Player Matchup

Susano
Susano
Ak47xpurplez
Susano
Level 15
God Stats
3W - 1L
1,591 SR
Queue Stats
23W - 17L
1,512 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dr_Flotur_
Tsukuyomi
Level 19
God Stats
45W - 28L
1,606 SR
Queue Stats
153W - 145L
1,509 Elo+
Party 2
Chronos
Chronos
MegaBiquette_76
Chronos
Level 20
God Stats
21W - 18L
1,531 SR
Queue Stats
136W - 125L
1,449 Elo+
Party 2
King Arthur
King Arthur
TinyTank948
King Arthur
Level 29
God Stats
3W - 4L
1,234 SR
Queue Stats
60W - 62L
1,499 Elo+
Solo
Neith
Neith
michtodelguado39
Neith
Level 11
God Stats
9W - 10L
1,437 SR
Queue Stats
25W - 29L
1,421 Elo+
Solo
Team Averages
Level 19
1,480 SR
1,478 Elo+

VS

Team Averages
Level 22
1,608 SR
1,527 Elo+
Artio
Artio
IMSoSPECTRE2774
Artio
Level 8
God Stats
0W - 1L
1,713 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ymir
Ymir
Reinsolide
Ymir
Level 19
God Stats
21W - 19L
1,545 SR
Queue Stats
158W - 181L
1,351 Elo+
Solo
Baron Samedi
Baron Samedi
craigen743
Baron Samedi
Level 26
God Stats
7W - 6L
1,573 SR
Queue Stats
39W - 30L
1,723 Elo+
Party 1
Athena
Athena
speed10demon
Athena
Level 29
God Stats
9W - 8L
1,757 SR
Queue Stats
46W - 34L
1,732 Elo+
Party 1
Tiamat
Tiamat
xNSG_Aqua
Tiamat
Level 26
God Stats
4W - 7L
1,454 SR
Queue Stats
593W - 732L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
4 / 3 / 3
6,619
509
6,617
6,252
1,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
Dr_Flotur_
Tsukuyomi
12
4 / 3 / 4
7,474
575
4,923
10,717
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 7
7,774
598
6,803
6,696
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
TinyTank948
King Arthur
16
8 / 0 / 0
9,352
719
11,039
8,043
4,420
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 0 / 1
6,512
501
4,156
3,561
1,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 3
4,899
377
560
9,372
5,242
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 1
6,548
504
3,901
9,191
4,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
craigen743
Baron Samedi
11
2 / 2 / 2
6,497
500
3,814
7,503
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
10
0 / 7 / 0
5,841
449
2,229
13,430
6,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
xNSG_Aqua
Tiamat
9
3 / 5 / 0
5,845
450
4,038
7,371
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
22
Kills
6
7
Deaths
22
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Susano
4
3
3
1.83
W
Tsukuyomi
Dr_Flotur_
Tsukuyomi
4
3
4
2
L
0
6
3
0.25
W
4
1
7
7.5
L
1
2
1
0.75
W
King Arthur
TinyTank948
King Arthur
8
0
0
8
L
Baron Samedi
craigen743
Baron Samedi
2
2
2
1.5
W
2
0
1
2.5
L
Athena
0
7
0
0
L
Tiamat
xNSG_Aqua
Tiamat
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,538
Damage
14,542
35,269
Taken
46,867
12,838
Mitigated
23,440
11,959
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
6,617
1,490
0
1,268
6,252
1,825
451
2,771
3,233
0
18,259
W
Tsukuyomi
Dr_Flotur_
Tsukuyomi
4,923
1,142
99
3,650
10,717
3,421
0
3,062
7,592
0
45,642
L
560
35
631
889
9,372
5,242
0
2,832
6,540
9,435
0
W
6,803
2,663
330
2,465
6,696
2,047
493
3,766
2,498
42,558
0
L
3,901
811
0
716
9,191
4,922
0
0
9,191
35,021
0
W
King Arthur
TinyTank948
King Arthur
11,039
1,393
0
2,549
8,043
4,420
0
2,357
5,620
0
62,896
L
Baron Samedi
craigen743
Baron Samedi
3,814
301
314
1,818
7,503
2,817
628
1,460
5,899
32,331
0
W
4,156
2,729
0
1,598
3,561
1,125
294
1,777
1,784
0
23,399
L
Athena
2,229
809
0
2,568
13,430
6,757
0
0
13,238
27,452
0
L
Tiamat
xNSG_Aqua
Tiamat
4,038
585
0
832
7,371
3,702
0
2,511
4,860
16,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,731
Gold Earned
29,630
377
Minions Killed
243
0
Camps Cleared
0
1,210,071
Distance Traveled
1,178,513
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,619
509
23
2
0
266,706
1
W
Tsukuyomi
7,474
575
74
6
0
237,041
4
L
Artio
4,899
377
13
1
0
246,258
0
W
Chronos
7,774
598
80
6
0
246,656
0
L
Ymir
6,548
504
57
4
0
219,858
6
W
King Arthur
9,352
719
142
11
0
264,667
2
L
Baron Samedi
6,497
500
68
5
0
230,808
0
W
Neith
6,512
501
58
4
0
195,001
0
L
Athena
5,841
449
58
4
0
242,037
0
L
Tiamat
5,845
450
47
4
0
239,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role