Player Matchup

Ymir
Ymir
BayGlue61148623
Ymir
Level 19
God Stats
135W - 127L
1,388 SR
Queue Stats
1,093W - 1,174L
1,226 Elo+
Solo
Thor
Thor
JacobFish2014
Thor
Level 8
God Stats
0W - 4L
1,177 SR
Queue Stats
12W - 31L
1,283 Elo+
Solo
Tiamat
Tiamat
JakubKiedrowicz
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tyr
Tyr
Michio2190
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,426 Elo+
Solo
Neith
Neith
れにちゃん
Neith
Level 8
God Stats
16W - 15L
1,477 SR
Queue Stats
16W - 16L
1,378 Elo+
Solo
Team Averages
Level 11
1,408 SR
1,363 Elo+

VS

Team Averages
Level 17
1,447 SR
1,345 Elo+
Merlin
Merlin
DOCTOR_SKYWALKER
Merlin
Level 8
God Stats
5W - 5L
1,324 SR
Queue Stats
9W - 10L
1,233 Elo+
Solo
Cthulhu
Cthulhu
Fire xSuperior
Cthulhu
Level 18
God Stats
2W - 3L
1,407 SR
Queue Stats
100W - 96L
1,418 Elo+
Solo
Tsukuyomi
Tsukuyomi
GRIM-REAPER_2-15
Tsukuyomi
Level 24
God Stats
64W - 38L
1,520 SR
Queue Stats
78W - 66L
1,365 Elo+
Solo
Jormungandr
Jormungandr
IKarenI
Jormungandr
Level 18
God Stats
17W - 22L
1,377 SR
Queue Stats
37W - 45L
1,382 Elo+
Solo
Loki
Loki
Jacs-Z-
Loki
Level 16
God Stats
8W - 2L
1,607 SR
Queue Stats
34W - 54L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 1
10,627
966
10,133
22,209
22,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 1 / 1
8,929
812
550
2,778
863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

15
1 / 12 / 0
9,536
867
8,943
15,409
8,103
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 12 / 1
9,621
875
12,771
22,176
12,002
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
0 / 3 / 1
9,329
848
12,692
13,436
5,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 16
11,531
1,048
7,234
7,851
3,368
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 0 / 20
11,534
1,049
11,307
12,547
12,402
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tsukuyomi
18
9 / 2 / 17
12,070
1,097
13,822
9,578
7,018
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
IKarenI
Jormungandr
19
10 / 0 / 20
11,960
1,087
15,389
12,567
7,792
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Jacs-Z-
Loki
19
11 / 0 / 15
11,788
1,072
20,268
12,582
5,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
126
1
Kills
38
38
Deaths
2
4
Assists
88
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
3
0
16
11
W
5
0
20
15
W
Tsukuyomi
9
2
17
8.75
W
Jormungandr
IKarenI
Jormungandr
10
0
20
20
L
0
1
1
0.5
W
Loki
Jacs-Z-
Loki
11
0
15
18.5
L
1
12
0
0.08
L
0
12
1
0.04
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,089
Damage
68,020
76,008
Taken
55,125
48,317
Mitigated
36,088
5,419
Healing
13,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,133
1,659
0
382
22,209
22,274
0
8,974
13,185
43,481
0
W
7,234
2,773
743
3,965
7,851
3,368
0
3,495
4,356
48,128
0
W
11,307
1,774
767
701
12,547
12,402
0
4,477
8,070
17,137
0
W
Tsukuyomi
13,822
4,993
525
756
9,578
7,018
0
2,663
5,676
0
26,743
W
Jormungandr
IKarenI
Jormungandr
15,389
4,225
1,439
2,331
12,567
7,792
0
4,003
8,198
26,637
0
L
550
151
0
59
2,778
863
0
1,671
1,107
0
1,238
W
Loki
Jacs-Z-
Loki
20,268
9,347
0
1,778
12,582
5,508
0
4,438
8,144
0
31,177
L
8,943
991
0
958
15,409
8,103
0
5,619
9,790
20,108
0
L
12,771
6,059
0
1,197
22,176
12,002
0
11,356
10,820
0
21,230
L
12,692
6,860
0
2,823
13,436
5,075
0
6,260
7,176
0
27,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,042
Gold Earned
58,883
176
Minions Killed
199
2
Camps Cleared
6
799,952
Distance Traveled
1,052,505
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,627
966
110
10
1
185,097
0
W
Merlin
11,531
1,048
113
10
0
188,780
2
W
Cthulhu
11,534
1,049
10
1
1
222,124
3
W
Tsukuyomi
12,070
1,097
39
4
3
176,415
0
W
Jormungandr
11,960
1,087
18
2
1
228,850
0
L
Thor
8,929
812
3
0
0
62,261
0
W
Loki
11,788
1,072
19
2
1
236,336
1
L
Tiamat
9,536
867
18
2
0
193,159
1
L
Tyr
9,621
875
22
2
1
178,403
0
L
Neith
9,329
848
23
2
0
181,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role