Player Matchup

Ra
Ra
Cold Coke9750
Ra
Level 100
God Stats
5W - 5L
1,331 SR
Queue Stats
392W - 400L
1,496 Elo+
Party 2
Anhur
Anhur
Folkye
Anhur
Level 66
God Stats
1W - 1L
1,525 SR
Queue Stats
4W - 6L
1,475 Elo+
Solo
Tiamat
Tiamat
Rinorin
Tiamat
Level 69
God Stats
0W - 2L
1,285 SR
Queue Stats
39W - 34L
1,455 Elo+
Solo
Achilles
Achilles
SuperbiSqualoo
Achilles
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
145W - 111L
1,546 Elo+
Solo
Aphrodite
Aphrodite
Uzumaki EDL
Aphrodite
Level 77
God Stats
11W - 12L
1,634 SR
Queue Stats
103W - 131L
1,452 Elo+
Party 2
Team Averages
Level 86
1,455 SR
1,485 Elo+

VS

Team Averages
Level 85
1,512 SR
1,558 Elo+
Apollo
Apollo
 
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
BasedGodDaniels
Ymir
Level 69
God Stats
25W - 18L
1,520 SR
Queue Stats
603W - 623L
1,464 Elo+
Party 1
Kali
Kali
MadaraDW
Kali
Level 97
God Stats
5W - 5L
1,544 SR
Queue Stats
514W - 289L
1,722 Elo+
Party 3
Vamana
Vamana
RatoValdomito
Vamana
Level 84
God Stats
15W - 6L
1,263 SR
Queue Stats
184W - 168L
1,512 Elo+
Solo
Hel
Hel
sadrake666
Hel
Level 67
God Stats
4W - 2L
1,733 SR
Queue Stats
184W - 156L
1,592 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,477
498
2,771
8,058
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Folkye
Anhur
11
4 / 5 / 1
6,829
455
10,577
12,321
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Rinorin
Tiamat
11
1 / 5 / 0
6,607
440
6,787
10,752
8,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
14
0 / 3 / 0
7,762
517
5,916
15,649
10,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Uzumaki EDL
Aphrodite
9
0 / 6 / 4
6,309
421
2,889
10,437
6,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
9 / 3 / 3
9,353
624
8,624
11,571
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 2 / 10
7,657
510
5,355
10,126
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
15
9 / 1 / 8
9,581
639
14,402
17,993
8,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 2
8,369
558
8,064
9,576
8,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 0 / 7
8,760
584
5,187
5,666
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
6
Kills
25
25
Deaths
6
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
9
3
3
3.5
W
1
2
10
3
L
1
6
0
0.17
L
Anhur
Folkye
Anhur
4
5
1
0.9
W
Kali
9
1
8
13
W
4
0
2
5
L
Tiamat
Rinorin
Tiamat
1
5
0
0.2
L
Achilles
0
3
0
0
L
Aphrodite
Uzumaki EDL
Aphrodite
0
6
4
0.33
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
41,632
57,217
Taken
54,932
31,380
Mitigated
26,359
19,501
Healing
26,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,624
5,451
0
5,458
11,571
3,493
1,809
2,405
9,130
0
60,380
W
5,355
774
0
2,102
10,126
4,685
204
3,010
7,048
24,236
0
L
2,771
94
229
1,609
8,058
2,398
0
1,792
6,086
35,953
0
L
Anhur
Folkye
Anhur
10,577
6,093
0
3,683
12,321
3,407
0
3,098
9,126
0
36,053
W
Kali
14,402
8,589
0
6,811
17,993
8,105
72
5,007
12,877
0
60,286
W
8,064
3,572
0
5,137
9,576
8,302
6
119
8,807
0
46,649
L
Tiamat
Rinorin
Tiamat
6,787
1,877
0
1,887
10,752
8,630
156
1,227
9,438
42,856
0
L
Achilles
5,916
1,701
0
5,567
15,649
10,238
502
593
14,447
0
47,365
L
Aphrodite
Uzumaki EDL
Aphrodite
2,889
281
2,312
4,214
10,437
6,707
116
3,379
6,953
19,099
0
W
5,187
431
2,429
4,282
5,666
1,774
147
1,582
3,923
55,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,984
Gold Earned
43,720
338
Minions Killed
453
0
Camps Cleared
0
1,289,097
Distance Traveled
1,482,039
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,353
624
101
7
0
275,409
0
W
Ymir
7,657
510
45
3
0
298,282
0
L
Ra
7,477
498
70
5
0
289,784
2
L
Anhur
6,829
455
59
4
0
203,880
0
W
Kali
9,581
639
94
6
0
315,801
3
W
Vamana
8,369
558
91
6
0
280,553
2
L
Tiamat
6,607
440
80
5
0
276,208
4
L
Achilles
7,762
517
103
7
0
256,330
2
L
Aphrodite
6,309
421
26
2
0
262,895
5
W
Hel
8,760
584
122
8
0
311,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role