Player Matchup

Nu Wa
Nu Wa
I Need Wards967
Nu Wa
Level 15
God Stats
1W - 0L
1,669 SR
Queue Stats
16W - 7L
1,941 Elo+
Party 1
Susano
Susano
Mr Pork Tahko
Susano
Level 21
God Stats
9W - 0L
2,047 SR
Queue Stats
13W - 4L
2,021 Elo+
Party 1
Nemesis
Nemesis
StoicHOUSE
Nemesis
Level 29
God Stats
2W - 2L
1,202 SR
Queue Stats
388W - 390L
1,339 Elo+
Solo
Bellona
Bellona
x Steezy NuGz
Bellona
Level 27
God Stats
76W - 53L
1,581 SR
Queue Stats
115W - 98L
1,571 Elo+
Solo
Sol
Sol
カッパです
Sol
Level 6
God Stats
9W - 4L
1,681 SR
Queue Stats
62W - 61L
1,487 Elo+
Solo
Team Averages
Level 20
1,636 SR
1,672 Elo+

VS

Team Averages
Level 13
1,470 SR
1,477 Elo+
Danzaburou
Danzaburou
FatLogan4Life
Danzaburou
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 127L
1,498 Elo+
Solo
Anubis
Anubis
KioHellmaster
Anubis
Level 17
God Stats
0W - 1L
1,324 SR
Queue Stats
2W - 7L
1,326 Elo+
Party 2
Hou Yi
Hou Yi
RedFlaame
Hou Yi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,349 Elo+
Party 2
Ah Puch
Ah Puch
RubrNjaRobot
Ah Puch
Level 27
God Stats
4W - 4L
1,528 SR
Queue Stats
110W - 94L
1,699 Elo+
Solo
Bellona
Bellona
VastCandy106753
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 15
13,077
1,189
27,907
10,374
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
11 / 3 / 6
11,856
1,078
17,954
13,828
6,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
StoicHOUSE
Nemesis
13
0 / 1 / 1
8,714
792
877
1,852
1,296
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
18
3 / 0 / 15
11,279
1,025
13,340
17,463
12,867
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 0 / 10
12,273
1,116
10,441
7,766
2,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

229

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FatLogan4Life
Danzaburou
15
0 / 6 / 3
9,706
882
10,325
18,000
5,736
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 7 / 2
10,218
929
9,069
16,151
6,973
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
RedFlaame
Hou Yi
16
1 / 7 / 2
9,822
893
5,778
16,712
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
RubrNjaRobot
Ah Puch
16
1 / 4 / 3
10,766
979
13,250
9,123
2,405
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 6 / 2
9,751
886
6,939
14,898
9,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
30
Kills
4
4
Deaths
30
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FatLogan4Life
Danzaburou
0
6
3
0.25
W
10
0
15
17.5
L
1
7
2
0.29
W
11
3
6
4.67
L
Hou Yi
RedFlaame
Hou Yi
1
7
2
0.29
L
Ah Puch
RubrNjaRobot
Ah Puch
1
4
3
0.63
W
Nemesis
StoicHOUSE
Nemesis
0
1
1
0.5
L
1
6
2
0.33
W
Bellona
3
0
15
10.5
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,519
Damage
45,361
51,283
Taken
74,884
27,700
Mitigated
30,111
9,298
Healing
7,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FatLogan4Life
Danzaburou
10,325
2,114
0
2,281
18,000
5,736
0
9,223
8,280
0
35,684
W
27,907
7,012
193
2,396
10,374
3,780
0
5,316
5,008
55,045
0
L
9,069
986
0
3,561
16,151
6,973
0
7,161
8,610
39,105
0
W
17,954
3,178
270
2,056
13,828
6,961
0
6,277
7,451
0
30,653
L
Hou Yi
RedFlaame
Hou Yi
5,778
2,430
0
1,282
16,712
5,172
0
7,397
8,948
0
17,017
L
Ah Puch
RubrNjaRobot
Ah Puch
13,250
266
0
314
9,123
2,405
0
4,327
4,439
50,892
0
W
Nemesis
StoicHOUSE
Nemesis
877
177
0
0
1,852
1,296
0
303
1,524
0
2,629
L
6,939
4,116
0
458
14,898
9,825
0
8,772
5,609
0
18,228
W
Bellona
13,340
3,624
428
1,297
17,463
12,867
0
6,679
10,559
0
22,709
W
10,441
1,502
0
2,658
7,766
2,796
0
3,744
3,997
34,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,199
Gold Earned
50,263
207
Minions Killed
261
4
Camps Cleared
8
934,659
Distance Traveled
993,711
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,706
882
43
4
2
203,295
1
W
Nu Wa
13,077
1,189
67
6
1
203,667
0
L
Anubis
10,218
929
79
7
1
184,606
0
W
Susano
11,856
1,078
43
4
1
214,925
1
L
Hou Yi
9,822
893
25
2
0
182,846
0
L
Ah Puch
10,766
979
92
8
3
208,948
0
W
Nemesis
8,714
792
5
0
0
43,112
1
L
Bellona
9,751
886
22
2
2
214,016
0
W
Bellona
11,279
1,025
22
2
1
246,578
0
W
Sol
12,273
1,116
70
6
1
226,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role