Player Matchup

Izanami
Izanami
Fleips
Izanami
Level 22
God Stats
2W - 6L
1,500 SR
Queue Stats
28W - 34L
1,481 Elo+
Party 2
Sobek
Sobek
KNGdoctorTBW
Sobek
Level 41
God Stats
3W - 5L
1,530 SR
Queue Stats
300W - 425L
1,460 Elo+
Party 2
Loki
Loki
PedroPaulo007
Loki
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 71L
1,388 Elo+
Party 2
Ra
Ra
bTh Higor
Ra
Level 13
God Stats
1W - 1L
1,281 SR
Queue Stats
15W - 17L
1,385 Elo+
Party 2
Chaac
Chaac
tobi_fantastico
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 59L
1,441 Elo+
Solo
Team Averages
Level 24
1,462 SR
1,431 Elo+

VS

Team Averages
Level 20
1,439 SR
1,392 Elo+
Vamana
Vamana
Expertmoreno
Vamana
Level 5
God Stats
2W - 3L
1,427 SR
Queue Stats
73W - 80L
1,484 Elo+
Solo
Cerberus
Cerberus
G__beltrao15
Cerberus
Level 27
God Stats
22W - 25L
1,397 SR
Queue Stats
78W - 105L
1,437 Elo+
Solo
Agni
Agni
MLºRIO
Agni
Level 26
God Stats
4W - 9L
1,572 SR
Queue Stats
74W - 121L
1,365 Elo+
Party 1
Tsukuyomi
Tsukuyomi
W7M_Kaneki
Tsukuyomi
Level 29
God Stats
6W - 11L
1,301 SR
Queue Stats
126W - 181L
1,357 Elo+
Party 1
Tiamat
Tiamat
opositor_louvado
Tiamat
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 29L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fleips
Izanami
19
3 / 5 / 2
13,475
481
12,669
22,232
8,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

18
9 / 3 / 8
14,255
509
22,135
33,779
40,727
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
11 / 7 / 5
12,785
457
14,199
18,641
6,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 6 / 9
11,766
420
17,516
16,941
6,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 7 / 5
12,302
439
24,373
29,211
28,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
17 / 3 / 5
13,725
490
39,238
49,492
44,936
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
G__beltrao15
Cerberus
20
7 / 8 / 14
13,515
483
23,205
30,346
30,284
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
MLºRIO
Agni
12
1 / 10 / 6
8,994
321
8,199
11,264
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
W7M_Kaneki
Tsukuyomi
11
2 / 9 / 5
9,740
348
7,839
14,436
4,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 5 / 1
8,502
304
2,246
7,818
3,173
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
59
35
Kills
28
28
Deaths
35
29
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Vamana
17
3
5
6.5
W
Izanami
Fleips
Izanami
3
5
2
0.8
L
Cerberus
G__beltrao15
Cerberus
7
8
14
1.75
W
9
3
8
4.33
L
Agni
MLºRIO
Agni
1
10
6
0.4
W
11
7
5
1.93
L
Tsukuyomi
W7M_Kaneki
Tsukuyomi
2
9
5
0.5
W
3
6
9
1.25
L
1
5
1
0.3
W
9
7
5
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,892
Damage
80,727
120,804
Taken
113,356
91,401
Mitigated
86,561
27,453
Healing
38,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
39,238
17,099
0
25,690
49,492
44,936
598
15,862
33,205
0
98,895
W
Izanami
Fleips
Izanami
12,669
8,062
0
6,479
22,232
8,389
2,116
2,892
19,340
0
75,814
L
Cerberus
G__beltrao15
Cerberus
23,205
1,579
0
7,316
30,346
30,284
140
14,040
16,006
69,706
0
W
22,135
1,593
0
3,556
33,779
40,727
975
10,087
22,033
48,680
0
L
Agni
MLºRIO
Agni
8,199
873
0
1,202
11,264
3,707
0
4,660
6,529
27,598
0
W
14,199
3,560
0
1,060
18,641
6,969
497
5,018
13,623
0
45,343
L
Tsukuyomi
W7M_Kaneki
Tsukuyomi
7,839
2,249
0
3,194
14,436
4,461
0
4,505
9,856
0
28,398
W
17,516
3,973
2,281
4,286
16,941
6,581
2,673
6,309
10,632
59,801
0
L
2,246
1,102
0
1,008
7,818
3,173
212
584
6,934
14,339
0
W
24,373
3,973
0
9,791
29,211
28,735
1,058
9,344
19,867
0
77,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,583
Gold Earned
54,476
393
Minions Killed
293
0
Camps Cleared
0
2,381,712
Distance Traveled
1,882,393
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
13,725
490
110
4
0
574,084
1
W
Izanami
13,475
481
119
4
0
451,836
7
L
Cerberus
13,515
483
80
3
0
451,351
2
W
Sobek
14,255
509
45
2
0
516,058
0
L
Agni
8,994
321
40
1
0
304,989
2
W
Loki
12,785
457
47
2
0
499,283
1
L
Tsukuyomi
9,740
348
34
1
0
313,518
1
W
Ra
11,766
420
86
3
0
433,232
1
L
Tiamat
8,502
304
29
1
0
238,451
1
W
Chaac
12,302
439
96
3
0
481,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role