614 Elo+

VS

Team Averages
Level 19
1,525 SR
1,564 Elo+
Ra
Ra
Colossal_Brain
Ra
Level 12
God Stats
9W - 6L
1,464 SR
Queue Stats
18W - 12L
1,618 Elo+
Solo
Poseidon
Poseidon
Evurust
Poseidon
Level 15
God Stats
7W - 4L
1,385 SR
Queue Stats
48W - 34L
1,544 Elo+
Party 1
Neith
Neith
Exiled90T_
Neith
Level 24
God Stats
6W - 5L
1,496 SR
Queue Stats
187W - 169L
1,480 Elo+
Solo
Achilles
Achilles
Txtli
Achilles
Level 15
God Stats
5W - 1L
1,714 SR
Queue Stats
36W - 21L
1,549 Elo+
Party 1
King Arthur
King Arthur
xChasgiter
King Arthur
Level 28
God Stats
44W - 50L
1,565 SR
Queue Stats
154W - 179L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 6
10,776
980
7,210
9,741
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Indien5001
Hercules
17
1 / 6 / 7
10,821
984
6,984
23,945
27,039
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
3 / 11 / 3
10,778
980
7,985
21,394
7,931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
Tgesinwar
The Morrigan
16
2 / 8 / 6
10,525
957
14,609
14,409
5,786
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
16
5 / 6 / 3
11,291
1,026
16,820
18,034
6,871
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

55

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 18
11,120
1,011
6,162
8,187
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
Evurust
Poseidon
18
7 / 3 / 15
11,797
1,072
15,386
10,134
3,890
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
19
3 / 0 / 23
11,643
1,058
15,041
9,285
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Txtli
Achilles
18
10 / 3 / 16
12,708
1,155
14,677
16,541
13,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
xChasgiter
King Arthur
19
13 / 2 / 14
13,548
1,232
26,485
16,509
9,405
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
121
12
Kills
35
35
Deaths
12
25
Assists
86
Player
Kills
Deaths
Assists
KDA
W
2
4
18
2.75
L
1
4
6
1
W
Poseidon
Evurust
Poseidon
7
3
15
4.83
W
Neith
3
0
23
14.5
L
Hercules
Indien5001
Hercules
1
6
7
0.75
L
3
11
3
0.41
L
The Morrigan
Tgesinwar
The Morrigan
2
8
6
0.63
W
Achilles
Txtli
Achilles
10
3
16
6
W
King Arthur
xChasgiter
King Arthur
13
2
14
10
L
Skadi
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,608
Damage
77,751
87,523
Taken
60,656
54,707
Mitigated
33,739
12,276
Healing
14,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,162
529
761
526
8,187
3,095
0
4,877
3,310
36,742
0
L
7,210
249
0
924
9,741
7,080
0
2,250
7,491
17,826
0
W
Poseidon
Evurust
Poseidon
15,386
2,373
0
751
10,134
3,890
0
4,351
5,783
36,271
0
W
Neith
15,041
7,922
0
3,865
9,285
3,725
0
4,893
4,392
0
35,989
L
Hercules
Indien5001
Hercules
6,984
1,454
0
7,885
23,945
27,039
0
6,412
17,533
0
31,678
L
7,985
1,162
0
2,758
21,394
7,931
0
3,552
17,842
41,154
0
L
The Morrigan
Tgesinwar
The Morrigan
14,609
668
0
0
14,409
5,786
0
3,896
10,513
23,870
0
W
Achilles
Txtli
Achilles
14,677
6,799
0
2,596
16,541
13,624
0
9,287
7,254
0
24,153
W
King Arthur
xChasgiter
King Arthur
26,485
7,900
0
5,671
16,509
9,405
0
6,396
9,989
0
50,969
L
Skadi
16,820
10,021
0
709
18,034
6,871
0
5,438
12,596
0
37,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,191
Gold Earned
60,816
210
Minions Killed
228
8
Camps Cleared
5
871,256
Distance Traveled
1,064,098
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,120
1,011
73
7
0
210,960
0
L
Ymir
10,776
980
20
2
0
122,312
0
W
Poseidon
11,797
1,072
47
4
1
208,071
0
W
Neith
11,643
1,058
43
4
2
217,654
0
L
Hercules
10,821
984
48
4
0
199,371
0
L
Scylla
10,778
980
85
8
1
151,539
2
L
The Morrigan
10,525
957
16
1
4
220,646
0
W
Achilles
12,708
1,155
14
1
0
204,084
0
W
King Arthur
13,548
1,232
51
5
2
223,329
2
L
Skadi
11,291
1,026
41
4
3
177,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role